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  • #76
    yea i quite dont understand why the AI produces gureilla when it has rubber and can produce infantry!

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    • #77
      AI Mining vs. Irrigation

      I played some Sunday (a new game), using PTW and standard rules. Didn't grab any screenshots, but I was pleased to see that the AI will indeed mine grasslands (and avoid irrigating unless creating a chain of irrigated tiles in order to reach a plains area).

      I was also very pleased to see that the AI will come back later and irrigate grasslands (once out of despotism) that had previously been mined if additional food is needed in order to grow the city and work hills / mountains.

      Soren!

      Catt

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      • #78
        Re: AI Mining vs. Irrigation

        Originally posted by Catt
        I played some Sunday (a new game), using PTW and standard rules. Didn't grab any screenshots, but I was pleased to see that the AI will indeed mine grasslands (and avoid irrigating unless creating a chain of irrigated tiles in order to reach a plains area).

        I was also very pleased to see that the AI will come back later and irrigate grasslands (once out of despotism) that had previously been mined if additional food is needed in order to grow the city and work hills / mountains.

        Soren!

        Catt
        well, be sure to thank yourselves. If there wasn't such high interest in Civ 3 (especially with threads like this) a year after its release, I wouldn't be able to tweak with the AI.
        - What's that?
        - It's a cannon fuse.
        - What's it for?
        - It's for my cannon.

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        • #79
          1.14 sounds awesome! hopefully we won't have to wait long for it on this side of the pond.
          If I'm posting here then Counterglow must be down.

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          • #80
            Any word on weather the buy a tech from the AI while they have a stack of units in your territory for free via a pure GPT deal exploit was fixed under 1.14f or not?

            (Basically, you buy them out of techs in a pure GPT deal and then tell them to get out or declare war, with them of course picking war under both 1.29f Civ III and 1.04f PTW)

            The fix would be something like if the AI is planning on having a war against someone (which it obviously is if a stack of units are inside enemy territory), then it shouldn't accept any deals that sell a tech for GPT or lxuary to that person, but only accept up full up front payment of gold for the tech from that person.

            The other half of the fix is for it to consider the amount of gold currently being received that would cancel out if a war broke out when picking a target.
            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
            Templar Science Minister
            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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            • #81
              I'm not sure if this was fixed or not in PTW, but in Civ III, sometimes you could frighten a Transport with units on board into returning to its' territory prior to dropping off it's units by killing the escort & merely damaging the transport when it should have kept on going and dropped off its military units in your territory.

              And on the same topic, the AI usually only carrys enough troops in an oveaseas invasion to take out a small island (1 to 3 cities), and doesn't seem to build enough naval transports to carry enough military units to succesfully take over a good size chuck of a bigger landmass.
              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
              Templar Science Minister
              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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              • #82
                I haven't really been paying enough attention, but the stuff on page 4 may explain why I was stuggling to keep my head above water on Monarch as the Ottomans last night. I was playing "builder" style, and having a tough time. I cannot gain, let alone hold, a tech lead, no matter what I research. For the first time in a long time, an AI civ beat me to banking.

                I got the Colossus, Great Library, Sistine and Bachs. I lost Sun Tzu, Leos, Copernicus, and may lose Smiths' and Newton. I never even had a shot at the HG. I'm barely #1 in score, and only have access to saltpeter for my UU because Spain decided to beat the tar out of Germany, (I actually gave Bismarck chivalry in the hopes he could stop the bleeding, but alas he was unable) and left a gap (Berlin razed) for me to sneak in a settler. Yikes! Then again, the start wasn't up to my usual lofty standards (I spent a lot of time clearing jungle) and I have yet to unleash my Siphai (I will have roughly 30 of them). The AI research is such, however, that I fear those Siphai will encounter riflemen almost immediately. I may not play that one out, actually. I'm still experimenting... trying to get a feel for PTW.

                It just feels harder, ya know?

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                • #83
                  Originally posted by Arrian

                  It just feels harder, ya know?

                  -Arrian
                  you were all getting too damn good at this game anyway.
                  If I'm posting here then Counterglow must be down.

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                  • #84
                    Originally posted by joncnunn
                    Any word on weather the buy a tech from the AI while they have a stack of units in your territory for free via a pure GPT deal exploit was fixed under 1.14f or not?
                    I tested this from a saved game yesterday, and the exploit is still available. Happily though, this AI deficiency is easily avoided (unlike some of the others in this thread) -- you need simply resolve not to use the exploit!

                    I'm not sure if this was fixed or not in PTW, but in Civ III, sometimes you could frighten a Transport with units on board into returning to its' territory prior to dropping off it's units by killing the escort & merely damaging the transport when it should have kept on going and dropped off its military units in your territory.
                    I think Firaxis partly fixed this in 1.29f, and I haven't seen a difference in PTW.

                    I say "partly fixed" because (1) I'm pretty sure that if you kill an escort, the transport will sit motionless until a new escort arrives, but, on the good side, (2) even wounded escorts and wounded transports frequently complete their voyage and drop off troops (before 1.29f, it seemed that "chipping the paint" -- i.e., taking off 1 HP -- was enough to make a transport head for port).

                    And on the same topic, the AI usually only carrys enough troops in an oveaseas invasion to take out a small island (1 to 3 cities), and doesn't seem to build enough naval transports to carry enough military units to succesfully take over a good size chuck of a bigger landmass.
                    I think this is more a matter of happenstance and civ-specific attributes than pure AI deficiency (although I agree that a grander "vision" of an invasion is needed to avoid the peacemeal amphib approach).

                    In my most recent game (PTW 1.14f) the English foolishly declared war and thereby "donated" to me the several cities they had established on my landmass. But they then put up a credible inter-continental assault. At one point I counted eight galleons, each escorted by Man-O-Wars or ironclads, off my coastlines, and each galleon that unloaded carried a full complememnt of up-to-date troops -- usually a pair of riflemen and a pair of cavalry, sometimes 3 cavalry (and only very rarely a longbowman). I made peace before all had a chance to land, but even before the looming 8-galleon invasion, I did experience 3-galleon's worth of forces (12 units) unloading simultaneously.

                    I don't know what causes the better invasions, but it sure seems to me to be somewhat fluky rather than a result of coded tactical behaviors.

                    Catt

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                    • #85
                      Originally posted by Arrian
                      It just feels harder, ya know?
                      It is harder. Not sure why, exactly, but I feel it in my bones .

                      I felt like it was a mite harder under 1.04f -- I think 1.14f could make it even more so.

                      Must avoid work . . . must sneak PTW play time . . .

                      Catt

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                      • #86
                        3 Galleons landing all at the same time is much improved from Civ III (1.29f.) I don't have PTW yet, and I have yet to see the AI land more than 1 naval transport in a turn so the largest invasion I've seen is 8 Infentry from a Transport during the Industrial era prior to tanks.
                        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                        Templar Science Minister
                        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                        Comment


                        • #87
                          I haven;t gotten invaded in AU 205 yet, but the naval attacks are ridiculous.

                          How would you like to see 3 Battleship / Carrier pairs show up next to your capitol?!!
                          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                          Duas uncias in puncta mortalis est.

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                          • #88
                            Originally posted by Theseus
                            ...
                            How would you like to see 3 Battleship / Carrier pairs show up next to your capitol?!!
                            So how are those interceptors working out?
                            (Assuming you have techs/resources)

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                            • #89
                              I'm a little bit behind, and am scrambling to get Fighters up... it sucks.

                              BTW, Soren, both thank you and you're welcome. Thanks for sticking around.
                              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                              Duas uncias in puncta mortalis est.

                              Comment


                              • #90
                                I played a new game as the Ottomans (Monarch still) last night, and this time made sure I triggered my GA by building the HG (already had the GL). Lost the Colossus by 1 turn, which may have saved me. That city proceeded to build the GL and then the HG (lost the G. Lighthouse). I was "buildmongering" this time, instead of straight peaceful building. I fended off a Zulu attack (they hit me JUST as I was preparing my assault on Persia, which really pissed me off. I had half a mind to go after them for real, but restrained myself and merely razed two cities). Persia took a beating, losing their three core cities, inflicting only minimal losses on me. I then just couldn't pass up an opportunity to nail two Spanish settler pairs that were in my territory. A barb knocked on of the escorts (an archer) to 1hp, and I had an elite horsie handy.... so I gained four workers. I fended off the counterattack and am now doing just fine - a republican golden age now finished, with a FP in Persopolis, the Sistine, Leo's in 6, and an outside (unlikely) shot at Sun Tzu, which will probably become Bach.

                                The only scary part is the Mongols. They are out there somewhere, and have built the Colossus, Pyramids and Great Lighthouse in their capitol. I suppose that shouldn't worry me, as they must not have any other improvements in there, and the city is only a size 6, but damn!

                                Anyway, that game should be a relatively comfortable win (I need to wipe out my neighbors soon, though, in order to ensure the Arrian Deception. Persia first, then Spain, then Zululand, I think... maybe P, Z, then S). If I play the game again. I have a developed a habit of not finishing games.

                                -Arrian
                                grog want tank...Grog Want Tank... GROG WANT TANK!

                                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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