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  • #16
    Hmm. Here's odd idea about naming a religion: Maybe you have pool of ancient god, which are all worshipped when polytheistic, and monotheistic religions start to worship one of them, and religion is named after that (ie if it is Zeus then Zeuism, if Apollo then Apollonism) granted, this is not the manner religions are usually named but it allows somewhat respectable sounding names while going past the PC problem.

    crusher: I also worry about prosecute all problem. Maybe civilization without religions starts to slowly gain morale and happiness problems, as they do not have stable moral grounds. Fundamentally worshipping one religion is not same as prosecuting all the others, as it gives you bonuses: and if you prosecute all other religions, it would practically be wisest choice to start to fundamentally worshipping the remaining one.

    evil conquerer: in my opinion, 5 is good size. Recently one of my friends said that size 3 would be better! Religions have got relatively small chance per turn to coming to exist, and size 5 is mainly to prevent them coming to small nothingburgs which get overran by barbarians in next turn.

    "Spirit merges with matter to sanctify the universe. Matter transcends to return to spirit. The interchangeability of matter and spirit means the starlit magic of the outermost life of our universe becomes the soul-light magic of the innermost life of our self." - Dennis Kucinich, candidate for the U. S. presidency
    "That’s the future of the Democratic Party: providing Republicans with a number of cute (but not that bright) comfort women." - Adam Yoshida, Canada's gift to the world

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    • #17
      I think Trachmyr has proven my point. If they use anything even RESEMBLING real religions, there are going to have problems. I wasn't even trying to slight anyone and I managed to without an effort. And even with generic religions that consist solely of a name and a group of effects, you are still going to have to deal with the atheists and agnostics out there.

      The problem is that no one understands exactly the truth about religion. Some people think it is a cultural phenomenon that should be studied. Some think it is superstition. Some think that their particular religion is a recognition of the spiritual reality. Some believe all religions are a reflection of the truth of the "other" world and others believe there is the one true way. Etc. No matter what position you take on the subject as far as this game goes, you are opening a HUGE can of worms. And if you use REAL religions, God help you. It *will* be ugly. And to be quite honest, you will deserve it.

      Also, I have to question the effort to "regulate" religions like government types or other social engineering. Historically and culturally, religion has proven a whole lot more survivable than civilizations. Look at Judaism. It has survived unspeakable horrors and atrocities from every direction but it has outlived it persecutors. Also, persecution for the most part has usually proven to be a disaster, resulting in such fun things as civil war, population loss from murder and emigration, stripping the nation of important citizens (Germany Jewish scientists for example), etc. often followed by the target religion winning. How a strategy of religious intolerance would be a good idea is beyond me. And even attempting forced conversion of the population fails when the locals are very religious. This is a very complicated factor that will be difficult to simulate properly in Civ3.

      As for my "bad religion" point, I was thinking about cults. Think Thulsa Doom in Conan the Barbarian. Or Nazism (close enough). Or the Rev. Jones. While, for the most part, these religions have not prospered, they certainly could which requires dealing with them.

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      • #18
        So, you think Activision opened huge can of worms by representing Cleric? I mean, doesn't it mean that all organized religions are state-run things that only exist for the money. At least they didn't use real names.

        Or, maybe Monotheism as an advance? Was it really an advance? Or why were there only Cathedrals, not mosques? Why wasn't atheism represented?

        Doesn't Fundamentalism try to represent all Islamic societies as Fanatics?

        Sorry, I'm not trying to shoot down anyone, I'm just discussing.

        Why isn't there Animism?
        "Spirit merges with matter to sanctify the universe. Matter transcends to return to spirit. The interchangeability of matter and spirit means the starlit magic of the outermost life of our universe becomes the soul-light magic of the innermost life of our self." - Dennis Kucinich, candidate for the U. S. presidency
        "That’s the future of the Democratic Party: providing Republicans with a number of cute (but not that bright) comfort women." - Adam Yoshida, Canada's gift to the world

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        • #19
          ***First post in this topic***

          I like the idea of random religions popping up, with the option to ignore, support or persecute the faithful. Each would have advantages: if you support the religion , then you get (1) the ability to build clerics of that faith (a la CTP - convert cities, maybe for money, definitely for political gain (2) happiness bonuses - you can only build religious improvements if you support at least one religion, and only followers of that relgion are affected by this.

          Tolerance (ignoring the religion) would be necessary if the bonuses for supporting a religion diminish the more religions you support. This would mean (spot the random numbers) if you support one religion you get 3X the temple bonus for that proportion of your population, if you support 3 religions, you might only get the base value for a temple. Thus you'd better only support the key religions.

          Persecution would be important to prevent foreign religions gaining too much power over you. Thinking about it, clerics should not be stealing money from cities, merely extending spheres of influence. If you have a lot of religious support in a city, then you could cheaply incite a revolt to make that city join your civ. Plus all followers of the 'true' religion would be very annoyed (all believer's riot) if the their civ goes to war with you. And if they're suppressed for longer than say 5 rounds, they leave (host city loses population) and join you (gain of population plus a chance to learn any advances they have that you don't).

          I concede that this will make religion far more dominant a factor in the game, but generally this is true for world history. Besides, if everyone joins the same faith, then you might have a peaceful world - maybe this could be another victory condition - 'world united (>90%) in one faith'. Bit scary though.
          DD

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          • #20
            -First Post in this Thread-
            Eggman stole most of my thunder, but I'll drop a few more cents' worth in:
            First, I agree completely: DO NOT use Real religions in the game - there is simply no way to avoid problems if you do. BUT we can define religions based entirely on their effects in Game Terms. Examples:
            1. Is it a proselytizing religion or not? In other words, do they go out and seek converts or act as an exclusive group - this makes a diference in their likelihood of declaring a Holy War on Unbelievers - whether the government (you) wants a war or not!
            2. Is it Pacifist or Militant? Some religions glorified military/warrior skills, an obvious benefit in a society in conflict. Pacifist religions, on the other hand, might give a real benefit in internal peace (lack of riots) and happiness while lowering your Military rating - trade-offs that you can't control as a government.
            3. Does it actively support the government or not? And the opposite- does the government support it? An anointed God King has some real advantages if the entire organized religious structure supports him - not a lot of revolts against the Pharoah in ancient Egypt! On the other hand, a case could be made that such a system stifles independant thought, so Growth & Science would get minuses.
            Define the religions strictly in general terms: Animism, Polytheism, Monotheism, etc, and by their organization: literate priest class could be a benefit to keeping records and extracting taxes, while simple Shamanists might be less likely to foment Organized Revolt - more Trade offs

            Religion is NOT a researchable Advance. Changes in the religion or religious structure should be a (unintended) by product of Advances or events. Examples:
            3 Nasty Random Events in a Row : Gods are against Us! Let's Change!
            Charismatic Leader random event - who happens to be a New Prophet
            Lost a War to a country with a different religion - some folks are going to convert.
            Conquered another set of cities/country with a different religion that is better organized (religious bureaucracy, literate priests, etc) - they start converting

            All of these should make both problems and opportunities for the government (you the player) to react to - for instance, with an organized religion, make sure the religious center is built (St Peters, Hagia Sophia, Kamakura Buddha, whatever) in the capital - otherwise, a rival political center is certain to rise up around the religion.

            Religious Crusades could be started by the governemt, or started by the religion and supporteted by the government, or might be started whether the government was involved or not: historically, a lot of militay activity went on without any central authority went involved, and not just Religious Crusades or Jihads: think Viking Raids or Fuedal Barons whacking their neighbors...
            Some Wonders will have to be very carefully thought out if Religion becomes a Social/Cultural Factor in the game. Think how many wonders or city improvements in the current games are Religious in nature, and then figure out how to get the effects we want in the Wonders while keeping them "Religion Neutral".

            Comment


            • #21
              If you want religious persecution, it better be an Big Time atrocity. For a civ that is friendly toward that religion or to a tolerant nation (see democracy), it should be the near equivalent of lobbing nukes across the border. Especially in the modern age.

              Persecution should also have other serious drawbacks such as revolts, loss of population (refugees and dead), etc. It should also be possible that the persecuted religion "win" and have the whole strategy backfire (serious morale loss and/or mass conversion). However, there needs to be an advantage to having a unified religious population to make this rather dispicable activity to be useful. Short-term morale bonuses could apply (drive out the unbelievers) and long-term advantages (a unified religion results in fewer problems in the future plus getting the religion bonuses you want).

              There should be the possibility that persecution will happen without interference (see Lebanon). It should still have the diplomatic penalty, though not as severe. However, the natural variety should be much more dangerous (civil war). These spontaneous persecutions should happen most often in bad times or when two religions really hate each other (or the ethnic groups are different and they hate each other). Spontaneous Crusades/Jihads should also be possible (someone mentioned that earlier I think).

              Religions should have a starting rating of devotion. Low devotion religions should naturally slowly disappear when faced against higher devotion religions. See any modern religion vs. idol worship, Greek mythology, etc. for an example.

              Religions should become more devoted over time. Once a religion is intrenched, the possibility of conversion (voluntary or otherwise) should be greatly reduced. When faced with highly devoted population, forced conversion should result in all sorts of ugly results. Non-devoted populations will convert without much fanfare.

              Under no circumstances should the civ be able to "create" a religion. It may use it to its advantage (the examples of this are plentiful and diverse unfortunately). It should be much harder (and often either impossible or extremely risky) to force a religion down the throats of its citizens once devotion is strong.

              There should be a less disgusting way of encouraging religion. I would suggest that making a religion "official" will draw more people to that religion as it provides advantages to those that wish to be upwardly mobile. This result in shifts in the population depending on the level of devotion (highly devoted will have minimal effect, non-devoted will have huge effects).

              There should be a bonus for religious freedom. Greater immigration and greater science for example. Non-tolerance will result in some friction and possible happiness penalties.

              Religon should spread naturally. It should start in one location and spread outwards (as expressed in other posts). You should have NO control on which direction is flowing in. If your people don't like it, you can't force it on them unless a substantial percentage of the population converts willingly.

              There should be special effects for specific social choices. Fascism should get big bonuses for persecution, Democracy shouldn't allow persecution at all (not totally realistic but what they hey). Communism should result in across the board persecution. Theocracy will REQUIRE a large percentage of the population to be of the same religion to be effective.

              There should be the possibility of schisms in religions. A special event perhaps.

              Unhappy populations should be more willing to convert than happy ones.

              Religions should pop up throughout the game (like real history). New ones should be fairly common earlier on and be very rare once all the major religions are entrenched.

              And I thought I would just repeat myself one more time. If you use REAL religions or even semi-generic REAL religious classifications that can be connected with a real religion (polytheism, monotheism, animism, etc.) it is going to be a disaster. You would have to be insane to even TRY to assign game values to each real religion. They will be extremely biased no matter who assigns them. Going with nonsensical generic names with no details is safer and just as effective in simulating the effect of religion.

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              • #22
                Call every major religion and ask them to send a priest over to Madison Square Garden so that they can all work out numerical values for their religion.Say umm,three falls with a ten minute time limit?
                Long time member @ Apolyton
                Civilization player since the dawn of time

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                • #23
                  The cleric unit in CTP is a tool of the State.State religions only work if you can torture people who start other churches.

                  If I am seen in church today giving money I won't be gutted tomorrow,or burned at the stake.

                  Or crusified for that matter.

                  True religions can be discerned as having no duel loyalty.The people gather of their own free will out of love for their God.

                  I suppose in a way state religions could be counted as polytheism,God and country.

                  If you go forth from the standpoint that religion is man made you will have a slow evolution,ie a priest shows up and starts chatting with the people in one of your cities.

                  If you view religion as an act of God you will have a dynamic system,the citizens become the priests.

                  After some time a clergy sets in and in the process of the degredation of the faith assumes political power.

                  The Catholic church ran europe before its schism with the faithful.

                  In todays world the 700 club,though it does many good things,is trying to assume political power.

                  Any assumption of political power on the part of the clergy is a dimunization of power on the part of the rulers.

                  If a king was excomunicated by the catholic church in 1400 he lost his kingdom,and his head.(read civ here)

                  People who owe thier loyalty to God make great rulers.David,Solomon,Lincoln,Jefferson.Kings who owe their loyalty to a corrupt clerical system will put all the taxes into a Swiss bank account,or its equivelent, every time.

                  Certain cities where religions begin should have special status.The kings of the countries that derive their political power from the faith that began in that city will be told to conquer it for the faith by the corrupt clergy.

                  Ooooppppssss,gotta go


                  Long time member @ Apolyton
                  Civilization player since the dawn of time

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                  • #24
                    -=*BUMP*=-

                    ------------------
                    CIV3 DEVELOPMENT LIST COORDINATOR

                    **(un)Officially Making Lists for Firaxis Since SMAC Enhancement 3!**
                    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                    "Yin": Your friendly, neighborhood negative cosmic force.

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                    • #25
                      Uh, Yin, what was that supposed to mean?

                      Me not get it.
                      "Spirit merges with matter to sanctify the universe. Matter transcends to return to spirit. The interchangeability of matter and spirit means the starlit magic of the outermost life of our universe becomes the soul-light magic of the innermost life of our self." - Dennis Kucinich, candidate for the U. S. presidency
                      "That’s the future of the Democratic Party: providing Republicans with a number of cute (but not that bright) comfort women." - Adam Yoshida, Canada's gift to the world

                      Comment


                      • #26
                        Government and Religion - Governments should not be restricted to religions. Saying Communist nations cannot have a religion, or Democracies cannot persecute a religion is too limiting.

                        Instead, a communist nation with a religion should have a harder time than one without a religion. A democracy persecuting religion should have a lot of problems. Either way, anything should be possible.

                        The only limit would be that fundamentalist nations must have a religion. This makes me think that fundamentalism should not be a governing option, but something else, entirely. Fundamentalist communism? Why not?

                        Comment


                        • #27
                          eggman, by your logic we shouldn't have specific cultures such as German or Chinese, but instead just greens and purples and browns.

                          We have wonders of the world based on history.
                          We have cultures from history.
                          we have technologies from history.
                          Specific religions have shaped our history, and still do today. Check out Israel and Kosovo.

                          We should have specific religions in the game.

                          Now, there seem to be 3 approaches to take.

                          1. Make them technological advances, like the Wheel and Banking, etc.
                          2. Make them social engineering choices, as in SMAC.
                          3. Religion 'happens' based on the level of population and development, which seems to be the consensus of the thread so far.



                          ------------------
                          "I'm a warrior, not a saint". Michael, paraphrase

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                          • #28
                            Yes, prehaps religons can be named and even controlled which one your government has, just to add flavor in scenarios. Like trade commodies but you can choose in building scenario what religon each civ has.

                            Oh yes, there should be an option to disable it. It could be a terrible factor that destorys scenarios.

                            ------------------
                            I am not an atheist because I do not have enough faith.
                            Re-elect Bush!

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                            • #29
                              HolyWarrior: Cultures in Civ2 ARE, in reality, overglorified "greens" or "browns." The only differences are (1) they have a name based on history, (2) they have cities and leaders named after real cities and leaders and (3) they have some minor AI personalities that makes them less or more warlike based on historical fact. Everything else is totally generic. There is no real difference between the Romans and Chinese and the Americans when you come down to it. True, they could have done a SMAC deal and given them cultural bonuses and weaknesses, but again, these can be based on hundreds if not thousands of years of real history.

                              The Wonders and the Technologies and Governments are based on history. But they are also historical facts. We can look back at the historical record and see the results.

                              Now, back to the topic. Religion has a historical record but its impact can't rightfully be measured. Did Christianity lead to the eventual dominance of Europe? That can't be answered (though I am sure that their are plenty of opinions on the subject). Is Islam better than Buddhism or ****o? Again, no definitive answer. Which religion produces greater happiness or military ability? Which religion is the right one? Is religion inherently good or bad? Again and again, there are no answers except personal ones.

                              So if you want religions to have an impact (providing bonuses or negatives), you can't use real religions for the simple reason that quantifying it is impossible. Any attempt to do so will be arbitrary and biased (no matter how objective they intend) and probably will be HIGHLY insulting to some if not all religious people. And I don't need computer games pushing someone's religious agenda (Lord's Believer's anyone?).

                              Then you have the sticky situation of which religions will take root in which cultures. Having the Americans as predominantly Buddhist or the Arabs as Jews would make an interesting Sliders episode, but it would be historically weird which is something Civ games have tried to avoid for the most part. And for those with strong religous beliefs and/or patriotic pride, they may and will find these combinations deeply insulting and offensive.

                              There are ways to use real religions and not cause these problems. A culture always gets the same religion. Religions have no impact except on diplomatic relationships. But at this point, the whole concept has been neutered so that it has little real impact and probably the entire religion concept could be shoved into a catch-all, safer and more PC ethnicity trait.

                              I dislike that idea heavily. I like the concepts of (1) religions popping up and spreading or fizzling out ON THEIR OWN, (2) governmental interaction with religion, like it has happened in real history, (3) religions impacting their people to excel in certain areas and to shun others, (4) cultures changing religons over time and (5) religion having a life of its own, resulting is such things as backlash against certain government actions and other religions (morale loss, riots, civil wars, Crusades, etc.). And the only way to do it without causing a well-deserved uproar from the religous community is to have generic religons. If you want to change the names to real ones, I am sure that they will be in a text file for your personal enjoyment.

                              Before I shutup, let me explain my position. I am a member of the Christian Coalition. For the past number of years, I have been described at an anti-American, gun-toting religious fanatic. This view has been adopted by many in politics, Hollywood and the press, even though they KNOW this is not true for the very large majority of conservative Christians, who are generally very patriotic and just want the right to have their voices heard just like everybody else. Because of this, I have become very sensitive on how religion in general and Christianity especially have been portrayed. To unfairly portray a religion, or anything else for that matter, is just WRONG. You are free to all your opinions on religion - I have my own too. But unless you have real proof (which is impossible in most cases with religion), I don't need your OPINIONS on a particular religion put forth as FACT. And that goes for all other topics as well, but especially such a personal and faith based topic as this.

                              OK, I think I have said my peace. I will *try* to be quiet for a while (unless I come up with some good ideas).

                              Comment


                              • #30
                                Been thinking about religions for a while, and it's a lot more complex than it seems.

                                First off... "religion" is a bad word to use. Athiesm is, per definition, NOT a religion. However, it is possible to imagine a fundamentalist athiest state going in a "holy war" against a religious state.

                                Also, religions aren't as simple as monotheism and polytheism. Some religions believe there are multiple gods, but only worship one. Or worship a few. Or believe in gods, but don't worship any. Or believe in reincarnation, but not in any specific gods. Or that gods do not really exist, but worship them anyways (this is an odd one... Buddhism is like this, in a way. They'll say that it's just made up, and pray anyways)

                                I also agree with the opinion that they should never be researched, or under direct control of the government, like switching from a republic to a democracy. They should evolve on their own, and span civilizations, ignoring borders. A fundamentalist government should have more control over a religion than any other form, but it should not be able to rewrite it drastically.

                                In a similar vein, religions should not infer any specific bonuses. No culture has a high birthrate, or good troops as a DIRECT result of having that particular religion. This is something that could be nudged by the governments and holy leaders. In other words, a religion should not appear that naturally gives a +1 morale, but it should be possible to consciously influence the religion in that direction. The religion done not control the people, but the application of the religion.

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