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miscellaneous questoins

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  • miscellaneous questoins

    I've recently started playing this again after a long time, and have a few random detail questions I either knew and forgot or was never clear on to begin with. If there's a thread that already answers these tidbits, please just point me there.

    If there is some strategic resource on a jungle, say, and I clear the jungle, does the resource get lost or does it stick around on whatever new terain is created. I'm especially interesed in resources I can't see yet, the continent I'm on has precious little jungle in it and while its in an area I'd like to develop it, I'm not about to touch it if its likely to cost me vital late-game resources.

    Can you control multiple leaders at once? I am interested in holding one in reserve to relocate my palace to minimize corruption, something I'll never be able to do without a leader, but if holding on to it is likely to prevent my getting more, I'd sooner gamble on a quick wonder and another showing up later.

    I thought I had more, but they slip my mind if so.

  • #2
    The resource will stay even after you remove the jungle.

    There is nothing to suggest that having a leader makes it harder to get another. However, almost anybody you talk to will tell you to make an army with the first leader, and win a fight with him for the Military Academy small wonder. It makes leaders more likely to appear.
    Don't try to confuse the issue with half-truths and gorilla dust!

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    • #3
      Yes, I'd already done that, actually. Its quite sensible. I didn't want to get into the little details leading up to the present. Thank you very much for your help.

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      • #4
        i don't think its possible to have multiple leaders. after all, there is only one slot for him at the top of the military advisor screen

        you'll just have to weigh the benefits of holding him vs using him soon on a desired wonder and hoping you get another when you need it. depends how warlike you are, really. if you dont go to war very often, you may have to hold on to him. but if you like to battle, then hey, roll the dice, its a game after all, take some chances.

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        • #5
          I have received at least 50 leaders in the games I have played. I have never received a leader while I already had one unused.

          I have had games with groups of 12 Elite units. I would get leaders on a regular basis (every 2 or 3 turns of combat or so). When I left a leader in reserve (waiting for something useful to do) I did not receive another leader through 20 or 30 turns of active campaigning. Make of it what you will.
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          (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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          • #6
            exactly. I've had a single turn where I've gotten multiple leaders, I think my max was 4 in one turn (what a waste, the last 2 just became more modern armor armies). when I attack with 300 modern armors. but, in similar situations on different maps, if I hold the leader, nothing else happens.

            black mole:
            there are some great threads on leaders and the value of armies below, you should check them out in your spare time.

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            • #7
              I thought someone in the story forum had a save with more than 1 leader sitting around twiddling their thumbs... but I didn't actually download it and thus can't prove that it existed.
              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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              • #8
                Apparently you can get more than 1 in a single turn, from what I've heard. Haven't seen it though.
                (\__/)
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                (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                • #9
                  you can get multiple leaders in a single turn, you just have to use a leader before you get another. Like I said above, I got 3 or 4 in a turn. I had about 300 modern armor, attacking a pretty large enemy. I was playing as the Japs, so the jump to elite was a pretty common occurrence, and I had a lot of elite m.a.s left over from a previous war. I also did the vet-soften, elite kill routine. In this turn, I probably killed off 200 mech infs, infs, tanks, etc., so there was a lot of kill opps for the elite units. I don't think I have the save, it was about a month ago, but it was also on the previous version.

                  is the appearance of leaders saved in the seed?

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                  • #10
                    I think GL creation relates in some way to promotions, so yes, it would be saved in the seed.
                    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                    Duas uncias in puncta mortalis est.

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                    • #11
                      BTW, speaking of "excess" leaders, I finally get the whole palace jump concept.

                      I generated 3 GLS VERY early in a game as Persia. I built the Pyramids and one Army, and then I got another GL before the Army could win a battle. There was nothing left to build, so I built the FP in the middle of my "arm' of the continent... much better placement than the Palace.

                      The effect is amazing... productivity with only 8-9 cities is through the roof.

                      When I extend the empire waaay north, I will do the Palace jump. If I understand right, build loads of workers except at the target city (BTW, as Persia, this will rock).

                      Is it just pop size? If I take all other cities down to say 7, and the target is 10-12, will it work?
                      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                      Duas uncias in puncta mortalis est.

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                      • #12
                        It might not. AFAIK the best conditions for a palace jump is, when all cities but the target are size 1-3 with the target city being size 6+. I've made a lot of jumps meanwhile, and never failed my target city by this way. You have to build a lot of workers to adjust the city size. A good side effect of this is, that they pretty fast improve your terrain, and you can add a part of them back after the jump is landed.

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                        • #13
                          how is the jump computed, anyone know? what are the factors involved, if it isn't to the largest remaining city? does the culture of the new capitol matter at all?

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                          • #14
                            Easier to use a GL for the new Palace. If you are Militaristic and get lots of them (usually).
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                            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                            • #15
                              i would have to agree with just using a gl.
                              i doubt that i would eveer want to just abandon my main city, esp. since it has all that built up culture.

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