The purpose of this thread is not only to comment on BRC's game as Cleopatra, but to discuss our underlying playstyles. So, if you think your "style" warrants mention, speak up!
BRC, I hope you don't mind that I created this new thread and posted a few screenshots...Let me know if you do.
There are four comments I'd like to make on this first shot:
1. Defenders
Given that enemy forces can only move 1 or 2 tiles per turn inside your borders, it will take them a minimum of 3 turns to reach either Memphis or Alexandria. This is more than enough time to muster a significant defense agains the AI (since their "sneak" attacks usually only include a couple of units). Your Musketmen are more valuable on the front, where they might actually see battle. My military is small because I use almost all my military units in every campaign.
2. Irrigation
Unless you've got a very good reason, all Grassland tiles should have mines on them. Food is important at the beginning of the game, but after expansion you can never have too many Shields.
3. Spacing
A disadvantage of the "perfect" city spacing that you appear to be using is that it leaves gaps between clusters. Consider the unused tiles between Giza, Alexandria, Memphis and Heliopolis. If you're spacing is a little tighter, you will have overlap, but then again you will be using all tiles inside your borders. Plus, you'll more cities overall.
4. Tundra
That unclaimed land to the South is admittedly not very good real estate, but I would build cities there anyway. You're most certainly over the OCN, so a few extra cities won't hurt. Remember that Barbarians can come out of the darkness at any stage of the game. Also, the AI has an annoying tendency to claim any unused land, no matter how far from their homeland. Claim it yourself ASAP.
BRC, I hope you don't mind that I created this new thread and posted a few screenshots...Let me know if you do.
There are four comments I'd like to make on this first shot:
1. Defenders
Given that enemy forces can only move 1 or 2 tiles per turn inside your borders, it will take them a minimum of 3 turns to reach either Memphis or Alexandria. This is more than enough time to muster a significant defense agains the AI (since their "sneak" attacks usually only include a couple of units). Your Musketmen are more valuable on the front, where they might actually see battle. My military is small because I use almost all my military units in every campaign.
2. Irrigation
Unless you've got a very good reason, all Grassland tiles should have mines on them. Food is important at the beginning of the game, but after expansion you can never have too many Shields.
3. Spacing
A disadvantage of the "perfect" city spacing that you appear to be using is that it leaves gaps between clusters. Consider the unused tiles between Giza, Alexandria, Memphis and Heliopolis. If you're spacing is a little tighter, you will have overlap, but then again you will be using all tiles inside your borders. Plus, you'll more cities overall.
4. Tundra
That unclaimed land to the South is admittedly not very good real estate, but I would build cities there anyway. You're most certainly over the OCN, so a few extra cities won't hurt. Remember that Barbarians can come out of the darkness at any stage of the game. Also, the AI has an annoying tendency to claim any unused land, no matter how far from their homeland. Claim it yourself ASAP.
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