Hmm. Here's odd idea about naming a religion: Maybe you have pool of ancient god, which are all worshipped when polytheistic, and monotheistic religions start to worship one of them, and religion is named after that (ie if it is Zeus then Zeuism, if Apollo then Apollonism) granted, this is not the manner religions are usually named but it allows somewhat respectable sounding names while going past the PC problem.
crusher: I also worry about prosecute all problem. Maybe civilization without religions starts to slowly gain morale and happiness problems, as they do not have stable moral grounds. Fundamentally worshipping one religion is not same as prosecuting all the others, as it gives you bonuses: and if you prosecute all other religions, it would practically be wisest choice to start to fundamentally worshipping the remaining one.
evil conquerer: in my opinion, 5 is good size. Recently one of my friends said that size 3 would be better! Religions have got relatively small chance per turn to coming to exist, and size 5 is mainly to prevent them coming to small nothingburgs which get overran by barbarians in next turn.
crusher: I also worry about prosecute all problem. Maybe civilization without religions starts to slowly gain morale and happiness problems, as they do not have stable moral grounds. Fundamentally worshipping one religion is not same as prosecuting all the others, as it gives you bonuses: and if you prosecute all other religions, it would practically be wisest choice to start to fundamentally worshipping the remaining one.
evil conquerer: in my opinion, 5 is good size. Recently one of my friends said that size 3 would be better! Religions have got relatively small chance per turn to coming to exist, and size 5 is mainly to prevent them coming to small nothingburgs which get overran by barbarians in next turn.
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