Other thoughts on Ancient Era Beelines
Now you've gone and done it Arri...lol...got my brain churning on teh subject, and I realized there was more to say about each of the beelines we've gone over here, so I figured I'd ramble for a bit and see what shakes out of this dust-laden noggin of mine....
Total truth to the statement that horsement have a much longer lifespan than swordsmen. IIRC, they cost the same, and for your (30?)--doing this strictly from memory here cos I'm at work-- shields you either get a 3/2/1 or a 2/1/2.
As has been discussed in various threads in this part of the forum, mounted troops have an almost insane advantage over their foot-based counterparts, and that is sheer survivability. The retreat option makes them powerful indeed. Some would argue (myself included), that it makes them too powerful.
But despite the power of horse-based troops, foot soldiers do have their place in your plans, depending on the civ you're playing.
For example:
If you're playing a Scientific Civ, you're only one tech out from Iron Working, and thus one tech away from being able to build Swordsmen. By the time you research that tech, unless you're alone on your continent, you've no doubt found at least one of your neighbors, and can get right on the construction of a very early game attack force.
Also, many of the disadvantages of the footsoldier vanish if you play an Industrious civ. Send a worker or two toward your enemy building roads and your infantry can speed their way to the site of the future (or pending) battle. (Of course, the same can be said--and even moreso--of horsemen travelling on your road network, so this is clearly not an advantage that your infantry based attackers have a lock on!
Another key advantage lies in and with combined arms. Infantry and Catapults move at the same rate, and with the aforementioned road network in place, you can speed your combined force along with frightening efficiency toward enemy lines.
And finally, there's each Civ's special unit to consider. In the ancient era, there are some truly awesome UU's based around infantry troops (esp. the Immortal, Hoplite, and Legionary). Perhaps most frightening of all though, is the lowly Jaguar Warrior of the Aztec, which combines the cheap price of the Warrior with all the key advantages of mounted troops.
So....I DO agree that if you're looking at economy of production (that is to say, build a cadre of units and preserve them so as not to have to spend time rebuilding), then horsemen are the way to go (at least until we see what, if anything, the next patch does with regards to toning down the retreat ability of mounted troopers), however, strong cases can be made for swordsmen produced in quantity, and certain civs simply beg for the production en mass of their UU, infantry based or no.
One thing too, that can extend the usefulness of swordsmen just a bit is this:
If you're building a hefty attack force, it's a good bet that you're going to be expanding, and probably by quite a lot. This, in turn then, will see your corruption problems increasing many times over.
So, as your early expansion wars end, and you're moving into the Middle Ages (where your swordsmen become obsolete in the face of Knights and Pikemen), a good final use for them is to port them to your corruption-ridden cities and disband to help whip out infrastructure, post-Reuplic switch (if you're in Despotism, you may as well burn a pop-point or two to get the basics in place). The swordsmen have already paid for themselves many times over by being the foundation upon which your expansion was laid, so you're not really "losing" anything from a mineral standpoint, and the shields (7?) they provide on the disband will help jumpstart the wretched production at your outermost cities as they offer up their armor and weapons to be melted down for the cause....
Of course, if you would rather opt for a more peaceful game, then build warriors and workers out the wazoo (has not been 100% verified, but as workers DO show up on your military screen as part of your military, it seems the AI counts them when it makes a determination about whether or not to smack you arouond), sit tight and gun for the GL!
-=Vel=-
-=Vel=-
Now you've gone and done it Arri...lol...got my brain churning on teh subject, and I realized there was more to say about each of the beelines we've gone over here, so I figured I'd ramble for a bit and see what shakes out of this dust-laden noggin of mine....
Total truth to the statement that horsement have a much longer lifespan than swordsmen. IIRC, they cost the same, and for your (30?)--doing this strictly from memory here cos I'm at work-- shields you either get a 3/2/1 or a 2/1/2.
As has been discussed in various threads in this part of the forum, mounted troops have an almost insane advantage over their foot-based counterparts, and that is sheer survivability. The retreat option makes them powerful indeed. Some would argue (myself included), that it makes them too powerful.
But despite the power of horse-based troops, foot soldiers do have their place in your plans, depending on the civ you're playing.
For example:
If you're playing a Scientific Civ, you're only one tech out from Iron Working, and thus one tech away from being able to build Swordsmen. By the time you research that tech, unless you're alone on your continent, you've no doubt found at least one of your neighbors, and can get right on the construction of a very early game attack force.
Also, many of the disadvantages of the footsoldier vanish if you play an Industrious civ. Send a worker or two toward your enemy building roads and your infantry can speed their way to the site of the future (or pending) battle. (Of course, the same can be said--and even moreso--of horsemen travelling on your road network, so this is clearly not an advantage that your infantry based attackers have a lock on!
Another key advantage lies in and with combined arms. Infantry and Catapults move at the same rate, and with the aforementioned road network in place, you can speed your combined force along with frightening efficiency toward enemy lines.
And finally, there's each Civ's special unit to consider. In the ancient era, there are some truly awesome UU's based around infantry troops (esp. the Immortal, Hoplite, and Legionary). Perhaps most frightening of all though, is the lowly Jaguar Warrior of the Aztec, which combines the cheap price of the Warrior with all the key advantages of mounted troops.
So....I DO agree that if you're looking at economy of production (that is to say, build a cadre of units and preserve them so as not to have to spend time rebuilding), then horsemen are the way to go (at least until we see what, if anything, the next patch does with regards to toning down the retreat ability of mounted troopers), however, strong cases can be made for swordsmen produced in quantity, and certain civs simply beg for the production en mass of their UU, infantry based or no.
One thing too, that can extend the usefulness of swordsmen just a bit is this:
If you're building a hefty attack force, it's a good bet that you're going to be expanding, and probably by quite a lot. This, in turn then, will see your corruption problems increasing many times over.
So, as your early expansion wars end, and you're moving into the Middle Ages (where your swordsmen become obsolete in the face of Knights and Pikemen), a good final use for them is to port them to your corruption-ridden cities and disband to help whip out infrastructure, post-Reuplic switch (if you're in Despotism, you may as well burn a pop-point or two to get the basics in place). The swordsmen have already paid for themselves many times over by being the foundation upon which your expansion was laid, so you're not really "losing" anything from a mineral standpoint, and the shields (7?) they provide on the disband will help jumpstart the wretched production at your outermost cities as they offer up their armor and weapons to be melted down for the cause....
Of course, if you would rather opt for a more peaceful game, then build warriors and workers out the wazoo (has not been 100% verified, but as workers DO show up on your military screen as part of your military, it seems the AI counts them when it makes a determination about whether or not to smack you arouond), sit tight and gun for the GL!
-=Vel=-
-=Vel=-
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