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  • #16
    Yes, I too rarely play luxuryless starts (I don't mean immediate starts, I mean with a luxury or preferrably more in my "core area"). I could see the point of the slider there.

    That would make an interesting AU course... "Luxuryless World"
    You can't fight in here! This is the WAR room!

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    • #17
      That would make an interesting AU course... "Luxuryless World"






      Nooooooooooooooooo.....

      *Arrian flees in terror*

      -Arrian

      must... have... happy... people. must... see... fireworks... people... must... love... me...
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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      • #18
        Actually it's not a bad idea, since it would make building the happiness improvements a lot more necessary (including Colisseums!). I believe many players here (Arrian comes to mind) rely on warmongering to keep their populace happy.

        Maybe it's not so good to make this idea a focus for an entire AU course, but it would defnitely be interesting to incorporate into some future scenario.


        Dominae
        And her eyes have all the seeming of a demon's that is dreaming...

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        • #19
          Double up the challenge and include NO religious or scientific civs? Maybe even no commercial civs? (in the AU course)
          You can't fight in here! This is the WAR room!

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          • #20
            I rather like the idea of a game with no luxury resources. It would certainly focus our minds on how to get the best out of the luxury slider and happiness improvements (and how much money would Sistine and Bach's save you in that game?). We could be really evil and combine it with the total war scenario (always have to be at war with all civs ) Actually I reckon it might make a good course on its own (or as part of the isolation scenario being floated elsewhere).

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            • #21
              Re: A "No Luxuries" World

              Originally posted by Yahweh Sabaoth
              Double up the challenge and include NO religious or scientific civs? Maybe even no commercial civs? (in the AU course)
              Another variation on the "no luxuries" theme is to have a mod where the luxury resources may disappear (ala strategic resources). A luxury does NOT move when it disappears, once it goes, it is GONE!

              I have been playing my recent games with lux disappearance ratios, half at 400, half at 200. My intent was for more of the economy being diverted to entertainment (doh!), and also to adjust for lower number of surviving civs. For a dramatic affect, I would recomment lower numbers (say 200 & 100). For testing such a mod, 50 & 25.

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              • #22
                Actually it's not a bad idea, since it would make building the happiness improvements a lot more necessary (including Colisseums!). I believe many players here (Arrian comes to mind) rely on warmongering to keep their populace happy.
                I build temples, cathedrals & colosseums in just about every city, so no, I don't really rely on warmongering to keep my people happy. I do gain luxuries in my conquests, so it certainly helps, no doubt.

                I think, however, that the AI would be crippled without luxuries.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                • #23
                  Originally posted by Arrian
                  I build temples, cathedrals & colosseums in just about every city, so no, I don't really rely on warmongering to keep my people happy. I do gain luxuries in my conquests, so it certainly helps, no doubt.
                  I'm thinking of the years before Theology (or the years before cities actually end up completing Cathedrals). In a game where you would not have access to a single Luxury in the Ancient age, I believe you (and everyone else here, no doubt) would notice a significant change.

                  Colosseums, really?

                  I think, however, that the AI would be crippled without luxuries.
                  True, without the Luxury slider, a Luxury-less game would be quite difficult.


                  Dominae
                  And her eyes have all the seeming of a demon's that is dreaming...

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                  • #24
                    To meander slightly back to the thread topic, who here has played a game through to completion in an empire that had NO indigent luxuries? (i.e., you had to trade for any luxuries).

                    It seems insane, but is possible. I don't think I've ever done it.
                    You can't fight in here! This is the WAR room!

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                    • #25
                      Colosseums, really?
                      Really really. Colosseums are a city improvement. Therefore my cities must have them. I do often build them kinda late (late medieval/industrial age).

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                      Comment


                      • #26
                        I always fancied Colosseums for non-Religious civs, actually. They're surprisingly cheap, and their effect is nothing to take lightly pre-Sistine. Happy is happy is happy!

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                        • #27
                          Originally posted by Nakar Gabab
                          I always fancied Colosseums for non-Religious civs, actually. They're surprisingly cheap, and their effect is nothing to take lightly pre-Sistine. Happy is happy is happy!
                          But is also pricey.

                          Call me a cheapskate.
                          You can't fight in here! This is the WAR room!

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                          • #28
                            I don't like Colosseums. They are too expensive to maintain. 2 gpt is pricey for 2 happy faces...

                            I will eventually build them, but much later in the medieval times, or even in the eraly industrial era.

                            --Kon--
                            Get your science News at Konquest Online!

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                            • #29
                              I don't spend one damn piece of gold on luxuries until the late industrial era (with its huge cities) if ever. With city improvements and luxuries coming in (especially with their multiplicative effect) you should have nothing but pleasant peeps.

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                              • #30
                                I don;t really use the luxury slider early on, unless in a special case I've got some 11-12 pop juggernaut.

                                I seemingly have a lot of units around to act as MPs... hmmm, I wonder why that would be?
                                The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                                Duas uncias in puncta mortalis est.

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