Diodorus Sicilus :
To form a historical SE model, the knowledge of a historian is greatly needed. But since you didn't appear it's not kind of fair to blame me some historical mistakes.
My model is kind of stagnated. I don't change it much anymore. So becaues model building has become some kind of a hobby, I'm willing to rebegin from scratch and rebuild a model. It probably won't get ready until the next summary, then my present model should appear in it.
But together with a historian we can build a new one.
BTW, will we use my SE factors. They seem more accepted by everyone than my model itself.
Will we use the same?
I may seem positive now about DS' ideas, but this may change when he gives factors to it.
Comments on your model :
Government :
Sounds OK. But only it's not really much choice, is it?
Perhaps make 4 categories.
1) Absolute one person ruled governments
2) Noble/elite influenced one person ruled monarchy
3) Partial democracy = nobles/elite has franchise.
4) True democracy = all the people have franchise
Perhaps some distinction between representative and direct types.
"the monarch provides a personal figure to identify with the State (+ Nationalism),"
Now I certainly know I have to change the name.
Monarchy may increase Nationalism, but it doesn't affect your spy abilities. And that's what Nationalism affects.
In the light of the coming summary, I think I will rename some Factors and repost everything in one large (the largest ever) post. That will make it easier for some people to understand the things I'm saying cause some people(Theben), although my factor posts are very easy to find, don't seem to find them.
"Monarchies have a + Diplomacy factor ONLY with other Monarchies - because they can offer state dynastic marriages with other Royal Families to cement diplomatic ties - something no other form of government can offer to another!"
Gee, I don't know if that Diplomacy bonus has to be that big.
Charles V didn't doubt to attack his own family's countries!
Structure :
List looks good.
Economy :
I have 2 questions for you.
How would you call and give factors to the Dutch economy system?
You know (or should as a historian), things like the 'Vereenigde Oost-Indische Compagnie'.
And how would you call and give factors to the French Colbert Protectionism and to the English Cromwell Mercantilism?
Your answers may explain the difference between my and your effects you give to some SE choices.
Values :
I just couldn't think of any value for starting civs, so I just took the SMAC name Survival.
You seem to be for automatic Value choosing = the player doesn't choose the value.
Good be realistic, but I like to decide things like that myself.
To quote Theben :
I agree completely with that sentence.
Wouldn't it be better to rename Happiness to Socialism?
"Growth Primarily Population increase, but also includes geographic spread"
"But also includes geographical spread". Then I would rename Growth to Imperialism.
"and perhaps use the infamous Slider Scale to specify percentage of research resources going into each category."
I am in favor of a slider scale and simultaneous research. Read my Research factor post.
Religion :
"This is a mess!"
I won't give comment on this cause religion has changed a lot. And I just invented the idea, so it's normal it wasn't good yet.
State Religion :
Why don't you go to the Religion thread?
Cause this problem...
...hasn't been mentioned in the thread.
"Finally, and I’ve said this before in the Religion Thread: DO NOT use actual religions in the game. Read some of the other posts in Religion:"
When did you last read the Religion thread. With the present ideas, real-life religions are possible, cause we don't give them effects.
Army :
You're right.
Some other comments. You seem to be in favor of a lot of random events, resulting in new SE choices.
May be good for religion, but not for Feudalism.
So "Fuedal Can develop from either social or military factors" isn't a good idea IMHO.
BTW, if you use the theoretical model of Communism, it would be a super choice and a utopia to live in.
Better industry, efficiency, nationalism, research, happiness...
But in real life Communism sucks because of the reasons Jon Miller said (people are too selfish and too individualistic).
So I would use the historical effects with the theoretical names. So give Communism bad happiness, efficiency, research...
To form a historical SE model, the knowledge of a historian is greatly needed. But since you didn't appear it's not kind of fair to blame me some historical mistakes.
My model is kind of stagnated. I don't change it much anymore. So becaues model building has become some kind of a hobby, I'm willing to rebegin from scratch and rebuild a model. It probably won't get ready until the next summary, then my present model should appear in it.
But together with a historian we can build a new one.
BTW, will we use my SE factors. They seem more accepted by everyone than my model itself.
Will we use the same?
I may seem positive now about DS' ideas, but this may change when he gives factors to it.
Comments on your model :
Government :
Sounds OK. But only it's not really much choice, is it?
Perhaps make 4 categories.
1) Absolute one person ruled governments
2) Noble/elite influenced one person ruled monarchy
3) Partial democracy = nobles/elite has franchise.
4) True democracy = all the people have franchise
Perhaps some distinction between representative and direct types.
"the monarch provides a personal figure to identify with the State (+ Nationalism),"
Now I certainly know I have to change the name.
Monarchy may increase Nationalism, but it doesn't affect your spy abilities. And that's what Nationalism affects.
In the light of the coming summary, I think I will rename some Factors and repost everything in one large (the largest ever) post. That will make it easier for some people to understand the things I'm saying cause some people(Theben), although my factor posts are very easy to find, don't seem to find them.
"Monarchies have a + Diplomacy factor ONLY with other Monarchies - because they can offer state dynastic marriages with other Royal Families to cement diplomatic ties - something no other form of government can offer to another!"
Gee, I don't know if that Diplomacy bonus has to be that big.
Charles V didn't doubt to attack his own family's countries!
Structure :
List looks good.
Economy :
I have 2 questions for you.
How would you call and give factors to the Dutch economy system?
You know (or should as a historian), things like the 'Vereenigde Oost-Indische Compagnie'.
And how would you call and give factors to the French Colbert Protectionism and to the English Cromwell Mercantilism?
Your answers may explain the difference between my and your effects you give to some SE choices.
Values :
I just couldn't think of any value for starting civs, so I just took the SMAC name Survival.
You seem to be for automatic Value choosing = the player doesn't choose the value.
Good be realistic, but I like to decide things like that myself.
To quote Theben :
Whether or not it's realistic, people like to have control over their games.
Wouldn't it be better to rename Happiness to Socialism?
"Growth Primarily Population increase, but also includes geographic spread"
"But also includes geographical spread". Then I would rename Growth to Imperialism.
"and perhaps use the infamous Slider Scale to specify percentage of research resources going into each category."
I am in favor of a slider scale and simultaneous research. Read my Research factor post.
Religion :
"This is a mess!"
I won't give comment on this cause religion has changed a lot. And I just invented the idea, so it's normal it wasn't good yet.
State Religion :
Why don't you go to the Religion thread?
Cause this problem...
none of these religions existed when the game starts, so what State Religion does the Roman Empire or Egypt get?
"Finally, and I’ve said this before in the Religion Thread: DO NOT use actual religions in the game. Read some of the other posts in Religion:"
When did you last read the Religion thread. With the present ideas, real-life religions are possible, cause we don't give them effects.
Army :
You're right.
Some other comments. You seem to be in favor of a lot of random events, resulting in new SE choices.
May be good for religion, but not for Feudalism.
So "Fuedal Can develop from either social or military factors" isn't a good idea IMHO.
BTW, if you use the theoretical model of Communism, it would be a super choice and a utopia to live in.
Better industry, efficiency, nationalism, research, happiness...
But in real life Communism sucks because of the reasons Jon Miller said (people are too selfish and too individualistic).
So I would use the historical effects with the theoretical names. So give Communism bad happiness, efficiency, research...
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