I'm slated to play Japan as my next game, and I'm going to give this early luxury slider strat a shot. I'll try to post some "example" updates. I can't figure out how to capture screenshots though... I have no "PrntScrn" button my weird keyboard!
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The Luxury Slider
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Yahweh,
If you right-click on the screen with your mouse, you might be able to copy it.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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Alrighty... I'm also excited to maybe be using CHARIOTS in this game! If I start near horsies, that is. I'll definitely make use the lux slider, maybe accept a core area with no luxuries and work on conquering some later, and I'll try to post some shots.You can't fight in here! This is the WAR room!
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Originally posted by Konquest02
I don't like Colosseums. They are too expensive to maintain. 2 gpt is pricey for 2 happy faces...
--Kon--
Colosseums are good for early river cities (esp flood plains), culture-bombing and factory pre-builds.
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I never touched the lux-slider until reading a recent Emp/Deity tips thread on this forum that explained how granaries & the lux slider can give you the pop levels you need to compete better at that level.
Like many, I'm learning the value of larger cities. In previous Civ versions you couldn't get gold income from every square, expecially high production-tiles. This mean't that increasing city size tended to not boost cash & research as much as in Civ 3. Add in the lack of luxury tiles, and you got players keeping cities small because disorder was a hassle. In Civ3, all tiles can give gold, so city size affects income and research.
I for one have been slow to grasp this difference. At first I thought "great, I don't need the lux slider at all - in Civ 1/2 it was always on 20-30% in republic, but now I just hook up these lux tiles and trade for more later".
That was then. Now I see the lux slider as a strong tool to boost early city growth, and to get the gold and shields rolling in. Once my Civ is up-and-running it's not used much except to manage WW or get WLTK for weedy cities. In the late game I don't grow them very large unless I need more income.
A short answer to Vulture's question 'why?' is that used wisely, you can get more back from using the slider than you put in - especially if that means enabling size 7 cities for commercial civs.
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Originally posted by Yahweh Sabaoth
To meander slightly back to the thread topic, who here has played a game through to completion in an empire that had NO indigent luxuries? (i.e., you had to trade for any luxuries).
It seems insane, but is possible. I don't think I've ever done it.The Mountain Sage of the Swiss Alps
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Originally posted by Arrian
Nooooooooooooooooo.....
*Arrian flees in terror*
-Arrian
must... have... happy... people. must... see... fireworks... people... must... love... me...
Hey Arrian, wait, no please, don't... I was just joking...The Mountain Sage of the Swiss Alps
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