Announcement

Collapse
No announcement yet.

Demographics

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Demographics

    The demographics screen was really really useful for me once I got an idea what each piece of information represented. But I'd be curious to know more about it - maybe you all know about a few that I don't (highly likely since I didn't play civ2 seriously). And maybe you guys can fill in the blanks, and correct my interpretation.


    Population: duh

    GNP: Gross National Product - total commerce.

    MFG Goods: not 100% sure, since productivity reflects shields directly. If your productivity is 1st, this isn't always. Maybe its shield production against the average size (in shields) of what your building?

    Literacy: Science improvements built in cities. The more cities that have libs/univ etc, the higher this is. IE: Potential science output per citizen? Is this affected by tax rate?

    Family size: Growth rate per citizen?

    Life Expentency: again, related to city growth, but I'm not sure.

    Disease: Number of flood plains you have? Or maybe something again related to city growth.

    Average Family Income (something like this): Amount of commerce generated / population?

    Production: number of shields?



    Also, do these numbers take into account AI cheating?

    Can anyone fill in the blanks, solidify my shaky knowlege of this very useful screen?

  • #2
    I'm sure family size is "broken"...my civilisation may be growing and yet family size is out down as 1 child per family -surely that will cause a decrease in my population UNLESS adultary and remarriage was VERY common.

    Comment


    • #3
      Is there a way to get to ranked demographics during the game? I hate having to finish or retire to see them...

      Comment


      • #4
        For demgraphics during game time just hit F11. F7 shows wonders. F8 power graph. F9 palace. F10 spaceship. I too like checking out demographics during game time.

        I would have liked it better if by hitting one category, such as population for example, I could see each civilizations ranking.

        Comment


        • #5
          Boney...with all the free info they give us already....why didn't they do what you stated above if your going to give us info....give it all.....

          personally i think we get way too much free info....theres no intelligence required ...actually espionage is pretty useless and too darn expensive
          Boston Red Sox are 2004 World Series Champions!

          Comment


          • #6
            Re: Demographics

            Originally posted by jack_frost
            MFG Goods: not 100% sure, since productivity reflects shields directly. If your productivity is 1st, this isn't always. Maybe its shield production against the average size (in shields) of what your building?
            I haven't checked this or anything, but wouldn't it make more sense if MFG Goods was the total amount of shields made and productivity was MFG goods divided by your population thereby showing how productive each citizen is?

            Comment


            • #7
              Actually there is too much free info. The demographics on F11 should only be allowed after the Intelligence Agency small wonder has been completed. This could even make the wonder useful. I find that 3 out of 4 spies are caught, causing all sorts of mayhem. And, as you said, anything they do comes with an expensive price tag. So for the nost part spies are pretty useless, unless you want to be hated.


              On the Otherhand the AI knows everything about us, those settlers of theirs ignore the lush pastures and head to my dense jungle. This is well before any contact has been made.

              Comment


              • #8
                true the ai knows all.... but in comparison they can't fight or buiild in the proper locations either........so were even as far is am concerned
                Boston Red Sox are 2004 World Series Champions!

                Comment


                • #9
                  I would be concerend if you need an intelligence agency to know the state of your country's economic health.

                  Keeping track of your own country's poplation growth, GNP, family size, literacy level is conducted by the government, and thus a free source of information for you. It's not the job of the intelligence agency to do that.
                  AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
                  Strategy:The Machiavellian Doctrine
                  Visit my WebsiteMonkey Dew

                  Comment


                  • #10
                    Ah but Dexters Demographics do give you the home info, but they also show where you are in comparison with other countries, some you have not even dome into contact with. How do you know that your population ranks 5th in the world in 2000bc.

                    So point taken, maybe the ranking should only be shown after intelligence agency.

                    The ranking can change my game plan if I see that I am falling behind in certain areas.

                    Comment


                    • #11
                      Re: Demographics

                      Originally posted by jack_frost

                      Population: duh

                      MFG Goods: not 100% sure, since productivity reflects shields directly. If your productivity is 1st, this isn't always. Maybe its shield production against the average size (in shields) of what your building?

                      Can anyone fill in the blanks, solidify my shaky knowlege of this very useful screen?
                      if they havent changed it since civ2, MFG goods is the total number of shields you are producing. hence together with the population, they are the two most useful signs of your power.

                      Comment


                      • #12
                        I was under the impression that production just directly listed the number of shields you produce (no math, just straight shields).

                        Am I wrong in this?

                        Comment


                        • #13
                          In civ2 life expectancy was affected by technological level and how many cities had things like sanitation improvements and such. It didn't have much to do with growth rate except that I think refrigeration was a good boost. Anyway, it wasn't a very useful demographic IMO.

                          Comment


                          • #14
                            I agree that Firaxis should have dropped the other shoe, so to speak, and given us all civs rankings ar the touch of a mouse-click for the stuff in the demographics. The population, general output capability, educational level, and so forth of various nations/empires has never been that secret. Contact would be required, but elsewhise, the general rankings would be known. The taking of regular censuses is nearly a thousand years old as a tradition in Europe (even older, but less well documented, in parts of China, India, and Africa.) Demographics in Civ 3 are mostly the stuff you read in the paper, not the stuff intel agencies are after. The trick here is to put all that info to work for you in useful ways.
                            No matter where you go, there you are. - Buckaroo Banzai
                            "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

                            Comment


                            • #15
                              well, i think this thread has shown that most of us don't know enough about it to properly discern what most mean - much less how to actually apply it.

                              Comment

                              Working...
                              X