. . . refuse to eliminate the thorn in its side?
The attached screenshot is from a "barbarians random" game in debug mode. I presume the barbarians were "raging" because they were popping up pretty frequently (I never got to see an uprising to determine for certain). Babylon's attempted REXing was significantly crimped because of a nearby barbarian hut. A Babylonian settler would venture out, sense a barbarian, and rush back to Babylon. Even an escorted settler returned when faced with a barbarian. The AI of course enjoyed enormous combat bonuses against barbarians but refused to send out a warrior or two to "cleanse the land" of the threat. Take a look at the minimap and you can see that other civs have expanded to 3 or 4 cities. Babylon is still OCCing it, even though it has two settlers ready to go (but unwilling to venture out). This absoutely prevented Babylon from becoming a power -- the same thing happened to Germany, east of Babylon on its own island.
Catt
The attached screenshot is from a "barbarians random" game in debug mode. I presume the barbarians were "raging" because they were popping up pretty frequently (I never got to see an uprising to determine for certain). Babylon's attempted REXing was significantly crimped because of a nearby barbarian hut. A Babylonian settler would venture out, sense a barbarian, and rush back to Babylon. Even an escorted settler returned when faced with a barbarian. The AI of course enjoyed enormous combat bonuses against barbarians but refused to send out a warrior or two to "cleanse the land" of the threat. Take a look at the minimap and you can see that other civs have expanded to 3 or 4 cities. Babylon is still OCCing it, even though it has two settlers ready to go (but unwilling to venture out). This absoutely prevented Babylon from becoming a power -- the same thing happened to Germany, east of Babylon on its own island.
Catt
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