Announcement

Collapse
No announcement yet.

CIVILIZATIONS (ver1.0): hosted by LordStone1

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • CIVILIZATIONS (ver1.0): hosted by LordStone1

    Hello all!

    It's amazing but we've forgotten about one BIG part about CivIII - namely, the civilizations themselves! Basically, the questions are:

    1) How many civilizations should be in the game?
    CivII had 7, CTP had 8, and SMAC had 7, and only 7. Now, people playing CTP have been able to jack up the number to..36, I think. Is this a good idea? How many is too much? Where do we draw the line between 'reality' and CPU processing power?

    2) Which civilizations?
    There were epic debates about this question when CTP was in development, mainly about whether America and Canada deserved to be civilizations. With CTP, a lot of controversial choices were picked, like the Nicaraguans or the Polynesians or the Jamacians. What about now? Do we push for a return to more traditional civilizations (i.e., Romans, Greeks, Babylonians, French, etc.) or be more P.C.?

    3)Should the civilizations have special abilities?
    With SMAC, each faction started out with a different ability. Gaia's Stepdaughters started out with Centauri Empathy, while the Spartan Federation began with Doctrine: Loyalty. The Peacekeepers could jack up their cities 3 beyond normal limits. Also included was vulnerabilities, like the University's low resistance to probes. None of this was in CTP. Should this be included in the civilizations?

    4) Should each civilization have a personality?
    In CivII, the Mongols, Sioux, Romans, and the Russians were always the bad guys. You could always depend on the Babylonians and the Japanese (sort of) to be nice to you. Should this be included in CivIII? Or do we actually want to have some tame Mongols?

    And whatever else pops up in your mind!

    But I realize that this kind of discussion can become very heated. I should know - I participated in those Canada v. America debates. I'll allow little spats but I won't tolerate this turning into a preachy thread completely about why this particular civilization should be not included. Don't make a long post counting the 100 points why America is NOT a civilization. If you want to, take it to the Off-Topic forum!

    Otherwise, have fun!
    The honorary duty of a human being
    is to love, I am human and nothing
    human can be alien to me.

    -Maya Angelou

  • #2
    For everyone's information, here is a list of all the civilizations that were included in CTP. Those with an asterisk are included in CivII, too. Those CivII tribes that weren't included in CTP are after this list.

    <u>CTP</u>
    American*
    Assyrian
    Australian
    Brazilian
    Canadian
    Chinese*
    Cuban
    Dutch
    Egyptian*
    English*
    Ethiopian
    French*
    German*
    Greek*
    Hebrew
    Incan
    Indian* (as in India)
    Indonesian
    Irish
    Jamaican
    Japanese*
    Korean
    Mayan
    Mexican
    Mongol*
    Native American
    Nicaraguan
    Nigerian
    Persian*
    Phoenician
    Polynesian
    Portuguese
    Roman*
    Russian*
    Scottish
    Spanish*
    Thai
    Turkish
    Viking*
    Welsh
    Zulu*

    <u>Civilization II</u>
    Babylonian
    Aztec (became Mexicans)
    Celtic (became Welsh/Scottish?)
    Carthaginians
    Sioux (became Native Americans)

    Okay! Did I leave anything out? I didn't think we needed to include the SMAC factions...right?


    [This message has been edited by LordStone1 (edited May 23, 1999).]
    The honorary duty of a human being
    is to love, I am human and nothing
    human can be alien to me.

    -Maya Angelou

    Comment


    • #3
      Hello.

      I have to same, The USA has its own culture, making it a civilization. Whether its the best or not is too personal a matter to talk about.

      Now, I don't see a reason that they DON'T include EVERY civilization that they will sell CivIII to. While it might be unrealistic to have the Americans, or even the Brits, to start in 10,000 BC, who cares? As a citizen of the USA, I get tickled being able to be a big-wig of my country, and I am sure that many others feel the same way. So, as far as Civilization CHOICES go, I think they should include all that they can! So, there MARKETING should be able to inform them of anywhere they sold product to, and should be included.

      While Factions were a lot of fun, I think that including the +Growth, -Research factor for all included civs are going to tick off anyone that thinks they got slighted. That is not something they need, and if they are going to try to cover many bases like CtP, then they won't be able to customize all the AI Nations.

      Given a choice between a small number of well differentiated civilizations (ala SMAC) and a large number of similar nations except name and flag (ala CtP), I would suggest they go the way of conservatism... the large mass. Its the safer choice... And they can always deeply customize the various sides in the Sweep of Time game 3...


      ------------------
      -Darkstar
      (Knight Errant Of Spam)

      -Darkstar
      (Knight Errant Of Spam)

      Comment


      • #4
        1) I think it was Sid himself, who said for Civ II, that one of the changes was the addition of wonders, but that it always remained 7 wonders of the world per epic. Along these lines, I'd have to say chose 7 civs from each of the major epics in the game. This should give plenty to chose from. As far as playing at one time, I'm going to have to say no more than seven. One of the great things about the game is its moderately low system specs, giving plenty of gamers a chance to play.

        2) See #1, otherwise I couldn't care less as long as they are interesting and varied.

        3) Yes, civs should have special abilities, I think it helped to make the civs more interesting. Problem comes into play though with Civ, because a number of the civs will be from radically different epics (see #1) so what would you give the Americans? I don't have answer to this dilema =(

        4) Hell yes to this one! I loved the different personalities in SMAC, so much better than just CivII. One thing though, if you play a game on Earth, use the standard personalities. But if someone generates a map, then I think they should be randomized. Why you might ask? Simply because of the fact that so much of a civ's culture was based on their homeland and their neighbors that I think on a totally different map, none of the civs would have developed the same as they are now.

        Comment


        • #5
          Epics? As in ages? So, what Trav is proposing is like this:

          Ancient
          Romans
          Greeks
          Babylonians
          and so on...

          Medieval/Renaissance
          Britain
          France
          Holland
          Spain
          Japan

          Modern
          America
          China
          Australia
          South Africa
          and so on...?

          Am I right?


          [This message has been edited by LordStone1 (edited May 23, 1999).]
          The honorary duty of a human being
          is to love, I am human and nothing
          human can be alien to me.

          -Maya Angelou

          Comment


          • #6
            Amen brother, you got it. Dont ask me to come up with 7 for each one though, cause my brain is fried tonight. But I think Midevil/Ren were seperate in CivII, not sure, what the 4 eras were, been a while since I've played.

            Comment


            • #7
              I never played CtP, but how you could have a Civ game without the Aztecs or Babylonians is beyond me...

              A couple ideas in other forums involve "unique individuals" from a civilization (for example, in the Technology thread, someone suggested having famous scientists pop up as random events, giving you small bonuses, e.g. "Pasteur establishes lab in Paris, Paris science output increases for x turns"). This is easy to do for some civilizations, but are some civilizations going to be slighted because they didn't live long enough to establish enough marks in history? I mean, maybe I'm just ignorant, but I don't remember any famous Aztec scientists. I thought that this thread might be an appropriate place to discuss this issue.

              For the issue of "character", with each civilization having different plusses and minuses, I think people should take a look at the "inertia" idea presented by SnowFire in the Technology thread (currently #34 in the summary <a href=http://apolyton.net/forums/Forum28/HTML/000038.html>in this thread</a>). With this sort of system, you can have civs which are differentiated (because it is difficult to switch), but not have to imply that certain civs are "inherently" better or worse than any other. If the inertia concept was applied to technology and social engineering (and maybe some others) that would probably achieve the effect people are looking for, and not be mired in questions of racism, etc. For example, the Mesopotamian civilizations would probably start with a greater emphasis on agricultural things, while the Phonecians might start with an emphasis on seafaring, or something like that. Maybe this system would be too complex, I don't know.


              ------------------
              CIV3-THE MASTER LIST-TECHNOLOGY "THREAD MASTER"
              "Can you debate an issue without distorting my statements and the english language?"
              -- berzerker, August 12, 1999 04:17 AM, EDT, in Libertarianism and Coercion

              Comment


              • #8
                Hey!
                1.If you used the era idea those that would want to play a civ like Mexico(god knows why) would not have a chance to.
                2.Civs should be more spread out.In civ2 if you used historicle starting points there would be 6 civs in europe and one in the whole western hemisphere.

                ------------------
                "War does not determine who is right,It determines who is left."
                -Crusher-

                "War does not determine who is right,It determines who is left."
                -Crusher-

                Comment


                • #9
                  Civs should also be able to come into existance through civil wars. If a group of cities are unhappy for over 10 years they will break off and form a seperate country. In Civ II if you captured the capital of a civ there was a chance that the civ would split apart and form 2 civs, I would also keep this option.

                  Comment


                  • #10
                    I would not like any other individual properties for civs but the visual ones (city architecture and maybe flags) and the AI strategy (eg aggressive/rational). The game is about writing a new history, not simulating the real one!
                    The best ideas are those that can be improved.
                    Ecce Homo

                    Comment


                    • #11
                      Octopus beat me to the punch. Instead of having different "bonuses" for different civs, give them different motives, like the "Explore Discover Build Conquer" aspect of SMAC. The Gaians were explore, the Hive was Build and Conquer, etc. So, I think no civ should be "better" than another, but we'd need different technology priorities based on the Civ's inclinations- the British might be strong in Math & Economics, the Greeks might be strong philosophers, etc. Each civ's AI leader would shift their research output to concentrate more on their favored categories.

                      As for which civs to include, and how to include them, I'm going to steal the major civ/minor civ that Travathian mentioned elsewhere. The game starts off with 6-8 major civilzations and as many minor civs as you say in the settings at the beginning- none, double the number of major civs (the default), or as many as the map can reasonably hold. The major civs have classic "human" personalities to them. The minor civs are only interested in holding a little area for themselves, and will only conciously go to war with other minor civs, and only rarely. If reverses occur, and say the Babylonians, a major civ, start seriously losing a lot of territory and power, their AI may be downgraded to minor civ and the Persians, an unusually strong minor civ, are upgraded to major civ. The minor civs have slightly different diplomacy, as well; instead of conquering them, you can choose to make them a "client state," like Eastern Europe, who then emulates you as best as they can and act as if they have a pact with you. On the other hand, you can so thourghly make friends with them that they are "integrated" into your empire; they still maintain their own military command, but trade flourishes between your empire, your foreign policy acts as one, and your science research is pooled. I'm not sure if that idea would work perfectly, but... in any case, lots of minor civs sprinkled around the map should make for an interesting game. I would take many of CTP's civs and downgrade them to minor civs, while keeping the classic set as major.

                      Or perhaps this system: Each civ has a probability of being a major civ, and a probability of being a minor civ. It would work on a "point" system, like this:
                      Civ, major, minor
                      British: 5,5
                      Aztecs: 4,4
                      Dutch: 2,5
                      Polynesians: 0,2

                      Let's say we want two major civs and one minor civ. So, if these are our only 4 civs to choose from, we first choose our major civ. 5+4+2=11 beans go into the bag, so Britain has a 5 in 11 chance of being selected, etc. Let's say Britain does get selected. Now we have 4+2=6, you get the picture... then do the same thing when choosing minor nations, except use the "chance of being a minor nation" point system. You put these in text files, so when someone complains "I want the Polynesians to be a major civ!" all they have to do is change the number 0 to 15, and there's a good chance the Polynesians will be a major civ.

                      Okay, let's try it:

                      American 6,3
                      Assyrian 1,3
                      Australian 0,2
                      Brazilian 0,1
                      Canadian 0,2
                      Chinese 6,6
                      Cuban 0,2
                      Dutch 2,5
                      Egyptian 5,5
                      English 6,4
                      Ethiopian 0,3
                      French 6,4
                      German 6,4
                      Greek 6,6
                      Hebrew 1,4
                      Incan 1,5
                      Indian 5,6
                      Indonesian 0,1
                      Irish 1,4
                      Jamaican 0,1
                      Japanese 5,5
                      Korean 1,5
                      Mayan 0,3
                      Mongol 5,5
                      Native American 0,4
                      Nigerian 0,2
                      Persian 4,5
                      Phoenician 0,5
                      Polynesian 0,1
                      Portuguese 0,3
                      Roman 6,4
                      Russian 6,6
                      Scottish 1,4
                      Spanish 2,4
                      Thai 0,2
                      Turkish 0,4
                      Viking 0,3
                      Welsh 1,3
                      Zulu 3,5
                      Babylonian 5,5
                      Aztec 4,5
                      Carthaginians 2,4

                      Hopefully this should roughly be my answer to 2- have varying degrees of how much a civilization should be in the game. I hope I didn't offend anyone; that was not my intention. By the way, on a huge map, we're going to need a lot more strictly minor civs, so bring on the Andorrans.

                      [This message has been edited by SnowFire (edited May 24, 1999).]
                      All syllogisms have three parts.
                      Therefore this is not a syllogism.

                      Comment


                      • #12
                        I am a bit critical to the major/minor civ system. What is its purpose?
                        The best ideas are those that can be improved.
                        Ecce Homo

                        Comment


                        • #13
                          Yah, I really don't care about the major civ/minor civ thing. It is just complicating an already complicated game.

                          Don't forget to include the Arabs!

                          And yes, I want to see Civ leaders have a distinct personality, like Isabella of Spain being a total *****, etc.

                          ------------------
                          Imran Siddiqui
                          Moderator SG Forums - www.sidgames.com/forums/ ,

                          "Sir, I would rather be right than be President."

                          -Henry Clay

                          “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                          - John 13:34-35 (NRSV)

                          Comment


                          • #14
                            I like the major/minor civ. idea a lot, except it's not to relevant to this particular thread.
                            The establishment of a Hebrew government and the implementation of its plans - this is the sole way of rescuing our people, salvaging our existence and our honor. We will follow this path, for there is no other. We will fight! Every Jew in our homeland will fight!

                            Comment


                            • #15
                              It is relevant because it has to do with the number of civilizations and how they would be integrated into the game. How would your playing be affected if you were to be a minor civ? Would you be forced into treaties or could you just govern like being a major, or would it be considered a loss?
                              The major civs begining cities should be one larger than the minor civs cities and they should be given an extra settler.

                              Comment

                              Working...
                              X