I finally got some free time to think about my SE model. I made one! It's off course only a blueprint and it is open for alteration. Only testplaying can verify if the model is good.
First of all you should know that I want to multiply everything in Civ3 by ten to allow more precision.
If you do that you can allow technologies(eg Crop Rotation, Horse Plowing(before the Renaissance oxes were used to plow)) to increase food production in a terrain by 10%(grasslands produce 22 instead of 20 food). That similates the continual search for better food production.
In SMAC Industry made things cheaper or more expensive to build. I would let it increase or decrease the Labor(see Economy thread for more info about Labor).
I think you should be able to research technologies simultaneous. One of each category à la explore, discover, build, conquer. There should also be a window where you can edit how much of your research points you put in every category.
"That increases the time between discoveries." you say. No, because I find the tech tree should be enlarged to 300 techs and therefore the price for each tech reduced so research speed is the same.
How can you find 300 techs?
Take a look at all the historical Civ2 scenarios on the web and you've got them.
Why 300 techs?
More realism and precism.
I know all the above shouldn't be on the SE thread, but it's necessary to know because I based my model on it.
So, let's first introduce the SE factors.
First of all you should know that I want to multiply everything in Civ3 by ten to allow more precision.
If you do that you can allow technologies(eg Crop Rotation, Horse Plowing(before the Renaissance oxes were used to plow)) to increase food production in a terrain by 10%(grasslands produce 22 instead of 20 food). That similates the continual search for better food production.
In SMAC Industry made things cheaper or more expensive to build. I would let it increase or decrease the Labor(see Economy thread for more info about Labor).
I think you should be able to research technologies simultaneous. One of each category à la explore, discover, build, conquer. There should also be a window where you can edit how much of your research points you put in every category.
"That increases the time between discoveries." you say. No, because I find the tech tree should be enlarged to 300 techs and therefore the price for each tech reduced so research speed is the same.
How can you find 300 techs?
Take a look at all the historical Civ2 scenarios on the web and you've got them.
Why 300 techs?
More realism and precism.
I know all the above shouldn't be on the SE thread, but it's necessary to know because I based my model on it.
So, let's first introduce the SE factors.
Comment