Originally posted by Yahweh Sabaoth
I have to disagree about that last point, Monkeyman, or at least, take issue with it. 5 legions are no garuntee of taking a city defended even by 2 spearmen, especially if it's over size 6. Is it likely that they will? Yes. But can you still lose this battle? Definitely, and if you lose, that's a big setback, especially if this is your first offensive. Trust me - I lost 4 legions alone taking on Constantinople, which was only size 6 - but I had sent 10, so this wasn't a major problem.
I have to disagree about that last point, Monkeyman, or at least, take issue with it. 5 legions are no garuntee of taking a city defended even by 2 spearmen, especially if it's over size 6. Is it likely that they will? Yes. But can you still lose this battle? Definitely, and if you lose, that's a big setback, especially if this is your first offensive. Trust me - I lost 4 legions alone taking on Constantinople, which was only size 6 - but I had sent 10, so this wasn't a major problem.

(in counterpoint)
So, I am playing a Monarch/Small world/random everything game using the Celts. I was on a continent w/ England and Portugal. I attacked England to the north with a stack of 4 UU's about 10 turns after I researched IW and hooked up an iron. I took a small border town w/ a vet (promoted to elite) and a reg. I waited in the captured town for 3 turns for a single reinforcement with more traveling en route. I found London w/in spitting distance and took out 2 units in the open spawning a great leader. The remaining 4 units (1 vet 3 regs) took out London(4 spears) with 1 loss (reg) over 2 turns. In no case did my unit retreat up to this point. I then got 2 or 3 reinforcements and loaded the elite + 2 others into an army. I took out 2 more cities with the help of the army, sued for peace and got a city + 4 techs + $$$. I waited 3-5 turns while my army + ~5 units went south and took all but 2 Portuguese cities. I started the offensive with 10-15 cities, 3 lux's, 1 iron, no horses, by the end I had ~25 (some AI cities autorazed) cities 5 lux's 2 irons, 2 horses and tech parity (at least). The only wonder I had was GL.
The point is, while YMMV, striking with a limited military earlier can really pay off if the RNG is not overly cruel to you. If I had waited, the net result would be that it would have taken many turns longer to get where I am now, and at a higher cost to my infrastructure, possibly putting things off long enough for the enemy to get swords or worse, pikes! The nice thing about the ancient era is that you can engage in small scale warfare and be pretty successful. You don't really get the same option later in the game (the later it is, the bigger the wars get), so take advantage of that early on, is my philosphy, especially if you have an ancient UU. UU's are unbalancing for a very short period of your game, make the most of 'em. Used well, they can be game winners, as was the case of this game…
ps I haven't met the other 3 civs yet, but I can guarantee they won't be the monster that I am now.
--mm
) but I am determined to take the entire continent... that's just my bag. 
) that I was able to slip from 50/50 win/loss Monarch to 70/30 win/loss Emperor. I found that I was waiting too long to whack my first neighbor. I myself am not a crazy warmonger, but I don't hesitate nearly as much in helping myself to a weak neighbor's sugar bowl. It was just a nudge in the agression scale that really tipped the balance and helped my economy, since I'm a builder at heart
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I'm glad you've appreciated my posts. I can't contribute much to the dialogue here at Apolyton strategy-wise, but in terms of clear written English I do try to do my part, as I sometimes find that element deficient in the conversations here.

. Seriously, that could have something to do with unit types...
Shouldn'ta bought the dang piece of junk, but c'est la vie...
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