Jon Miller: I like the first idea you've posted (the one of medium complexity) the mostso far. Adding a maneuverability factor (which could also turn into an initiative factor) would help balance the game between offense and defense better, which is Flavor Dave's (and my) primary concern. I've been worrying about the defenders getting crushed later in the game, but Flav's right, the middle game is opposed to the attacker. Maneuverability would help this, as it would be a strike AGAINST riflemen (the folks who tip the balance) and a boon FOR Mech. Inf. (who, with their 6 defense, just can't cut it against howitzers). So, a maneuverability bonus would help to alleviate both the middle game defense advantage AND the end game offense advantage.
Flavor Dave: The way I'd see an ambush working is that it would provide concealment, a defense bonus, and a bonus to retreat (since the defenders are probably hopelessly outnumbered and are expecting to lose). However, ambushers would NOT be able to take advantage of fortresses or other terrain improvements--it would be like hiding infantry in a battleship, as in it just wouldn't work. Furthermore, only one unit could be in ambush in a tile square--and if that one unit is detected by scouts or whatever, then it receives a massive penalty to defense. So what's the point of an ambush, besides realism (talk to Diodorus about that one)? Just a delaying tactic, nothing more. Damage the enemy a little bit and hope to stay alive. Then hopefully your bombers can pick them off later. Is it necessary? Probably not, but I know I'd probably use it once or twice.
Flavor Dave: The way I'd see an ambush working is that it would provide concealment, a defense bonus, and a bonus to retreat (since the defenders are probably hopelessly outnumbered and are expecting to lose). However, ambushers would NOT be able to take advantage of fortresses or other terrain improvements--it would be like hiding infantry in a battleship, as in it just wouldn't work. Furthermore, only one unit could be in ambush in a tile square--and if that one unit is detected by scouts or whatever, then it receives a massive penalty to defense. So what's the point of an ambush, besides realism (talk to Diodorus about that one)? Just a delaying tactic, nothing more. Damage the enemy a little bit and hope to stay alive. Then hopefully your bombers can pick them off later. Is it necessary? Probably not, but I know I'd probably use it once or twice.
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