OK, ideas that come here will not go to first summary, but second summary, which will be later.
First of all, here are the posts that didn't make it for the first summary:
CormacMacArt
Civer
posted June 11, 1999 09:29
Paraclet - listen, I would love to debate religion with you. Tell you what, I will put in a topic under your name in
the off topic section, OK? There you can explain to me the existance of gods in the story of Buddah's
enlightenment.
Bigcivfan
Junior Civer
posted June 13, 1999 18:18
I think that religion should be expanded in Civ III because a majority of human interactions throughout World
History were based on religion. I like the idea at the top of the thread which applied attributes when you invented
a religion. Perhaps a system where you started with a balanced religion and giving it strengths in one area gave it
deficiencies in another. Also a list of particulars should be included for the player to choose from, such as Caste
System or Human Sacrifice (gasp!!!), that give bonuses and penalties. The ideas on holy shrines, religious
interaction, and missionaries and Conviction/Devotion rates are excellent ideas that add another interesting
demension to the game. I think that actual religions of the world should not be used as this could be offensive to
people, being that religion is a very sacred topic. How about when more and more science is discovered, (Biology,
Anthropolgy) more and more percent of the world become athiest. This reduces the bonuses that a religion gives
you, put also offsets penalties, such as relations. However, a civ can attempt to suppress athieism as they can
attempt to suppress a religion....
Bigcivfan
Junior Civer
posted June 13, 1999 18:34
After reading the postings on this site I am a bit confused. Most of the postings are religious arguements, and not
contributions to the game design of, what we must all admit, is our religion (sort of, we are all very devoted),
CIVILIZATION. Maybe, if we don't want to make religion such a micro-management part of the game we should
include it in a menu called Culture. Different (hopefully fictious) religions make up a percentage of your culture
giving it bonuses a penalties. Their are other key ideas in the Culture menu (?any ideas?) that are all tied
togeather and the religion aspect plays an important part. The more religions your culture is made up off, the
more conflict possible, but you also gain bonuses in trade and science for having and tolerating different points of
view.
Bigcivfan
[This message has been edited by Bigcivfan (edited June 13, 1999).]
CormacMacArt
Civer
posted June 14, 1999 10:00
What is it with the bonuses and penalties? Don't you realize that simply interacting with them will CREATE bonuses
and penalties?
NotLikeTea
Civer
posted June 14, 1999 12:10
Yay!
That is exactly what I've been advocating all this time.. religions are not structures that will give bonii, but it's
how you handle them, and how they handle you.
Bigcivfan
Junior Civer
posted June 14, 1999 20:28
First of all I must stress again that ANY religion in CivIII should be ficticious, maybe a naming function would allow
players to name it "Christianity" or "Islam" (etc.) This would please both players who wanted realistic religions and
players that are offended by another religion (or possibly their's being ill represented). I would like to reply to
NotLikeTea and Cormac. If you do not advocate bonus and penalty modifiers from religions for CivIII, what effect
on the game do you propose they have?
NotLikeTea
Civer
posted June 14, 1999 20:47
First of all, I am an advocate of representing nationalism, which would be religion in the early days, patriotism
later on.
All cities would have opinions of the other civs, including your own. If a city is conquered, it would prefer the old
civ to the new one, and would cause problems. This would be like religions co-existing in one civilization, with
different views, etc.
You could use these views. You can try to create more nationalism, wich would turn your cities against
opponents, and towards you, making wars easier to fight. Holy wars, in the religions context.. idealogical wars
later on.
You could also go in theother direction, and decrease nationalism. Now, the society is more tolerant, and newly
"assimilated" cities are easier to manage. Religions tolerance, for example.
First of all, here are the posts that didn't make it for the first summary:
CormacMacArt
Civer
posted June 11, 1999 09:29
Paraclet - listen, I would love to debate religion with you. Tell you what, I will put in a topic under your name in
the off topic section, OK? There you can explain to me the existance of gods in the story of Buddah's
enlightenment.
Bigcivfan
Junior Civer
posted June 13, 1999 18:18
I think that religion should be expanded in Civ III because a majority of human interactions throughout World
History were based on religion. I like the idea at the top of the thread which applied attributes when you invented
a religion. Perhaps a system where you started with a balanced religion and giving it strengths in one area gave it
deficiencies in another. Also a list of particulars should be included for the player to choose from, such as Caste
System or Human Sacrifice (gasp!!!), that give bonuses and penalties. The ideas on holy shrines, religious
interaction, and missionaries and Conviction/Devotion rates are excellent ideas that add another interesting
demension to the game. I think that actual religions of the world should not be used as this could be offensive to
people, being that religion is a very sacred topic. How about when more and more science is discovered, (Biology,
Anthropolgy) more and more percent of the world become athiest. This reduces the bonuses that a religion gives
you, put also offsets penalties, such as relations. However, a civ can attempt to suppress athieism as they can
attempt to suppress a religion....
Bigcivfan
Junior Civer
posted June 13, 1999 18:34
After reading the postings on this site I am a bit confused. Most of the postings are religious arguements, and not
contributions to the game design of, what we must all admit, is our religion (sort of, we are all very devoted),
CIVILIZATION. Maybe, if we don't want to make religion such a micro-management part of the game we should
include it in a menu called Culture. Different (hopefully fictious) religions make up a percentage of your culture
giving it bonuses a penalties. Their are other key ideas in the Culture menu (?any ideas?) that are all tied
togeather and the religion aspect plays an important part. The more religions your culture is made up off, the
more conflict possible, but you also gain bonuses in trade and science for having and tolerating different points of
view.
Bigcivfan
[This message has been edited by Bigcivfan (edited June 13, 1999).]
CormacMacArt
Civer
posted June 14, 1999 10:00
What is it with the bonuses and penalties? Don't you realize that simply interacting with them will CREATE bonuses
and penalties?
NotLikeTea
Civer
posted June 14, 1999 12:10
Yay!
That is exactly what I've been advocating all this time.. religions are not structures that will give bonii, but it's
how you handle them, and how they handle you.
Bigcivfan
Junior Civer
posted June 14, 1999 20:28
First of all I must stress again that ANY religion in CivIII should be ficticious, maybe a naming function would allow
players to name it "Christianity" or "Islam" (etc.) This would please both players who wanted realistic religions and
players that are offended by another religion (or possibly their's being ill represented). I would like to reply to
NotLikeTea and Cormac. If you do not advocate bonus and penalty modifiers from religions for CivIII, what effect
on the game do you propose they have?
NotLikeTea
Civer
posted June 14, 1999 20:47
First of all, I am an advocate of representing nationalism, which would be religion in the early days, patriotism
later on.
All cities would have opinions of the other civs, including your own. If a city is conquered, it would prefer the old
civ to the new one, and would cause problems. This would be like religions co-existing in one civilization, with
different views, etc.
You could use these views. You can try to create more nationalism, wich would turn your cities against
opponents, and towards you, making wars easier to fight. Holy wars, in the religions context.. idealogical wars
later on.
You could also go in theother direction, and decrease nationalism. Now, the society is more tolerant, and newly
"assimilated" cities are easier to manage. Religions tolerance, for example.
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