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  • SPACE EXPLOITATION ver 2.0 hosted by Smilo

    <FONT FACE="Tahoma" SIZE=4>SPACE EXPLOITATION THREAD SUMMARY
    </FONT><FONT FACE="Arial">
    (Ver1.0 APOLYTON)
    </FONT><FONT FACE="Tahoma" SIZE=2>(hosted by Sven Milo, </FONT><A HREF="mailto:Sven_Milo@village.uunet.com)"><FONT FACE="Tahoma" SIZE=2>Sven_Milo@village.uunet.com)</FONT></A><FONT FACE="Tahoma" SIZE=2>

    This summary contains the ideas brought by the contributors in a format of statements. These statements are "shorts" of the ideas posted in the thread. All contributed ideas have been maintained, as it is not my right to judge on the viability of the ideas offered. Some similar ideas though might have been summarized in one single statement for the purpose of clarity.

    </FONT><FONT FACE="Tahoma">Contributors</FONT><FONT FACE="Tahoma" SIZE=2>
    Bell, Blade Runner, Certhas, CormacMacArt, crusher, don Don, Ecce Homo, EnochF, feanor , Harel, Kris Huysmans, NotLikeTea, Spartan187, wheathin.

    </FONT><FONT FACE="Tahoma">
    OPENING STATEMENTS
    </FONT><FONT FACE="Tahoma" SIZE=2>

    "I'd like to see as little of space as possible. Why? Civ is a historic game. SMAC is an SF game."

    "I would really like to play with a few centuries of science fiction, while preparing the voyage to Alpha Centauri (which should last longer itself)."

    </FONT><FONT FACE="Tahoma">ORBITAL LAYER(S)</FONT><FONT FACE="Tahoma" SIZE=2>

    "Orbit = a separate map superimposed on the global map, in which there are no special resources and the tiles of which produce nothing without improvement. Certain units will have the ability to "launch" themselves into space, and others will require a "rail launcher" or a space elevator to get into orbit. "

    "To make orbiting close to real life, space should have two "levels". First the close orbit, where space shuttles, spy satellites and Mir hang around. Then we have the geostationary orbit, where communication (and future energy) satellites orbit to stay above the same spot over Earth."

    "There must be differed layers : ground and sea units, air units, orbitals. Every layer must have its own zones of control. One area may have tree civilizations on it An example area: layer 1: a Mongol tank, layer 2: 3 Greek helicopters, layer 2: a German com sat"

    "If CivIII is going to be the same time range as CivII, the abstracted space model used in SMAC would be sufficient, but if there's going to be more future-tech involved, and overlay will be necessary. "

    </FONT><FONT FACE="Tahoma">SATTELITES/ORBITALS/SPACE STATIONS</FONT><FONT FACE="Tahoma" SIZE=2>

    "Get satellites into the civilization III game: researching the advance space flight will open options to research other, more specific space flight advances. Each time a specific space advance has been researched a civilization can start building the specific satellites."

    "First you should be able to build satellites after "space rocketry" and after a few more tech. advances, be able to build space stations."

    "Each satellite network needs at least one dedicated control center to be build in a city by choice. Multiple control centers can be built in different cities to provide back-up centers. If a control center gets destroyed, the civilization looses any benefits from the satellites until a new control center has been build.

    If control center has been captured two things can happen. A) The loosing civilization has a backup control center and takes control from there. B) The loosing civilization has no backup center and looses control of the satellites to the capturing civ. "

    "Types of orbitals:<UL>[*]Orbitals that can't be moved after launch (labs, solar enery powerstadions, ...)</LI>[*]Orbitals that can be normal moved after launch and don't need to refuel (defens sats, laser sats,...)</LI>[*]High altitude fighters: They must return to base to refuel. (To atack orbitals, To bomb ground units,...)"</LI>[*]Communication satellites ( or network): each satellite build will cover a specific area of the word map, increasing trade, science and happiness. The more communication satellites you build, the more area you cover.</LI>[*]Spy satellites: provides high intelligence on cities, units, other satellites, etc (like the investigate city option for diplomats and spies).</LI>[*]Fighter satellites: search and destroy enemy SAT's.</LI>[*]Teleport satellites: teleporting units.</LI>[*]Energy satellites: increases production, decreases pollution.</LI>
    [*]Pillage Orbital: Destroys every terrain improvement in a distance of 1 when you press p.</LI>[*]City Bomber Orbital: You can bomb the improvements of an enemy city.</LI>[*]Ground Bomber Orbital: Can bombs enemy units when he is above them.</LI>[*]Solar energy orbital: -1 maintenance for every building in the home city of this unit (because the energy is free). Every city can only have one Solar energy orbital</LI>[*]Paradrop orbital: can stock units and drop them.</LI>[*]Hotel orbital: +3 credit for the home city. You can only build a limited number of Hotel orbitals in every city. </LI>[*]Carrier orbital: can stock space fighter units.</LI>[*]Hydroponic station ( extra food ) </LI>[*]Habitat station ( extra pop suppost )</LI>
    [*]Factory station ( +25% production )</LI>[*]Ship-dock ( allow complex space-based wonders and reudce Sat building cost ).</LI>[*]Maintenance station (reduce the very high maintenance cost of satellites)</LI>[*]Ground units that can shut down orbitals.</LI>[/list]

    "I think orbitals must be units and not improvements. "

    "Space stations would be buildings, just like the different satellites."

    "I wouldn't load the game up with satellite units, but a few wouldn't hurt. Spy satellites have obvious military uses as player-controlled units. Communications satellites would be nice to launch, but certainly not to control; they would make better "improvements" than units. Satellites are not built in cities, but in orbit, they require certain upkeep, and enemy space units ("pillaging in space) can take them out. "

    </FONT><FONT FACE="Tahoma">
    COLONIZATION
    </FONT><FONT FACE="Tahoma" SIZE=2>

    "On my wishlist there are colonization of the Moon, Venus and Mars. Could these be Wonders, or maybe alternative world maps?"

    "The Moon (and maybe other celestial bodies) would be separate, but simple, maps."

    "Once a "moon map" is available, it would be simplicity itself to create a similar "Mars map." In fact, there would be nothing to stop us from making a Titan, Europa, Venus or Ganymede map."

    "I think that robots will do the mining work in space. There must only be a few humans to control and program the robots. This means:
    <UL>[*]The population of a space colony may not exceed 2. </LI>[*]Only on Mars after the building of the terraform secret project. May the size be 4 (for every civilization).</LI>[*]Robotic workers (supply crawlers) will do the mining work.</LI>[*]Normally space colonies will only produce minerals (It needs food from earth cities). </LI>[*]But after the building of the terraform secret project can mars colonies produce some food.</LI>[*]And after the building of the resources market can you sell minerals for money."</LI>[/list]

    "Have multiple planets.
    We reach Alpha Centauri and start to colonize the planet. We would find new materials, allowing new technologies, allowing more regular space travel. Then we get to other planets, as do our opponents."

    "You should be able to set up bases on the moon or Mars, although they would cost a very large amount of production and would take some time to reach their destination. After more tech. advances, you should be able to build wonders of the world that completely terraform Mars and/or the moon, allowing Mars or moon bases to be constructed at the same cost as settlers. After more tech. advances, constructing bases beyond our solar system and on Jupiter's moons and Pluto then becomes an option."

    "Civ needs to stay Earth-(and near Earth orbit-) bound."

    "Cities on the Moon and Mars should be a wonder. The wonder will give a VERY big pop bonus. Mars one will be bigger, but it will cost much much more.

    Other possible wonder:
    <UL>[*]The astroid liners ( A big production income )</LI>[*]Terraforming ( Increase Mars pop bonus even more )"</LI>[/list]

    "There shouldn't be to many planets available, perhaps about 20. With 4+ civs rushing for them this would mean ~ 5 planets per civ. Apart from planets, that would be managed the same way as earth, you could have smaller planets around other suns, that are not capable of supporting life, but instead are just mines or something like this."

    "SMAC clearly killed Earth pop by the time the Unity got to AC in 2100, and it left in struggles that were already there in 2050. The game won't push past 2050 tech. That is the time-line.

    "Therefor, massive colonization of the Moon and Mars and very unlikely, therefor maps of them are out of the question. The only possible ways out are small outposts with wonders, my suggestion."

    "What about the ability to randomly create a solar system, along with randomly generated "world" maps? Maybe even customize a solar system. "Number of planets? 3-5, 6-10, 11-15." "Composition of planets? Mostly gaseous. Evenly distributed. Mostly terrestrial." You would begin to learn about the major planets in ancient times, when you discover astronomy. You might discover more planets upon discovery of, say, optics or lens crafting. Eventually you'd send out unmanned probes to gather data on the planets, as to whether they would eventually be "colonizable" or lend themselves to terraforming. Maybe you'll end up with a system of gas giants, or maybe you'll have a dozen moons and planets to colonize."

    "We need a kind of automation for colonization. I'm thinking among the lines of planetary governors that manage a planet’s microcosmos."

    "I wouldn't go any farther than a manned Mars landing, or a primitive Moon research base, at the most."

    </FONT><FONT FACE="Tahoma">
    SPACE SHIPS/TRANSPORTATION
    </FONT><FONT FACE="Tahoma" SIZE=2>

    "I would like to see some massive space ships like the Star Destroyer available for usage."

    "Along with several planets, I would love to have things like huge space stations in the space between the planets, and solar systems, acting as very small planets. Perhaps, later on, even a Deathstar."

    "The transport type will depends on you technological progress. How better your technology how better units you can build too launch units to space.

    <UL>[*]Oil rocket: Very slow, can only carry one unit, can only goes to the moon.</LI>[*]Nuclear fusion rocket: Faster can carry 4 units. Can goes to the whole solar system.</LI>[*]Teleport ship: Can goes to every place in the solar system in 0 turns. Can carry 8 units.</LI>[*]Interstellar teleport ship: Very costly. When you launch one to AC then the game ends</LI>[/list]

    These units have just like orbitals a launch option. You can choose about a list of destinations after you have pressed the launch button."

    "Companies may institute Space Lanes (a possible tech) and then use them to establish semi-permanent Wakeways (another tech - lanes seeded with fuel). That way, spacecraft would no longer need to bring their fuel with them, decreasing their mass and production cost. "Seeder" craft, probably robotic, could maintain the Wakeways using material mined from comets or asteroids. Then mining or passenger craft could simply act as primitive ramjets, provided they never veer off the Wakeway itself. This isn't the Bussard ramjet working solely on interstellar hydrogen. This would be a cheaper ramjet that could only function along Wakeways."

    </FONT><FONT FACE="Tahoma">
    ALIEN INVASION
    </FONT><FONT FACE="Tahoma" SIZE=2>

    "A race of aliens starts on the moon and while having the same tech they get different units. Eventually they produce a fleet of world ships and decide to pay you a visit. These aliens would be extremely hostile, with little chance of them liking you. They could appear on any foreign planet. They could also colonize a planet until its resources run out."

    </FONT><FONT FACE="Tahoma">
    PLANETARY RESOURCES
    </FONT><FONT FACE="Tahoma" SIZE=2>

    "When planet resources become depleted it becomes a desolate wasteland. All land becomes either hills or mountains and all cities shrink to size one. Only years of terriforming would make the city radius healthy enough for it to support life again. Space cities should have the ability to horde terraforming points or production."

    "Corporations will not be exploring the solar system for interesting data. They'll be after the valuable minerals contained in the asteroids and on the Moon. (Asteroid Mining should also be a tech; Call to Power got that much right.)

    However, the mere act of dragging minerals back down the gravity well is not entirely practical, so corporations will soon begin to research Orbital Construction (which should also be a tech, leading eventually to space cities) so that orbital factories could manufacture goods from the materials gathered by mining asteroids. One could speculate that certain materials could be more easily produced in a zero-gee environment. Perhaps certain pharmaceuticals or chemicals or electronic components could be manufactured in zero gee that would be literally impossible to synthesize in Earth’s gravity.

    These orbital factories could soon produce at such a rate that they could adequately supply Lunar Colonies (perhaps a tech unto itself), or at least give them the boost they need to become self-sufficient."

    </FONT><FONT FACE="Tahoma">
    HUMAN MUTATION
    </FONT><FONT FACE="Tahoma" SIZE=2>

    "For that matter, by the year 3000, the term "human" might come to mean something entirely alien to our own experience. The progress of artificial intelligence, combined with new and complex modes of intelligence amplification, as well as new applications for nano-technology in the fields of medicine (specifically genetic engineering and neurology), may move the human species in whatever evolutionary direction its individuals choose for themselves."</P>

    </FONT><FONT FACE="Tahoma">THE ALPHA CENTAURI RACE.</P>
    </FONT><FONT FACE="Tahoma" SIZE=2>

    "In civilization 1/2 your spaceship crashes if your palace is lost. In civilization 3 the spaceship should instead be dependent of an Interstellar Communication Center, which could be built anywhere, well hidden from the enemy. You should be able to build back-ups."

    "The Spaceship part concept could be incorporated with building space stations. The space stations are similarly to the spaceship made up by framework and habitation/support modules. Space stations would however have science/manufacturing components."

    "By the way, why have the spaceships got Solar Panels? They might be useful within the distance of Pluto, but later the Sun doesn't shine much more than any star. Nuclear reactors or fuel cells would make more sense. Another solution is to research cryogenics and freeze the colonists so they don't need too much support."

    "The farther into the future your tech goes, the faster you can build a ship, and the faster it will travel. You could build an expensive, slow and multi-generations ship with ~2025 tech. Or a faster fusion ship that could be smaller in ~2100. A stasis/cryo-freeze ship that needs less resources, can go much faster in ~2200. And finally you could discover teleportation, build a big machine, and beam the colonists over in a single turn."

    "I've always thought the space race in Civ/Civ2 dumb. "Let's jump straight from current (laughable) space technology to near-light-speed interstellar transport!" Let's have a real space race.
    <UL>1) Getting to orbit
    2) Building satellites
    3) In no particular order:
    <UL>3a) Exploring the moon
    3b) Remote planetary exploration
    3c) Better satellites
    3d) Exploitation of lunar resources[/list]4) Gradual development of interplanetary transport tech
    5) Orbital industry of scale worth including
    6) Manned exploration of inner system
    7) Orbital colonization
    8) Way in the future, planetary colonization"[/list]

    "I'd like to see the space race fleshed out a bit, with the First Satellite, First man in space, first moon landing, first non-terran probe, etc included. All are major monuments in history, would help out with science, and make the game exciting."

    </FONT><FONT FACE="Tahoma">TELEPORTATION</FONT><FONT FACE="Tahoma" SIZE=2>

    "The Star Trek's Concept of dematerialization and rematerialization invites many troublesome debates over the definition of self and death. A way around it would be worm hole like interdimensional(hyperspace) travel, but if we can have personal dimensional-travel gate system, we should already have found a way around light-speed limit."

    </FONT><FONT FACE="Tahoma">SMAC/CIVIII RELATION</P> </FONT><FONT FACE="Tahoma" SIZE=2>

    "All games related: in a future patch, you could jump from civilization III to SMAC, carrying your nation ideology and tech. Therefor, the story of the game must connect to SMAC, meaning like the intro to SMAC, that earth is lost in fights and wars. Therefor, the unity must launched at latest 2050, and the Earth must be destroyed. Therefor, we can't move beyond that time frame."

    "Options for the unity:<UL>[*]Catapult: a ship using rocket fuel, catapulting by passing planets. Very cheap and fast too build. However, takes around 200 years (much more, but let's say that), with 10% of success. </LI>[*]Nuclear drive: while we can't have it's "real" speed, let's say 100 years and 30% of success, cost: normal. Today technology.</LI>[*]Laser-directed ship (moved by a laser beam sent by sun-orbiting sats ). 40 years, 80% of success (nothing much to fail). Very near-at-hand tech (possible today, technically). Cost: high.</LI>[*]Fusion drive: 50 years seems to be ok. 50% of success. 20-30 years from now? cost: normal.</LI>[*]Cold-fusion drive: 30 years, 70% success. Futuristic technology. Cost: normal.</LI>[*]Continuum-slide (pepetra momentum): a ship propelled by mach principle, a pure kinetic force. Time is around 15 years, VERY high tech stuff. Success: 70%. Cost: normal.</LI>[*]Warp-drive: a ship using gravitational force to warp space around her, giving her FTL speeds. While this IS possible (magnetic fields warping managed to bring several proton over warped space to 4.2 C), a controlled field of millions of tons is very far indeed. Time: 4-5 turns. Cost: very high. Tech: max. Success: 30%."</LI>[/list]

    "The unity should be covered by a spectrum varying from 2030-2150 technology"

    "If you start an SMAC game, there should be a possibility of going back from Alpha Centauri to Earth and re-establishing mankind. A returning civilization would have to terraform an intoxicated, radioactive planetary surface with an ecological system far from balance."

    "SMAC starts in 2100, after 40 years of voyage. So we can't go any higher than 2050 tech. The sweep-of-time, all related. We might get one colony to the moon, or Mars, but not several. Not enough to make several cities."

    "It would be sad if Meier wanted to follow the storyline that hard."

    </FONT><FONT FACE="Tahoma">GAME ENDING
    </FONT><FONT FACE="Tahoma" SIZE=2>

    "After colonizing some planets we find some strange ruins on some of the planets, and get alien technology, and finally, we are the first civilization to travel to another dimension "

    "My interest in Civilization started by possibility of simulating some historic and fictional situations to see what kind of directions or policy would be most effective. It is my belief that colonizing Jupiter should be the limit for Civ III, for I don't expect us to create a large habitat around Jupiter within 100 years"

    "Why not make colonization of this solar system the "end-game" of civilization III and colonization of Alpha Centauri the goal of this "interim" game?"

    <font size=1 color=444444>[This message has been edited by smilo (edited June 18, 1999).]</font>

  • #2
    For the record, "hydrophonic" should be "hydroponic." Hydroponics, or the growing of plants without the use of soil, will be invaluable for growing plants in microgravity.
    "Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."

    Comment


    • #3
      Thanks Enoch, I'll make the nessesary corrections.

      Comment


      • #4
        A hydrophonic satellite would be one orbiting the earth, with a microphone dangling into the ocean. On the end of a verrrry long extension cord.

        Comment


        • #5
          Oh, NotLikeaTea, thats a space elevator

          BTW, Smilo, add the space elevator to the list: all launchs cost nothing ( reduce 30% of cost of satellites, 20% for buildings, 10% of wonders ).

          Now, about the summary: great one, really, but can't you put a new section: movement in space and unite my post ( in unity ) transportion and teleportion? Better to have a few big catagories and a lot of small ones.
          Therefor, I put all the proposed movements ( and add a few.

          Fuel units are a worth an accelerating worth. For example, you may burn 100 fuel units per turn. Therefor, engine 4 will move something like this:
          First turn - 6, 12, 18, 24, 30, 36, 36, 36..
          ( unless we want to include the fuel needed to stop ).

          I also introduce a new type of poplution: spatial popultion, a damage ot the farbic of space and time. Can endanger ships.

          <u b>Harel's list o' engines :</u/b>

          <u>Fossil fuel:</u> Doesn't really exist, you know. No rocket really use fossil fuel, but an oxygen/hydrogen mix.

          <u>Rocket fuel:</u> Hydrogen/oxygen mix.
          Tech: 1960
          Cost: High
          Upkeep: 2 per fuel unit.
          Enivroment: Bad.
          Reliabiltiy: Low.
          Speed: 1 G' acceleration, 20 fuel-units.

          <u>Laser-propulsion:</u> A direct beam of laser gives energy to the targeted ship.
          Tech: 2010
          Cost: Low for ship, Very high for structure.
          Upkeep: 15 per turn.
          Enviroment: Clean
          Reliability: Medium.
          Speed: 0.1 G acceleration, as long as beam stays on ( +10 per turn ).

          <u>Electrical Ion drive:</u> A compund plastic battary ( some pre-limanry models show a battary 20 times more powerful then even ion-lithium ones ), activing an electrical centerfuge that accelerate an Ion drive ( plasma of the Xeon noble gas ) to high speeds.
          Tech: 2005
          Cost: High
          Upkeep: 1 per 25 fuel units.
          Enviroment: Clean
          Reliability: medium.
          Speed: 0.05 G' acceleration, 600 fuel-units.

          <u>nuclear drive</u> A uranium rode hitting up a Zinc-based engine ( a high-bulk matter, very good movement ratio ).
          Tech: 1990
          Cost: Normal
          Upkeep: 1 per 5 fuel-units.
          Enviroment: Very bad. Radio-active.
          Reliabiltiy: Low.
          Speed: 0.15 G' acceleration, 400 fuel-units.

          <u>Funnel ship</u> This ship moves by sweaping lose hydrogen from space and burning it. Resemble a funnel. Mainly used with seed-lanes to offer good speeds.
          Tech: 2010
          Cost: Low.
          Upkeep: None.
          Enviroment: Clean
          Reliabilty: Very good.
          Speed: On seed-lane, 0.1 G' (+10). Solar system: 0.02 G' (+2). Inter-steller: 0.01 G (+1)

          <u>Catapult</u> Using the force of a space elevator to hurl the ship by the centerfugale force of the planet.

          Tech: requires Space elevator.
          Cost: Low.
          Upkeep: 10 for energy, single-time.
          Enviroment: Clean.
          Reliabilty: Maximum.
          Speed: 30 k/sec when flung from earth. ( fixed speed ).

          </u>Solar sail:</u> The solar-wind is filled with real-matter: neutrons, electrons and the like. The impact cause momentum. The high exposure-area of the solar sail allow a maxed impact of the wind.
          Tech: 2020
          Cost: Medium-high.
          Upkeep: 0.
          Reliabilty: Good.
          Enviroment: Clean.
          Speed: 0.05 G' ( +5 ) in solar-system. Intersteller: 0.

          <u>Heavy fusion drive:</u> The "low"-tempture fusion of deutrium/tritium ion's in four million degrees, induced by elctro-magnetic pressure. This cause output energy by photons and neutrons. Possible for inter-steller flight.
          Tech: 2030.
          Cost: Medium.
          Upkeep: 1 per 10 fuel-cells.
          Reliabilty: Good.
          Enviroment: Cause radio-activiy ( alpha radiation, cause neutron output ) but less the nuclear ones.
          Speed: 0.2 G', 1250 fuel-cells.

          <u>Pure fusion drive:</u> A high-tempture, spatial compressed enviroment where pure hydrogen is fusioned in a pseudo-tempture of 200 million C. The unity used this.
          Tech: 2050.
          Cost: 1 per 10 fuel-cells.
          Upkeep: Medium.
          Reliabilty: Medium.
          Enviroment: Clean.
          Speed: 0.5 G', 1000 fuel-cells.

          <u>Cold fission/fusion drive</u> An engine which breakdown matter ( fission ), then fusion it, slowly transforming all matter to energy. Perfect for inter-steller ships.
          Tech: 2100.
          Cost: high.
          Upkeep: 1 per 100 fuel-cells.
          Reliabilty: Medium.
          Enviroment: Clean.
          Speed: 0.05 G', 3000 fuel-cells.

          <u>Hydrid engine:</u> this engine elctrotize water molecule to oxygen and hydrogen, this mix them up again. Bit's of the water turn to energy, outputing energy to sastain the process.
          Tech: 2020.
          Cost: Medium-low.
          Upkeep: 1 per 40 fuel-cells.
          Reliabilty: Good.
          Enviroment: Clean.
          Speed: 0.05 G', 300 fuel-cells.

          <u>Matter/anti-matter drive:</u> by turning anti-matter into a more effiecent process, the energy output by the annihilation of matter exceed the cost of creating the anti-matter, making a very powerful drive. Very useful for inter-steller drive.
          Tech: 2075
          Cost: Medium
          Upkeep: 1 per 10 fuel-cells.
          Reliabilty: Low.
          Enviroment: Clean.
          Speed: 0.9 G', 1200 fuel-cells.

          <u>Singularty drive:</u> Like a black-hole, in quantum vacuum an electron and pozitron are created from the energy of the back-ground gravitional field ( Howking aura ). This is a great power indeed, which can move the unity with ease.
          Tech: 2200
          Cost: High.
          Upkeep: for stablizing crystals, 7 per turn.
          Reliabilty: Very low.
          Enviroment: Cause spatial damage.
          Speed: 1.0 G' ( +100 per turn ).

          <u>Continium-slide</u> by using the force in the matter itself, and twisting mach-prinicple, you can create a ship that constantly move: perptura momentum. It will move by the force of her existance.
          Tech: 2500
          Cost: Medium-low.
          Upkeep: 0.
          Reliabilty: Maxium.
          Enviroment: Clean.
          Speed: 0.6 G' ( +60 per turn ).

          16. Pseudo-gravity: Using temporal twists, you "virtualy" move, by not really passing by all the points along the way. Propeled by a singulary drive.
          Tech: 2300
          Cost: Very high.
          Upkeep: For stablizing crystals, 50 per turn.
          Reliabilty: Very low.
          Enviroment: Massive spatial damage.
          Speed: 10 G' ( no effect of inertia ), +1000 per turn.

          <u>Warp-drive:</u> Using gravitional twisting of the fabric of the universe, you create a tunnel that allows you short jumps along the way. Propeled by a fusion/cold fission drive.
          Tech: 2150
          Cost: Very high.
          Upkeep: 30 per turn.
          Reliabilty: Low.
          Enviroment: almost no spatial damage: the worm-holes are temportaly, and on a small scale.
          Speed: +0.1 speed-of-light per turn, only for inter-steller.

          <u>Transfer point:</u> in the origin of the universe, some particles were shattered. The principle of quantum physics dictates, that all movement inside the same atom is INSTANTENIOS ( this was proven in labs. An electron move between the four neuclons of a helium atom like the space between them doesn't exist, even after they were broken apart and hurlted 20 m' from one another ). Therefor, there are "connected" particles in the universe. by causing a very small portion of space to enflate by fabric twisting, we can "slip" a ship, and allow her to reach the other side INSTANTOUSLY.
          Tech: 2750
          Cost: Extreamly high, requires a special gateway.
          Upkeep: 1000 per ship moved.
          Reliabilty: Slight.
          Enviroment: You tear up the cosmos.
          Speed: A verticel 8.

          <font size=1 color=444444>[This message has been edited by Harel (edited June 18, 1999).]</font>

          <font size=1 color=444444>[This message has been edited by Harel (edited June 18, 1999).]</font>
          "The most hopelessly stupid man is he who is not aware he is wise" Preem Palver, First speaker, "Second Foundation", Isaac Asimov

          Comment


          • #6
            Oh, yeah. I forgot all about laser propulsion. That may begin to look more feasible as the years pass. I mean, before all that hysteria from the environmentalists about lasers burning through the atmosphere. For the record, laser propulsion has been tested and even works to a certain extent on fairly small objects. The main problems are (1) harnessing enough energy to propel a large craft carrying people, and (2) maintaining laser focus on the craft while it remains susceptible to the winds.

            Ion drives are pretty feeble, though. I've heard them described as "acceleration with patience." They're fine for sending, say, a robotic probe to Alpha Centauri, but for humans, it's just not practical (yet). I mean, deceleration with ion drive would be a real *****.

            Okay, for the record, (since scientific concepts are often difficult to translate from one language to another), it appears that #9, the "heavy fusion drive," is what most Americans would think of as "cold fusion," i.e., "the low-tempture [sic] fusion of deutrium [sic]/tritium ion's, causing output energy by photons and neutrons." However, deuterium (hydrogen-2) won't fuse at low temperatures, and tritium (hydrogen-3) is in fact slightly unstable (radioactive) and would be more likely to begin fission, although tritium occurs so rarely that the chances of a dangerous nuclear tritium chain reaction are infinitesimal. Particle accelerators could fuse individual atomic nuclei, but not in sufficient numbers to begin a massive fusion reaction. Besides, the particle accelerators would end up expending more energy propelling the atomic nuclei than the meager fusion would provide. "Cold fusion" is impossible.

            Let's move on, then, to #11, which is called the "cold fusion" drive but really isn't. In fact, the process described here, "an engine which breakdown matter, then fusion it, slowly transforming all matter to energy," is the very same strategy used in present-day hydrogen bombs. A simple A-bomb is used to begin a nuclear fission reaction, which creates the necessary heat to begin a fusion reaction. Thus, there's nothing "cold" about the fusion in this system. Referring to this as "cold fusion" is confusing the issue. This is not to say that the process, call it what you will, cannot be refined, but at the moment, the fusion reaction is just as uncontrolled, in fact less so, than the reaction in a nuclear fission bomb. There is as yet no way of harnessing all this energy to use it as a fuel source. That would be the necessary advance.

            However, using nuclear explosions as propulsion is not unheard-of. I seem to recall a design called "Daedalus," which was proposed by, I believe, the British Planetary Society. Its propulsion was accomplished by detonating small nuclear devices onto an "inertial plate." One slight problem is that it violated a handful of nuclear armaments treaties. C'est la vie.
            "Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."

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            • #7
              EnochF, sorry about the "cold fusion", i seem to do it every time
              fixing it right away. It's fission, I know...
              Remember, what I say "low" temptures of heavy hydrogen fusion is 4-5 million degrees. It's "low" because you compare it with the pure fusion of 200 million degrees.
              Do you know what "neutron output" is? radiation. The defination of radio-acitivy is the radiation emmiting from fissioned uranium and the like, emmiting, among other things two neutrons, which is the passive gamma radiation. Indeed, fusioning deutrium/tritium mixs create high amounts of radio-activity: the heavy fusion drive is just as dangerous as a nuclear one: it just creates more then 500 times the energy, allowing us to create a REALTIVITY clean force.
              However, it's not as perfect as PURE hydrogen fusion, and indeed I did say on my post that this engine creates radio-acitivty.

              BTW, the unity used an engine which controlled 2000 nuclear fusion explosion per minute, seazing the explosion with elctro-magnets and propeling it along the ship, striking a a slab in the rear of the ship. This cause the propulsion. You can control explosions.

              <font size=1 color=444444>[This message has been edited by Harel (edited June 18, 1999).]</font>
              "The most hopelessly stupid man is he who is not aware he is wise" Preem Palver, First speaker, "Second Foundation", Isaac Asimov

              Comment


              • #8
                Harel,

                Thanks for the suggestion of combining teleportation with space movement. I deliberatly kept teleportation as a seperate entry as it is a contraversial subject. Some people really like it others ... well really hate it.

                But, as new scientific experiments have proven that quanta can be teleported instanteniously from one place to another, I believe teleportation is actually becoming a real science. Therefore I can indeed combine space transportation and teleportation in one single subject.

                Thanks for the advice.

                By the way, It seems like we have a really interesting thread going on here. I learned a lot.

                Smilo, as thread moderator.

                Comment


                • #9
                  This is me as thread participant.

                  What about energy from rolling of a metal cable by a sattelite in orbit. The cable will move at high speed through Earths magnetic field. As we have learned from our Physics teacher, conductors moving throug a magnetic field induces an electric current in the conductor. It has been done on an experimental level using the SPace Shuttle.

                  Hasel,
                  About the space lift. Could you elaborate on that a little more. Is it a very tall lift shaft ?
                  I always though that you could get stuff into orbit by using a very long cable. The cable would be rolled down by a sattelite in geostationary orbite. Once connected to earth, the cable would, at the other end, be connected to a high weight object. By using the centrifugal forces of the spinning earth you could keep the cable under tension. It would actually combine the benefits of a space elevator with magnetic energy.

                  Is this impossible to do?

                  Comment


                  • #10
                    Hardly. The only obstacle is finding a substance with a high enough tensile strength. There's speculation that carbon nanotubes might be the answer. Carbon nanotubes are tiny strands of material, thinner than a single human hair, constructed of buckminsterfullerene molecules, or "buckyballs," which, I believe, have the chemical formula of C64. Or maybe it's C60. Anyway, the molecules are made of a bunch of carbon atoms arranged in a roughly spherical pattern.

                    "Space elevators," sometimes referred to as "orbital tethers" or "star ladders," are all the rage in modern space science. The most famous SF example of one occurs in Arthur C. Clarke's The Fountains of Paradise, though the concept appears in several sources afterwards, including Stephen Baxter's The Time Ships.

                    <font size=1 color=444444>[This message has been edited by EnochF (edited June 19, 1999).]</font>
                    "Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."

                    Comment


                    • #11
                      Well EnochF i am not refering to C.Clark 3001 odyssey super-structure, but more of the very possible Kim stenly robinson Mars elevator.
                      An astroid is sent into orbit, and mechanical workers weave a mixture of graphite, nano-tube and insdustrial diamond coating. This thin cable is several thousand miles long, and you weave it till it reaches the planet orbit. Then, you can have carts raiding up and down, just like an elevator. The cost is preety low, as it relies mainly on mechanical automated work. Does take several dozen of years to weave the cable.

                      You can also launch ships this way: a ship is stuck to the cable, and then whip-flashed by a jerk, using the cable centerfuge force gotten from the planet gravity.
                      The energy cost is minimal: only requires to lift the ship into the elevator orbit.

                      Therefor, it's not a "shaft" of any sort, but a flexible cord. Any solid building, unless very wide and strong, will crumble against the force. Indeed, even bucky-balls would crumble under the centerfugal force if you create a narrow-shaft: you will need to build a huge tower, much like c.clark towering sky-scrapers.
                      "The most hopelessly stupid man is he who is not aware he is wise" Preem Palver, First speaker, "Second Foundation", Isaac Asimov

                      Comment


                      • #12
                        Yes, Harel. Of course, Harel.

                        <a href="http://science.nas.nasa.gov/Groups/Nanotechnology/publications/1997/applications/">Carbon nanotubes article</a>.


                        <font size=1 color=444444>[This message has been edited by EnochF (edited June 20, 1999).]</font>
                        "Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."

                        Comment


                        • #13
                          I fail to notice what's the difference between the article and my quote: I said you can build a space-elevator in a form of a long cable, and indeed that what the article suggested. Do take the time to read what you post, EnochF. Indeed, a solid, fixed structre will crumble: a flexible cord would not. A space elevator needs to be flexible: the advantge of steel over iron.

                          Anyway, that's not the reason for my post. since Smilo took an intrest in Teleportion, I will now explain.

                          My last theortical propulsion system on my post is the Transfer-point, a teleportion model.

                          Teleportion is done by quantum links. Photons of the same frequency are connected with an instantous link. If you tune two photons, divide them and send them to different ways, every change of one photon will INSTANTOUSLY effect the other photon, regardless of distance. FTL communction, ofcoruse can derive on this.
                          The transfer of matter can be done by a similar princple: the electrons of an atom move past all of the atom nuclei parts, regards of distance. Split up the atom and send it parts into distant realms, and the electron and quarks ( moved by the color force ) will move inside this shatterd atom as no distance lay between them

                          Now, how can we use this to transfer a ship? Latest theortical reaserch say that atoms are not a fixed things. Trying to explain the quantum un-certenty rule, physics explain the atom ( or any particle ) as this: the fifth dimension is a "loop" dimension. Particles moving by it are moving side-ways by staying at the same place: they are moving in a very tight loop. Every particle is not a point, but a very narrow region filled with potenial energy. Like a ring ( which the fifth-dimension loop curl defines ), filled with the energy that creates the atom.

                          So, when you shatter an atom, you get two EXTREAMTLY small regions, bonded by instantous link. In the process of the universe creations, numerous atoms and electrons where shatterd. As matter condensed, you have places in space bonded by each other.

                          Now, let's say humanity masterd the infinital force of the quantum vacuum singularity engine, as the understanding of gravitonics technology. Since 1'g force is only equal to 10 watts, we can easily see the futuristic engines creating fields of millions, billions, maybe even trillions of G' ( since one singulary engine can create more power in a second then all current power plants in ther world do in a day ).

                          Now, think we take this extreamtly small region ( 1/1 with 30 zeroes mm, if you want an idea just how small this is ), and inflate it. GREATLY. Make it so huge, it now spanning several hundred meters of virtual space ( the space/time continium is very easy to twist... you will be suprised how easily ).

                          Move a ship in, using a gravitional field to stedy the bubble ( if the globe of space/time shattered, every matter in it implodes ), and just move ever so-slightly... and you are on the other side of the link, meters, kilometers, parsacs, maybe even in a different galaxy ( remember, since the big-bang matter has drifted apart greatly ).
                          Ala, long-range teleportion.
                          See value: wing-commander series ( that's your jump points people ).

                          Hope I helped Smilo.
                          "The most hopelessly stupid man is he who is not aware he is wise" Preem Palver, First speaker, "Second Foundation", Isaac Asimov

                          Comment


                          • #14
                            I think that at 2050 if you haven't sent a ship to Alpha Centauri a ship is automatically launched to Alpha Centauri. A question though, SMAC is based on a UN mission, so it doesn't seem like you could carry over, unless SMACX does a big overhaul. But I like the idea of colonizing planets, perhaps you can choose at the start to have or not have space, in case you don't like it?

                            Comment


                            • #15
                              Yes, Harel. Of course, Harel.

                              smilo: I always though that you could get stuff into orbit by using a very long cable.
                              EnochF: Carbon nanotubes are tiny strands of material, thinner than a single human hair, constructed of buckminsterfullerene molecules.
                              Harel: Blah blah blah you're wrong, it has to be a cable!
                              Everybody: ?!
                              "Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."

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