Theben:
First off, I detract everything I've said about Soldier Specialists--you've convinced me. The supply changes can be done much better just by allowing units to change "home cities" anytime. So long as there is some way to simulate population loss due to warfare, I'm more than content not having Soldier Specialists. So there's no need to put them in the summary on my account.
As for the Unit Orders, it looks like we're at an impasse. I want things too complicated for your tastes, and vise versa. Oh well. Until somebody comes with new suggestions/complaints, I'll leave it be. All I ask is that you find room in the summary for the orders. Particularly Devastate.
And finally, I suppose this is the correct place to post this:
ORDERS TO BE ISSUED UPON CONQUERING A CITY:
I don't like the fact that conquering a city means that you must gain control of it. I would prefer it if there were different options which your victorius army could be issued other than "Occupy." This wouldn't slow down the gameplay overmuch, I don't think, since a window pops up every time you conquer a city anyhow--might as well put a few orders in that window.
-Occupy: Same as what happens when you conquer a city now.
-Raze: Burn the city to the ground! Doesn't cause as much unhappiness + diplomatic problems as it would if you occupied the city and then razed it. Here, you just firebomb the place, and say "whoops" later on.
-Plunder: Resupply your army using the city's resources (assuming that a supply bar is used, otherwise this would plundering would slighty increase your army's health). More civilians killed, more buildings destroyed and damaged. Partisans less likely to appear (they've been killed off in the plunder, or they can't be supplied from their ruined city).
-Sack: Same as Plunder, but liberates the useless city later. See Liberate.
-Liberate: Same as Occupy, except that the city is now run by a puppet government and will not interfere with your foreign policies nor will it be any concern of yours (if the city goes into civil unrest, who cares? it isn't yours). Partisans less likely to appear. City will take care of defending itself from enemies--will essentially become a barbarian city which is initially friendly to you.
<font size=1 face=Arial color=444444>[This message has been edited by technophile (edited August 13, 1999).]</font>
First off, I detract everything I've said about Soldier Specialists--you've convinced me. The supply changes can be done much better just by allowing units to change "home cities" anytime. So long as there is some way to simulate population loss due to warfare, I'm more than content not having Soldier Specialists. So there's no need to put them in the summary on my account.
As for the Unit Orders, it looks like we're at an impasse. I want things too complicated for your tastes, and vise versa. Oh well. Until somebody comes with new suggestions/complaints, I'll leave it be. All I ask is that you find room in the summary for the orders. Particularly Devastate.
And finally, I suppose this is the correct place to post this:
ORDERS TO BE ISSUED UPON CONQUERING A CITY:
I don't like the fact that conquering a city means that you must gain control of it. I would prefer it if there were different options which your victorius army could be issued other than "Occupy." This wouldn't slow down the gameplay overmuch, I don't think, since a window pops up every time you conquer a city anyhow--might as well put a few orders in that window.
-Occupy: Same as what happens when you conquer a city now.
-Raze: Burn the city to the ground! Doesn't cause as much unhappiness + diplomatic problems as it would if you occupied the city and then razed it. Here, you just firebomb the place, and say "whoops" later on.
-Plunder: Resupply your army using the city's resources (assuming that a supply bar is used, otherwise this would plundering would slighty increase your army's health). More civilians killed, more buildings destroyed and damaged. Partisans less likely to appear (they've been killed off in the plunder, or they can't be supplied from their ruined city).
-Sack: Same as Plunder, but liberates the useless city later. See Liberate.
-Liberate: Same as Occupy, except that the city is now run by a puppet government and will not interfere with your foreign policies nor will it be any concern of yours (if the city goes into civil unrest, who cares? it isn't yours). Partisans less likely to appear. City will take care of defending itself from enemies--will essentially become a barbarian city which is initially friendly to you.
<font size=1 face=Arial color=444444>[This message has been edited by technophile (edited August 13, 1999).]</font>
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