Ok, so ideas for Interface :
1) Right click menu. Not overdone, and not to replace hotkey. ie. Right clicking a city gives you a menu :
Build -> Gives you the current queue and allow you to build a structure anywhere in the queue, still menu driven. Faster than having to click on the city, set thing to build then leave.
Governor -> Change governor type(if it is used as in SMAC) easely.
Units -> A list of all units in the city. But could be in a status bar, a la CIV2, althought a status bar should be 'optional' or autohiding of some sort (taking way too much place for its use. Only good for begininers, and even then...)
2) All similar info on one screen. The idea is not to crank up everything you can on a screen. Actually, it is a very bad thing, may it be a game, a book, etc. In a city report screen(with all cities listed), put everything pertaining to the city : current production, shields, food, pop, etc. DO NOT put units residing in the city and the whole build queue, but do put trade routes currently working. Also try mixing numbers and graphics. Number are unappealing but take less space than graphics. ie. put an Unhappy citizen icon, and the number of them beside it. Do not put 5 unhappy icon, taking too much space for nothing, put that in the ciy screen where everything isn't cranked up, not in the report screen. You want a quick look of the city there(hence the name: report), you do not manage the city from there. Then again, maybe options like 'Set all cities to...', or 'Set selected cities to...'(where you could ctrl-select different city) : Gov type, production, autobuild, etc. Also, the right click menu could be good there, easy management without cranking tooo much stuff, and not having to click and view the whole city screen, then change, then come back, etc.
3) As for the city screen itself... I love the Civ2 city screen much more than the SMAC one. Simple, too the point, appealing, etc. Actually, it took me 5-10 minutes to figure out how to build something in a city in SMAC, haha(go ahead, laugh at me =), until I saw that the bar at the bottom of the screen actually changed.
-Karhgath
1) Right click menu. Not overdone, and not to replace hotkey. ie. Right clicking a city gives you a menu :
Build -> Gives you the current queue and allow you to build a structure anywhere in the queue, still menu driven. Faster than having to click on the city, set thing to build then leave.
Governor -> Change governor type(if it is used as in SMAC) easely.
Units -> A list of all units in the city. But could be in a status bar, a la CIV2, althought a status bar should be 'optional' or autohiding of some sort (taking way too much place for its use. Only good for begininers, and even then...)
2) All similar info on one screen. The idea is not to crank up everything you can on a screen. Actually, it is a very bad thing, may it be a game, a book, etc. In a city report screen(with all cities listed), put everything pertaining to the city : current production, shields, food, pop, etc. DO NOT put units residing in the city and the whole build queue, but do put trade routes currently working. Also try mixing numbers and graphics. Number are unappealing but take less space than graphics. ie. put an Unhappy citizen icon, and the number of them beside it. Do not put 5 unhappy icon, taking too much space for nothing, put that in the ciy screen where everything isn't cranked up, not in the report screen. You want a quick look of the city there(hence the name: report), you do not manage the city from there. Then again, maybe options like 'Set all cities to...', or 'Set selected cities to...'(where you could ctrl-select different city) : Gov type, production, autobuild, etc. Also, the right click menu could be good there, easy management without cranking tooo much stuff, and not having to click and view the whole city screen, then change, then come back, etc.
3) As for the city screen itself... I love the Civ2 city screen much more than the SMAC one. Simple, too the point, appealing, etc. Actually, it took me 5-10 minutes to figure out how to build something in a city in SMAC, haha(go ahead, laugh at me =), until I saw that the bar at the bottom of the screen actually changed.
-Karhgath
Comment