A couple comments regarding the discussion that has sprung up.
First, I think you have to look at more than just pure cost when you analyze Cavalry/Muskets. To relate it to the original post, the reason 50 shields is so prohibitive is because, in the ancient era, you lack the productivity to use Gallic Swordsmen to their full potential - you simply can't build enough of the quickly enough.
By the time you are getting Cavalry, a 20 shield increase in cost is probably a 1-3 turn increase in build time. In the ancient era, it is more like a 4-10 turn increase. Paying all of those extra turns in the ancient era for an extra movement point is too much. By the time you have MT, you are productive enough so that the extra 20 shield cost is almost negligible.
It would appear that I am one of the few who thinks muskets are suitable defenders against Cavalry. When weighing the stats, you have to take into account the fact that most cities are over size 6, which puts a defending musket at a slight advantage, even in a city on open terrain. I can tell you from personal experience that defeating an opponent that is well-fortified with musketmen using Cavalry is NOT easy, and you really need to bring some heat.
This makes the Siphai a very good UU. His 8 attack gives you a good offensive edge on all but the most heavily fortified musketmen. Plus, the 2 extra attack will make your Siphai's much better at getting through those Riflemen. All at a time when increased cost isn't much of a deal. A MUCH better UU than the Gallic Swordsman.
Korn, I just think 40 shields is too much for an ancient unit. I think a 2/2/2, maybe that doesn't require Iron, and is 30 shields would be better.
First, I think you have to look at more than just pure cost when you analyze Cavalry/Muskets. To relate it to the original post, the reason 50 shields is so prohibitive is because, in the ancient era, you lack the productivity to use Gallic Swordsmen to their full potential - you simply can't build enough of the quickly enough.
By the time you are getting Cavalry, a 20 shield increase in cost is probably a 1-3 turn increase in build time. In the ancient era, it is more like a 4-10 turn increase. Paying all of those extra turns in the ancient era for an extra movement point is too much. By the time you have MT, you are productive enough so that the extra 20 shield cost is almost negligible.
It would appear that I am one of the few who thinks muskets are suitable defenders against Cavalry. When weighing the stats, you have to take into account the fact that most cities are over size 6, which puts a defending musket at a slight advantage, even in a city on open terrain. I can tell you from personal experience that defeating an opponent that is well-fortified with musketmen using Cavalry is NOT easy, and you really need to bring some heat.
This makes the Siphai a very good UU. His 8 attack gives you a good offensive edge on all but the most heavily fortified musketmen. Plus, the 2 extra attack will make your Siphai's much better at getting through those Riflemen. All at a time when increased cost isn't much of a deal. A MUCH better UU than the Gallic Swordsman.
Korn, I just think 40 shields is too much for an ancient unit. I think a 2/2/2, maybe that doesn't require Iron, and is 30 shields would be better.
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