First, off I am glad someone else remembers MoM. A very nice game, but like you said, confusing for newbies.
And no, I am not sure that Firaxis can design an easy-to-use multimap layout, because, IMHO atleast, you can't. Several maps will ALWAYS be confusing, even for experts. You need to focus on one plane: worrying about several ones will be an headache.
A nice way to use it if something a bit like Star trek multi-layer chase board ( seen it? It was on "the next generation" several times. So you can see ( maybe something 3d? You have a one model and you can zoom up and down, rotate and see both, etc. ).
Just remembered about something. I am by microprose(?) that allowed you to control two planes: hell and heaven. You had the two planes on the same screen, and you zoomed out and in between them.
But even both those systems are very confusing. I remember the hell & heaven game ( could be it "half-life?" Another "half-life"? Someone know the name? ) was very disorienting, even to a strategy game veteran like myself.
So, I really don't go for any multi-map option.
About multi-layer... first bad thing it has, they use it on CtP.
Secondly, no need. We need to realize that if Firaxis didn't have several layers in SMAC ( and CtP allready showed several layers, so they could have used it if they wanted ), no chance they will use it on the more "technology chalanged" civ III.
I am not sure I am even pro multi-layer. For what? A few satellites and stations? I really don't want to see any space combat in civ III anyway: no space warrios and planes. That should have been on SMAC.
So, the way I see it, we have fours options:
<list>
[*]Multi-maps, random solar system. X planets with moons and astroids.
[*]Multi maps of the moon, mars and astroids.
[*]Single earth map, multi-layer. Mars and Moon as wonders.
[*]Singe earth map, like SMAC. Satellites are city buildings, moon and mars are wonder in cities.
I go with the last, for myself.
------------------
EnochF. Nuff said.
<font size=1 face=Arial color=444444>[This message has been edited by Harel (edited August 20, 1999).]</font>
And no, I am not sure that Firaxis can design an easy-to-use multimap layout, because, IMHO atleast, you can't. Several maps will ALWAYS be confusing, even for experts. You need to focus on one plane: worrying about several ones will be an headache.
A nice way to use it if something a bit like Star trek multi-layer chase board ( seen it? It was on "the next generation" several times. So you can see ( maybe something 3d? You have a one model and you can zoom up and down, rotate and see both, etc. ).
Just remembered about something. I am by microprose(?) that allowed you to control two planes: hell and heaven. You had the two planes on the same screen, and you zoomed out and in between them.
But even both those systems are very confusing. I remember the hell & heaven game ( could be it "half-life?" Another "half-life"? Someone know the name? ) was very disorienting, even to a strategy game veteran like myself.
So, I really don't go for any multi-map option.
About multi-layer... first bad thing it has, they use it on CtP.
Secondly, no need. We need to realize that if Firaxis didn't have several layers in SMAC ( and CtP allready showed several layers, so they could have used it if they wanted ), no chance they will use it on the more "technology chalanged" civ III.
I am not sure I am even pro multi-layer. For what? A few satellites and stations? I really don't want to see any space combat in civ III anyway: no space warrios and planes. That should have been on SMAC.
So, the way I see it, we have fours options:
<list>
[*]Multi-maps, random solar system. X planets with moons and astroids.
[*]Multi maps of the moon, mars and astroids.
[*]Single earth map, multi-layer. Mars and Moon as wonders.
[*]Singe earth map, like SMAC. Satellites are city buildings, moon and mars are wonder in cities.
I go with the last, for myself.
------------------
EnochF. Nuff said.
<font size=1 face=Arial color=444444>[This message has been edited by Harel (edited August 20, 1999).]</font>
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