At first glance, this guy appears to be a monster. In practice, he is a monster, able to stomp over any other unit in the ancient era. His speed allows for some quick strikes on enemy border towns by units built in your most productive core cities. His withdrawal ability will allow for him to get back to a city very fast to heal, as is the benefit of all fast units. Perhaps the best unit in the game, when just looking at his stats.
However, this guy has a couple of major drawbacks, the first being his price. 50 shields is a BIG price to pay for a unit in the ancient age. It seems that all but the first couple of cities can build these guys in under 10 turns - most seem to be in the 12-17 turn range for building these guys. Mounting a sufficient invasion force of these guys can be a big challenge. The Golden Age will help you build these guys in a reasonable time, but it has been my experience that they are simply too expensive, and are really only feasible during your GA. You can take several cities in this time, but will be hard-pressed to overrun an enemy civ with them - you're better off with a horsemen horde, and maybe using a couple Gallic Swordsmen as a defensive force that can keep up with horsemen. But, the horde of fast swordsmen that we were all drooling over is just not practical.
The other drawback is that, once you discover Feudalism, you can no longer build them! Medieval Infantry are all you can build, which is really crappy, considering that, by the time you are finished early expansion and your cities are getting productive enough to build them, they are unavailable. 3/2/2 is superior to 4/2/1 in a lot of situations, but the most opportune time to have the Gallic Swordsman, and you are unable to use them. Maybe this is just my game that does this, but if anyone else has seen this, please chime in.
The bottom line - DON'T pick the Celts just because of their UU. If you prefer Mil/Rel, then by all means, go for it, but don't rely on what at first glance seems like a killer unit. It's not nearly as good as you may think. Well, in my opinion, anyway
However, this guy has a couple of major drawbacks, the first being his price. 50 shields is a BIG price to pay for a unit in the ancient age. It seems that all but the first couple of cities can build these guys in under 10 turns - most seem to be in the 12-17 turn range for building these guys. Mounting a sufficient invasion force of these guys can be a big challenge. The Golden Age will help you build these guys in a reasonable time, but it has been my experience that they are simply too expensive, and are really only feasible during your GA. You can take several cities in this time, but will be hard-pressed to overrun an enemy civ with them - you're better off with a horsemen horde, and maybe using a couple Gallic Swordsmen as a defensive force that can keep up with horsemen. But, the horde of fast swordsmen that we were all drooling over is just not practical.
The other drawback is that, once you discover Feudalism, you can no longer build them! Medieval Infantry are all you can build, which is really crappy, considering that, by the time you are finished early expansion and your cities are getting productive enough to build them, they are unavailable. 3/2/2 is superior to 4/2/1 in a lot of situations, but the most opportune time to have the Gallic Swordsman, and you are unable to use them. Maybe this is just my game that does this, but if anyone else has seen this, please chime in.
The bottom line - DON'T pick the Celts just because of their UU. If you prefer Mil/Rel, then by all means, go for it, but don't rely on what at first glance seems like a killer unit. It's not nearly as good as you may think. Well, in my opinion, anyway
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