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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
BUt in Civ3, utterly true. I've been paranoid lately, partly based upon alexman's extreme example.
Starve captured cities down to 1 pop; raze alternate cities; slam out Temples...
I'm still freaked out about a city with the FP flippin; that's just not right.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Paranoia probably colors perceptions on this issue. But, just yesterday, having captured a small town early from Egypt, about a millenia later, after it had grown from one to five, it flipped. Egypt was just a rump civ by then. It was really insulting in a way. So, to make a short story shorter, I don't trust the flip formula. Replace everything.
J00 juztz d1dnt roxxz th33 AI's enuffz, iz a11....
::smacks self in head::
er...sorry....I was having a moment....
-=Vel=-
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
(as Vel vows to keep m0zt of tho53 moments to himself from now on!)
-=Vel=-
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
In one game, I was losing badlly against the AI. I was down to about 5 cities and they have little or no defenders. I knew the AI would quickly wipe my civ off the map permanently. So, when to my great surprise, the AI sued for peace, I thought I just might survive after all. The only catch was the AI wanted Alexandria in exchange for peace. Alexandria was my second most powerful city, adjacent to my capital, size 11! Well, it was give the AI Alexandria or lose the game completely, so I surrendered Alexandria. (I was the game leader in culture, so since Alexandria was adjacent to my capital, I thought that I might just get lucky and get the city back through a well timed culture flip, and I would be saved)
A few turns later, I amassed a small but potent force of cavalry and decided to retake Alexandria. I successfully retook the city. I stationed all my troops there to quell the resistance.
I was successful in stopping the resistance, but a few turns later the city culture flipped to the AI!!!!!!!!
That is just wrong. It was my second city. It was adjacent to my capital. It had been part of the Egyptian empire (me) since the begining of the game, the equivalent of hundreds of turns. How could it culture flip to an enemy civ that had controlled it for barely 10 turns and lived all the way on the other side of the map?
I think I know the answer. Apparently, when you give a city through diplo, the population changes nationality. Thus, when I traded the city, the pop changed nationality, and so when I conquered it, I got resistance, because the pop was not egyptian anymore.
That is so wrong! If you trade a city, the pop should not change nationality! Their loyalty should remain with their former owners.
'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
Originally posted by The diplomat
That is so wrong! If you trade a city, the pop should not change nationality! Their loyalty should remain with their former owners.
I agree that if the only reason a city is surrendered is a result of military extortion, it shouldn't instantly become loyal to its conquerer. It might be assimilated over time, but initially, its people shouldn't feel much better about their annexation than if they were conquered outright.
In contrast, a city that's already under strong cultural influence from another nation, and that is handed over willingly, could assimilate quite quickly. Similarly, a conquered city that's homeland no longer exists and that's given to another nation by its conquerer might be quite happy at shifting allegiances to a nation with less historical animosity.
Of course in game terms, the nationality change does serve a useful purpose in game terms in that it helps make sure the turning over of a city means something. Would your aggressive AI neighbors have accepted Alexandria as a price for peace if they expected to lose it back to culture flipping right away?
And THAT is the absurd flip side of this Culture Flipping garbage - genocide is encouraged.
The map above alone shows how ridiculous it is. Flipping basically destroyed hours of work in frustration and idiocy. It is not just that Firaxis dreamed it up it is that they implemented it in so many ridiculous ways because of no playtesting.
I will save your map for my archives!
OK, you've seen it in action ruin a game in which you were being logical and clever (supposedly).
Now, for "Ethnic Cleansing". . . the IRONY, as I have always said, is in a game that pushes this Politically Correct "Culture" crap at us, and tries to play down warfare (also wrong historically), the game nonetheless ENCOURAGES ETHNIC CLEANSING, MASS MURDER, and GENOCIDE, and fighting long wars on and on until the enemy has been exterminated. This is not only morally repugnant it is TEDIOUS.
"Razing" is as absurd as Flipping. A city of millions can instantly vanish leaving nothing but a grassland tile and all you need is one unit (even damaged) of any kind to do it?? Absurd.
So, you Culture Flipping characters, keep playing with it. And when YOUR game is also ruined, your time wasted, and your strategy made a mockery of - don't say I didn't warn you. Some of you will learn the hard way. But you will learn the UGLY TRUTHS about Culture Flipping cities and borders.
Originally posted by Lord Merciless
That's why I always put lots of effort in exterminating a civ. I have an almost paranoid fear of culture flippings. . .
What more need I say? Flipping is obviously killing not only the strategy and logic of your game by its absurd random specter hanging over us, it forces us into long tedious wars to exterminate our neighbors when we SHOULD be perhaps expanding in a different direction to obtain resources or to prevent a powerful rival from getting bigger.
IT SCREWS UP STRATEGY IN MANY WAYS, this Flipping baloney. It increases the tedium and length of games.
END THE FEAR!! Enjoy yourself. Use the Flipping OFF option with PTW, which I never would buy without it.
Be happy. As I was with Civ 2 (still on the Hard Drive; always will be).
Originally posted by alexman
What took you so long?
Lifting weights in the gym to ease the frustrations of Flipping.
It is so nice to see people getting screwed by Flipping. But you will learn, the hard way if needed.
You WILL all be happier after you've turned this crazy stuff OFF with PTW, if you get PTW. I may wait until it's going for ten bucks on E-Bay, but I suppose I'll get it. So long as I can kill Flipping and bury it deep with a stake through its heart.
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