Brother Vel my good man how goes it.
Been fine and have just recently aquired CIV3, as such I think I'm destined to yet another gaming addiction.
As I am coming with a fresh new look to a new game I thought I might add my two cents.
Coming from SMAC and CIV2 experiences I thought CIV3 would be a piece of cake. CIV3 appeared at first glance to be a CIV2 game with eye candy so I thought foolishly apply all CIV2 stategems and teh game should be a proverbial piece of cake, right? Wrong. CIV3 is a unique experience unto itself.
The first paradigm in old CIV2 was to find a way out of despotism ASAP to Monarchy. Now I find myself actually looking for means to postpone the switch to a more advanced government until such time as I have Rex'd and built rudimentary infrastructure. No longer is a beeline to Monarchy a smart tech tree move. Usually my first governmental change happen whilst I'm climbing throught the middle ages. If I play a religious faction err.. civ, then I might be tempted to switch earlier and more often else the 5-8 turn anarchy penalty makes my switches as infrequent as I can manage.
Second new paradigm is the whole strategic resource thing. I love it. Denial of resources becomes such an incredibly effective tactic. I need not go into the details but it simply changes the whole game. Kudos to firaxis on this one. I only wish that for realism sake they had considered the need to have more than one iron resource to create 30+ swordsman. Having just one requisite resource(s) in your box allows an infinite amount of unit and/or rail builds. This seems a bit unrealistic. Perhaps the chance of resource depletion should be affected by number of units/rails built.
Anyway I see you've been busy as usual. Good luck and good civving.
As always
Your humble student
Og
Been fine and have just recently aquired CIV3, as such I think I'm destined to yet another gaming addiction.
As I am coming with a fresh new look to a new game I thought I might add my two cents.
Coming from SMAC and CIV2 experiences I thought CIV3 would be a piece of cake. CIV3 appeared at first glance to be a CIV2 game with eye candy so I thought foolishly apply all CIV2 stategems and teh game should be a proverbial piece of cake, right? Wrong. CIV3 is a unique experience unto itself.
The first paradigm in old CIV2 was to find a way out of despotism ASAP to Monarchy. Now I find myself actually looking for means to postpone the switch to a more advanced government until such time as I have Rex'd and built rudimentary infrastructure. No longer is a beeline to Monarchy a smart tech tree move. Usually my first governmental change happen whilst I'm climbing throught the middle ages. If I play a religious faction err.. civ, then I might be tempted to switch earlier and more often else the 5-8 turn anarchy penalty makes my switches as infrequent as I can manage.
Second new paradigm is the whole strategic resource thing. I love it. Denial of resources becomes such an incredibly effective tactic. I need not go into the details but it simply changes the whole game. Kudos to firaxis on this one. I only wish that for realism sake they had considered the need to have more than one iron resource to create 30+ swordsman. Having just one requisite resource(s) in your box allows an infinite amount of unit and/or rail builds. This seems a bit unrealistic. Perhaps the chance of resource depletion should be affected by number of units/rails built.
Anyway I see you've been busy as usual. Good luck and good civving.
As always
Your humble student
Og
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