Summary for Combat as of 11JUN99
Use some combat modifiers, such as morale and giving special abilities to certin units (giving a besieged city the pleauge by launching dead beasts into the city walls). -Pythagoras / NotLikeTea
Use an optional battle plan phase where you choose formations and order of battle, then watch the fight. - Flavor Dave / Ove
Give the ability to destroy buildings and infrastructre to the land and air forces, rather than only being able to destroy units.
Automate the siege process. Perhaps cause unhappiness in the victim city per unit involved in the siege. (controversy on the unhappiness factor)
Give the ability to destroy a city completely, rather than captureing it. This would cause refugees and/or slaves.
Automate the manouvere of military forces though "stacks" (CTPesqe) or armies (collections of units, like a stack, but representing a hard number of men and equipment rather than abstract "units") - Eggman
Use more levels of difference between units. Such as 1st Generation Armor, 2nd Generation Armor, etc... - Chowlett
Do not have units absolutely fight to the death, but rather give the attacker a chance to withdraw by moving combat in stages or phases or turns.
Increase the probability of "bombardment" attacks hitting thier intended target (a unit, building, or infrasructure) as the technology increases. - Ember
Spies are too powerfull, tone them down. - Eggman (others)
This is only a summary and very distilled collection of your ideas. If I left out an important part of an idea, or have misinterperted your idea - let me know. I will be on military training for 2 weeks and hope to see the great ideas still rolling when I get back!
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Redleg
Small minds talk about people, Average minds talk about events, Great minds talk about ideas.
Use some combat modifiers, such as morale and giving special abilities to certin units (giving a besieged city the pleauge by launching dead beasts into the city walls). -Pythagoras / NotLikeTea
Use an optional battle plan phase where you choose formations and order of battle, then watch the fight. - Flavor Dave / Ove
Give the ability to destroy buildings and infrastructre to the land and air forces, rather than only being able to destroy units.
Automate the siege process. Perhaps cause unhappiness in the victim city per unit involved in the siege. (controversy on the unhappiness factor)
Give the ability to destroy a city completely, rather than captureing it. This would cause refugees and/or slaves.
Automate the manouvere of military forces though "stacks" (CTPesqe) or armies (collections of units, like a stack, but representing a hard number of men and equipment rather than abstract "units") - Eggman
Use more levels of difference between units. Such as 1st Generation Armor, 2nd Generation Armor, etc... - Chowlett
Do not have units absolutely fight to the death, but rather give the attacker a chance to withdraw by moving combat in stages or phases or turns.
Increase the probability of "bombardment" attacks hitting thier intended target (a unit, building, or infrasructure) as the technology increases. - Ember
Spies are too powerfull, tone them down. - Eggman (others)
This is only a summary and very distilled collection of your ideas. If I left out an important part of an idea, or have misinterperted your idea - let me know. I will be on military training for 2 weeks and hope to see the great ideas still rolling when I get back!
------------------
Redleg
Small minds talk about people, Average minds talk about events, Great minds talk about ideas.
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