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  • #91
    Originally posted by alexman

    The AI builds Mech. Infantry for defense. It builds tanks for offense, since they have a better attack factor and are cheaper.
    AH! Excellent. I've been wondering if the AI (or, instead of "SI", "VAI" -- "VERY Artificial Intelligence" -- I write as an ex-programmer and mean no offense) does any sort of cost/benefit analysis in building units, or if it simply goes by upgrade path, flags, and a/d relative to the flags.

    ... At least, I presume that's what you meant?

    Thanks,

    Oz
    Last edited by Ozymandias; December 6, 2002, 19:21.
    ... And on the pedestal these words appear: "My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!" Nothing beside remains. Round the decay of that colossal wreck, boundless and bare, the lone and level sands stretch far away ...

    Comment


    • #92
      Originally posted by player1
      By the way is there any chance to make unit/building type priorities, more open for editing?

      For example, you can say "when AI get Infantry, it NEVER builds Guerrila", or always build Marketplace before Library.
      In modding, I've been experimenting with the SMAC notion of "Doctrines", and trying to see if the AI will "tilt" one way or another.

      The essence of my little experiment is:

      1. Try to figure out how all the levers, flags, bells and whistles actually work to influence the AI behavior (THANK YOU, CATT, FOR POINTING ME TO THIS THREAD!!)

      2. Have the tech tree contain rather more MILITARY advances than can be reasonably built in the course of the game.

      "Doctrines" which must be researched to build the corresponding units are -- so far --

      The Hussite's artillery wagon "mobile fortresses"
      Tercio
      New Model Army (Cromwell)
      Blitzkrieg
      Strategic Bombing (long range bombers)
      Carrier Warfare
      Guerilla Warfare
      Stealth

      After all, none of these were / are inevitable advances in the allegedly real world ...

      I'll post results as I get them -- In the meantime, any comments / ideas?

      Thanks,

      Oz
      ... And on the pedestal these words appear: "My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!" Nothing beside remains. Round the decay of that colossal wreck, boundless and bare, the lone and level sands stretch far away ...

      Comment


      • #93
        Originally posted by Soren Johnson Firaxis
        now _this_ is a great thread. thanks for all the work, everybody... even though a lot of these fixes are only really going to affect the AI's performance for mods. I can't promise that everything here will be fixed, but I will do my best.
        Now you've gone and done it Axelman By the time I've saved up enough to buy MOO3, PTW and paid rent, Soren will have the AI to the point where I'll have to go back to Cheiftien.



        Go Soren, GO!
        Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
        I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

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        • #94
          ...does the AI build Wealth when there are other things to build?

          Nineveh will be in need of an Aqueduct in 6 turns. Yet Hammurabi wants cash instead. Why?

          Babylon doesn't even have Wealth as a build-often item.

          I kept an eye on this city (it has the FP), and next turn it started building a Courthouse!

          I suspect this happens because, just like when building Settlers, the AI doesn't look ahead at the estimated turns to completion and pop-growth. Since the food box is still not completely full, it thinks it doesn't need an Aqueduct.
          Attached Files
          Last edited by alexman; December 9, 2002, 21:30.

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          • #95
            Re: ...does the AI build Wealth when there are other things to build?

            Originally posted by alexman
            . . . just like when building Settlers, the AI doesn't look ahead at the estimated turns to completion and pop-growth. Since the food box is still not completely full, it thinks it doesn't need an Aqueduct.

            ?!?! I never noticed that. Interesting.

            Doesn't seem like it would take a genius AI to figure that out.

            Comments, Soren?

            Comment


            • #96
              Nice remark Alexman (as always )!

              You might also note that the Babs currently have 0 gold in bank. This might play a role in the AI's decision of what to put in his build queue.

              --Kon--
              Get your science News at Konquest Online!

              Comment


              • #97
                Re: Re: ...does the AI build Wealth when there are other things to build?

                Originally posted by Coracle
                ?!?! I never noticed that. Interesting.

                Doesn't seem like it would take a genius AI to figure that out.
                Can be easily seen with scenario Debug Mode.

                Of course, you need PtW for that.

                Comment


                • #98
                  I'm beginning to think that the behaviour of the various advisors seriously reflects (if not mirrors) the AIs' own decisions:

                  1. You're only told to build Aqueducts when you're cities are ready to grow.

                  2. You're recommended Communism as your next tech.

                  3. You're told to build more military units because your military is smaller (without mention of unit quality).

                  4. Your automated Workers irrigate everything.


                  Dominae
                  And her eyes have all the seeming of a demon's that is dreaming...

                  Comment


                  • #99
                    player1, Coracle's "genius" remark was an attack on the AI (and therefore Soren), since it should be "easy" to code an AI to build Aqueducts at the appropriate time. The purpose of alexman's recent post was simply to point out this weakness, more as constructive criticism rather than trolling.


                    Dominae
                    And her eyes have all the seeming of a demon's that is dreaming...

                    Comment


                    • Originally posted by Dominae
                      player1, Coracle's "genius" remark was an attack on the AI (and therefore Soren), since it should be "easy" to code an AI to build Aqueducts at the appropriate time. The purpose of alexman's recent post was simply to point out this weakness, more as constructive criticism rather than trolling.
                      I know.

                      Comment


                      • Some improvements for the AI with regard to Aquaducts would be:

                        1. If size 6, no fresh water, and no aquaduct and just finished building something -> Build worker

                        2. If city size 5, no fresh water but sufficent food, and there's a Temple, Market Place, and Catherdrial -> Build Aquaduct.

                        3. If city size 5, no fresh water but sufficent food, but some of the above happiness improving structures haven't been built -> Build cheapest of those happiness structures.
                        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                        Templar Science Minister
                        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                        Comment


                        • Originally posted by Dominae

                          3. You're told to build more military units because your military is smaller (without mention of unit quality).

                          Dominae
                          I thought this was addressed in previous Civ3 patches (1.21 or 1.29 in think).

                          Is this bug back in PTW?

                          --Kon--
                          Get your science News at Konquest Online!

                          Comment


                          • I may very well have missed the change; I've grown accustomed to not listen to any of the Advisors, other than during trade negotiations.


                            Dominae
                            And her eyes have all the seeming of a demon's that is dreaming...

                            Comment


                            • Dom: I think Konquest is correct.

                              Comment


                              • That was fixed in 1.29f.

                                Of note, prior to this pach normal workers were considered military units by the AI in making determinations on who to attack as well.

                                Originally posted by Konquest02

                                I thought this was addressed in previous Civ3 patches (1.21 or 1.29 in think).

                                Is this bug back in PTW?

                                --Kon--
                                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                                Templar Science Minister
                                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                                Comment

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