I think that this is a place where fun should outweigh realism.
If the timescale changes, war becomes a sub game. Since time is slower, building is less important, research is less important, growth is less important...
I'd rather have too long wars than being dropped into another detached game for war. Realistic? No.. but more enjoyable, more epic in nature, and in the end, more exciting.
Besides, wars can take a long time. I can be in a constant state of war for hundreds of years.. how would it decide when to go to slooooow time?
If the timescale changes, war becomes a sub game. Since time is slower, building is less important, research is less important, growth is less important...
I'd rather have too long wars than being dropped into another detached game for war. Realistic? No.. but more enjoyable, more epic in nature, and in the end, more exciting.
Besides, wars can take a long time. I can be in a constant state of war for hundreds of years.. how would it decide when to go to slooooow time?

Comment