I might add, to clarify... after the single player game is mastered, there tend to be only 2 paths that keep the game interesting afterwards. One is multiplayer. You will never, ever "master" the game then, since you'll be playing against humans just as wily as you. Good example: Myth, StarCraft. The other is Scenarios. In a predominantly single player game, this is where you can stack everything against you, and throw in a story to boot. Scenarios is what kept HOMM II going for so long on my computer despite never playing a multiplayer game, and kept CivII alive a lot longer with the add-on pack. Combine them, and you get really long lasting games- Myth: TFL games, after the scenario editor was introduced, flourished for long after the game was released.
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SCENARIO/MAP EDITOR (ver1.0): Hosted by tfs99
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The Random Map algorithms must be improved.
In Civ 2, the random maps were not Earth-like at all. There were huge blobs of Grasslands with some Forests and Hills in the middle continents - Tundras, Glaciers and Deserts were almost absent. There were also too little oceans.The best ideas are those that can be improved.
Ecce Homo
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I found the FW editor the best editor I have ever see. So the rule for a good scenario editor is easy <strong> Clone the FW editor </strong>. The only thing that must be inproved is the posibility to change the effect of buildings and wonders. And the possibility to choose about differend AI strategies.
<font size=1 color=444444>[This message has been edited by Kris Huysmans (edited June 06, 1999).]</font>
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I, personally, would like a map editor that works mroe or less like that of Civ2. However, on this line, I would like it to be possible, in one way or another, to trasnfer Civ2 map files to the new system. I have a great Civ2 map, and i'm sure many othres do as well, and I'd love to be able to transfer it over to play on the new game.
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I was thinking about placing it in other, but I think it fits best here:
IMPROVED RANDOM MAP GENERATOR:
Ok, the fractal thing is nice, but I have yet to play on a random map of AC that looks anything like a planet. In fact, I pretty much stick to Huge AC for that very reason.
SO: Take an ocean. Draw various polygons on it, clustering them together in X groups. Then intersect the polygons, and run the fractal algorithm where inner area of polygons more or less = land.
I mean: Africa and S. America are more or less triangles, Australia is a circle, europe is a bunch of polygons... but the fractal algorithm gives you interesting coastlines and internal (mountains, etc) features... which is what we want, no?
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For the Scenario Editor, IMHO it would be great to be able to choose territory that a given civilization would expand into first. For example, you could tell the British AI to "want" to expand into Canada & would be fixated by India but not to care so much about other areas or the French into North Africa & Vietnam rather than the constant small border wars with Germany or
England that the AI seemed to do. The way the AI works now you can never have an Age of Discovery scenario where the European players actually try to get to the Asia & the New World, rather than just attacking one another.
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Something else I would like to see would be the ability to place an archipeligo of small islands in a square that looked like that instead of a huge island with rivers. Something else interesting would be the ability to place a variety of mixed squares, i.e half water, half land so that a better looking map could be generated without having top make it overly huge. With about 5 versions of this mixed square, one could draw very distinctive lands masses such as England & Wales or Nova Scotia on a reasonably sized world map.
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Another idea would be the ability to give each civilization an independent AI level such as Cheiftan, King, Prince, Diety etc. This would eliminate the need to have minor tribes and would allow one to easily have a scenario that could reflect historical levels of competence (e.g. Cold War Russia at deity, Western Europe at King, Africa at Prince etc.) especially over a long-time frame scenario (1812-1930).
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This fits in better with Map Generation than a map editor, but...
When we are choosing the land mass size, rainfall, etc.. what about an option to choose Isolationist (on island alone), confrontational (on continent with others) r random?
I play my bst games alone, and it would be nice to be able to control this.. most folks would probably choose random.
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I'd like to bring back the special industrial resource (coal, iron, oil) to be used in the way they were in Civ II, to boost the owning cities production especially when mined, and to be used as in CTP as a tradable resource.
What this has to do with the editor is that I'd like to be able to place resources with the editor in order to creat an earth more closely resembling our own. CTP's idea of having tobacco, gems, friut, various game as tradable commodities waas also a good idea. I'd love to make a map where there is tobacco in Virginia, coal in England the iron in the Lorraine, oil in Texas, Elephants in Kenya, and etc.
Non resource bearing hills and mountains should have less production bonus than they have in CTP. Take a look at the Alps and the Himalayas. Hills should have a higher food value if irrigated. Look what they do with hills in China.
Was I too late to make the list to be sent to the Civ III team?"I say shoot'em all and let God sort it out in the end!
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CLONE THE FW SCENARIO EDITOR!
CLONE THE FW SCENARIO EDITOR!
It's good, it works, and you could tweak it to add the customization of city improvments.
CLONE THE FW SCENARIO EDITOR!
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Truth is stranger than fiction, and people are weirder than both."And how much, my fellow warriors, can a world change in a mere 800 revolutions??!!"
-Shiplord Kirel, Worldwar:In the Balance
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