hi
topic: generals
If there are generals in this game they should not be like in moo2 (and diffinitely not like in mom) because they would be too powerful
If generals are in the game they should not be bought as in moo2 or mom, did the confederacy pay an arm and a leg for Lee or Jackson? was pay even a factor for them? The answer is of course no and no like it would be for every other famous leader of men. If history provides any telltale of human experience (which we are at some level trying to recreate) mercenaries have rrarely proven to be the greatest generals.
mercenaries themselves matterred numerous times in history (and that should be added in diplomacy as I will add later) but their leaders did not go arround selling their personal services and neither did domestic governors
it is true that military and domestic leaders were bought but most of the payment was for bribe to facilitate the betrayal of that leaders city or army
if generals are in the game there should be a disabling option
generals (or domestic leaders) should come via random events or when your civilization is in trouble
if generals are in the game they should just provide help to the army, not be a seperate powerful unit (maybe they could be a weak diplomat looking type unit and be weak in themselves but help surrounding units) by themselves
generals should age and die after like 20 turns (this would help limit them and keep them from dominating so much)
also generals should not provide as many plus as leaders did in moo2
Jon Miller
topic: generals
If there are generals in this game they should not be like in moo2 (and diffinitely not like in mom) because they would be too powerful
If generals are in the game they should not be bought as in moo2 or mom, did the confederacy pay an arm and a leg for Lee or Jackson? was pay even a factor for them? The answer is of course no and no like it would be for every other famous leader of men. If history provides any telltale of human experience (which we are at some level trying to recreate) mercenaries have rrarely proven to be the greatest generals.
mercenaries themselves matterred numerous times in history (and that should be added in diplomacy as I will add later) but their leaders did not go arround selling their personal services and neither did domestic governors
it is true that military and domestic leaders were bought but most of the payment was for bribe to facilitate the betrayal of that leaders city or army
if generals are in the game there should be a disabling option
generals (or domestic leaders) should come via random events or when your civilization is in trouble
if generals are in the game they should just provide help to the army, not be a seperate powerful unit (maybe they could be a weak diplomat looking type unit and be weak in themselves but help surrounding units) by themselves
generals should age and die after like 20 turns (this would help limit them and keep them from dominating so much)
also generals should not provide as many plus as leaders did in moo2
Jon Miller
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