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I almost never use spies, they get caught too often and start a war when you don't want one. But a would like to see the possibility of counter-espionage. I would pay HUGE sums of gold to protect my Techs from pilferers.
In Civ IV, maybe?
Originally posted by Mountain Sage
I almost never use spies, they get caught too often and start a war when you don't want one. But a would like to see the possibility of counter-espionage. I would pay HUGE sums of gold to protect my Techs from pilferers.
In Civ IV, maybe?
But if you want a war without declaring it and want to help delay WW, then missed spy attempts are great!
Yes, I suppose that is a good, (partially) cheap use. One question, though. Would it harm your diplomatic stance in future negotiations more than simply running a cavalry squad up to their capitol and yelling charge?
People want to know why I do this, why I write such gross stuff. I like to tell them that I have the heart of a small boy... and I keep it in a jar on my desk. - Stephen King
Spies are VITAL for communist Civs - the income is much reduced, cutting research. With enough courthouses and marketplaces though, a "safe" steal technology can be attempted every 10 turns or so - much more often if you have Adam Smiths Trading Company.
Of course, this means your oppoenents always get the tech first, which is suicide in a space race game.
Some cry `Allah O Akbar` in the street. And some carry Allah in their heart.
"The CIA does nothing, says nothing, allows nothing, unless its own interests are served. They are the biggest assembly of liars and theives this country ever put under one roof and they are an abomination" Deputy COS (Intel) US Army 1981-84
During the later game I tend to get real nervous. I nearly always (sometimes foolishly) rush to get spies and then realize that I am way ahead in technology and military. They are, however, really usefull right before a nuke exchange- if you have enough $$ to steal plans.
I thought it was just my aging PC that stuck for ages using the F3 screen on PTW. Is this a general problem?
Yes, it's a general problem. Seems to be some sort of memory leak or something. I think the delay is lessened if your own troops are sorted by city rather than unit.
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