I've posted this before, but I haven't seen it in a summary, so I'll post it again.
Upgrading units is fine, so long as it's kept sensible. For example, IMHO it's ridiculous to be able to upgrade a unit to better armour, on the discovery of Iron working for example, while it's out in the field. Where did it get the iron armour from? I say that a unit needs to be in a city (or as someone else suggested, a city with a barracks) for at least 1 turn.
Alternatively, I say a unit should be able to upgrade after defeating a higher technology unit, to represent the spoils of war idea - I beat you, now that you're dead, I'll have your armour and this new-fangled gun, kind of thing. To mediate the power you could gain through this, I suggest that a new weapon (not armour) should either be taken only if it makes sense to the unit (give a swordsman a bigger sword, but not a bow and arrow), or should be used at a slightly reduced effectiveness for a while until the unit works out exactly how to use it to the best effect.
Upgrading units is fine, so long as it's kept sensible. For example, IMHO it's ridiculous to be able to upgrade a unit to better armour, on the discovery of Iron working for example, while it's out in the field. Where did it get the iron armour from? I say that a unit needs to be in a city (or as someone else suggested, a city with a barracks) for at least 1 turn.
Alternatively, I say a unit should be able to upgrade after defeating a higher technology unit, to represent the spoils of war idea - I beat you, now that you're dead, I'll have your armour and this new-fangled gun, kind of thing. To mediate the power you could gain through this, I suggest that a new weapon (not armour) should either be taken only if it makes sense to the unit (give a swordsman a bigger sword, but not a bow and arrow), or should be used at a slightly reduced effectiveness for a while until the unit works out exactly how to use it to the best effect.
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