Animals
These units are controlled by the general AI (similar to barbarians). There should be a few types. Some can be dangerous to unarmed units (i.e., Settlers). They should NOT provide food (like AoE)... too much micromanagement and too large a scale in Civ. They should be random, slowing down as the years pass by. However, city growth should (slightly) increase the chances of them appearing around nearby smaller cities. (Urban growth pushes the animals out of their natural habitat.) There should be a chance of catching/taming them, probably based on a discovered tech. In the very early game, they could make decent combat units. (Like mindworms in SMAC.) In the mid-to-late game, no military unit should fear them but unarmed units will still need to be careful. Of course, in the later game, animals will only pop up far from cities.
In some ways, these are just a variation of early barbarians, but can add a bit more flavor to the game.
These units are controlled by the general AI (similar to barbarians). There should be a few types. Some can be dangerous to unarmed units (i.e., Settlers). They should NOT provide food (like AoE)... too much micromanagement and too large a scale in Civ. They should be random, slowing down as the years pass by. However, city growth should (slightly) increase the chances of them appearing around nearby smaller cities. (Urban growth pushes the animals out of their natural habitat.) There should be a chance of catching/taming them, probably based on a discovered tech. In the very early game, they could make decent combat units. (Like mindworms in SMAC.) In the mid-to-late game, no military unit should fear them but unarmed units will still need to be careful. Of course, in the later game, animals will only pop up far from cities.
In some ways, these are just a variation of early barbarians, but can add a bit more flavor to the game.
Comment