I have the Macitosh version of Civilization II. I don't know how it compares to the Windows version.
What I dislike about it is the vast number of dialog boxes and clicks required to get where you want to go.
When you meet a foreign leader print all the chit-chat you want but get to the buttons in the first window.
When you want to airlift a unit note which cities that have already been involved in an airlift so that I don't try to use it twice. If the unit to be airlifted is a freight unit, add messages indicating which cites need the item in the freight.
Thank you for your consideration of these items.
What I dislike about it is the vast number of dialog boxes and clicks required to get where you want to go.
When you meet a foreign leader print all the chit-chat you want but get to the buttons in the first window.
When you want to airlift a unit note which cities that have already been involved in an airlift so that I don't try to use it twice. If the unit to be airlifted is a freight unit, add messages indicating which cites need the item in the freight.
Thank you for your consideration of these items.

By example, in early game I can't have good hints about population revolt until it happens (like on CIV II), then I can gain more advice (a turn before it could happens?) and control, because of mass media development. Shouldn't this add more point to develope your civilization and also help you to manage better a larger population?
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