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  • Early war, redux

    Whoever out there is so amusingly addicted to the Romans, I am becoming a huge convert.

    I don;t like the civ characteristics, and the GA comes to early, but what a straightforward approach to the early game.

    Build warriors. And then some more warriors. And then a couple of more. Save your gold. Upgrade.

    I guess I could do this too wiht the Persians, but for some reason it feels better with Rome.

    My God, I POURED into Babylon... 25 Legions in 1200 BC or so... demolished them in 690 BC, with an FP where Uruk used to be.

    Not as powerful as the Immortals, but such excellent defense though, especially after the "Big Push."

    The Empire is overly large though... lacking industrious, it is taking forever to build out the road network.

    SPQR.

    R
    "Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy by any means available before he killeth you." - Richard Marcinko

  • #2
    an empire is never too large.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

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    • #3
      You're welcome. Just remember that Mars enjoys M&Ms.
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      • #4
        Yes roads. Are you building one Roman worker per city? I find when I do this I can keep up with the Empire's sometimes rapid growth. Especially when combined with slaves from the conquests.

        Later I double the number of Roman workers (when cities hit a limit of 6 or 12 and are going to have to wait for an big, expensive improvement to grow further.
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        • #5
          i only BUILD like 5 workers in any given game (unless i conquer multiple islands). i ENSLAVE about 50.

          and i dont care how much the AI hates me for it
          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
          - Ender, from Ender's Game by Orson Scott Card

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          • #6
            UK: Eminently correct.

            nye: Yes, it was you. I have made my M&M sacrifice... I happened to have peanut M&Ms around, and laid them before Caesar.

            I'm building many, many workers now... Legion, worker, Legion, worker, etc.

            I play culturally linked, so now I face Greece, Rome, and Persia.

            Yum yum, says the eagle.

            R
            "Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy by any means available before he killeth you." - Richard Marcinko

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            • #7
              Yeah.
              Legionaries are wonderfull
              Their only problem is the absence of an upgrading path!
              I would like to see them upgrading to musketman (since I often use legions for defence pourpose during the spearman and pikeman times), but I couldn't find an "historical excuse" yet

              Saluti
              A man who has not been in Italy, is always conscious of an inferiority. -Samuel Johnson- (1709-84), English author
              I love the language, that soft bastard Latin,/Which melts like kisses from a female mouth,/And sounds as if it should be writ on satin/With syllables which breathe of the sweet South.-Lord Byron- (1788-1824), English poet.
              Lump the whole thing! Say that the Creator made Italy from designs by Michael Angelo! -Mark Twain- (1835-1910), U.S. author.

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              • #8
                I usually leave one (Legion) hanging around Rome and one around Byzantium (or the ForbiddenPalace) for the entire game.

                Gotta have Praetorians.
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                (='.'=)
                (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                • #9
                  Hint on how to get LOTS of free slaves: Raze all of the really big cities you conquer (ancient and middle it's size 12, afterwards 20+). For good measure, raze all of the small ones too.

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                  • #10
                    I think max slaves from razing has been set to 2 per city. I razed my way through the Aztecs. Destroyed some fair sized cities (none bigger than 12). Never got more than 2 per from what I recall.
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                    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                    • #11
                      I've been playing with warrior rushes, and I have found them quite fun. Combine this with setting research to 1 beaker, you'll have lots of warriors and lots of cash early on, so once you have some iron hooked up, you're ready to go under any civ.

                      Cheers,
                      Shawn
                      Waiting for 1.18

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                      • #12
                        OOOOh yeah.

                        For both Rome and Persia, the early warrior rush and following upgrade rush are beyond belief. I'm testing it on a large map, as the lack of a fast-mover might be a problem... balanced by the idea that you WANT your foes to build up a large number of troops, as long as you have relative strength.

                        I've ended up with Persia as a neighbor though, and I will say that the 4 attack has me worried.

                        Also, I am feeling the pain of Rome's weak characteristics.

                        Having fun though... Greece ended up as a lightweight, and Egypt has been no problem.

                        BTW, I've gotten at least 4 slaves from razing.

                        R
                        "Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy by any means available before he killeth you." - Richard Marcinko

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                        • #13
                          I think 2 workers is the standard spoils you get for razing a city. But the actual number can be higher if the AI had some settlers bivouacked there as well (they convert to two workers each), or if they just hustled a random number of workers from the field and into the city for safety (!).

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                          • #14
                            dont RAZE, rush buy workers (communism / despotism) in about 4 or 5 turns you should have 4 or 5 workers, and a size 1 city eazily managed / disbanded.
                            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                            - Ender, from Ender's Game by Orson Scott Card

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                            • #15
                              UK. Doesn't the unhappiness either follow the disbanding Settler or jump to the nearest city of yours when the disbanding unit is a Worker? That's what I've heard.

                              I never pop rushed much at all, so I wouldn't know.
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                              (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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