I have not found the Knights Templar to be all useful. I mean, I am glad I got it and they did not. I just am not able to get the units into much action and they become rear guard troops.
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Express Path to Republic in C3C
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Originally posted by DrSpike
I'm not understanding this.........they don't benefit from the half price aqueduct because they get a zero price aqueduct right?
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Originally posted by DrSpike
This doesn't help IMO........you can still do what I suggested above, and it's lower risk detouring to CoL anyway. You still get republic at around about the earliest time you can feasibly go to it anyway.
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Originally posted by nbarclay
Technically, it's that they don't need aqueducts rather than that they get them for free, but yes.
Hehe, I know what you mean.......*both* agricultural and non-agricultural don't need the aqueduct. But it still obviously true that agricultural civs benefit more from rivers.
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Originally posted by nbarclay
CoL is cost ten. The government techs are cost 24 for Monarchy and cost 28 for Republic. So while getting CoL free can speed up getting Republic, it speeds it up just a little over a third as much as getting Republic for free can.
The point is under my scheme you research at 50 turns, so you benefit from the cap and can amass loads of cash. Sure you get republic later (actually just about the time you can viably switch), but you can rarely use it effectively straight away under your scheme. Also your scheme can go wrong quite easily, especially above Monarch.
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Off-Topic:
Originally posted by steven8r
Originally posted by SirOsis
Does anyone know if the Crusaders are supported units?
On-Topic: Usual caveat that it's too early with C3C to say for sure blah blah blah . . . if I am quite comfortable with my tech position, I will go for CoL before Phil so I can grab Republic for free (and would do the same with Polytheism for a free Monarchy if I wanted Monarchy); if I am at all uncertain, I think I'll tend for the safer play of just getting Phil, taking CoL for free, and then pursuing Rep or some other tech with native research. I've tried the "CoL first" approach three times (of 5 games), including once by accident when I forgot that Phil is now such a juicy tech. Once it worked, and twice it failed (meaning I was not first to Phil). Both failures (Emp and DemiGod levels, respectively) were due to overseas civs getting there before me and with only minimal warning (i.e., a wonder pop-up or two that indicated that the other continent was progressing more quickly than my own, but after I had pretty much committed to the approach).
Catt
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Originally posted by DrSpike
The point is under my scheme you research at 50 turns, so you benefit from the cap and can amass loads of cash. Sure you get republic later (actually just about the time you can viably switch), but you can rarely use it effectively straight away under your scheme. Also your scheme can go wrong quite easily, especially above Monarch.
I'm certainly not saying that going for CoL and then Philosophy in order to get Republic faster is always a good idea. But it can be an excellent one with a good enough start.
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So far, on Monarch level, I'm inclined to say the safest path to Phil is: Alphabet-> Writing-> something not TOO costly, and tradeable (mathematics is a good choice, IMHO) -> Philosophy.
I tried the CoL gambit (although sloppily) this weekend, and it did not work out; the first game in which I didn't get Philo first.
On Monarch level, researching Writing and then Philosophy at 50 turns per tech will still generally land you Philosophy first, for what that's worth.You can't fight in here! This is the WAR room!
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Originally posted by DrSpike
Writing at 50 is ok........but turn the slider up for Philo. If you get it first at 50 its only because the AI chose not to research it, so the strategy is a bad one.
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Originally posted by Yahweh Sabaoth
So far, on Monarch level, I'm inclined to say the safest path to Phil is: Alphabet-> Writing-> something not TOO costly, and tradeable (mathematics is a good choice, IMHO) -> Philosophy.
Catt
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Re: Re: Re: Express Path to Republic in C3C
Originally posted by nbarclay
I would say "above average" rather than perfect. In a way, restarting a couple times or so to start on a river with an Agricultural civ isn't all that different from choosing an Archipelago map for a Seafaring civ (especially the Vikings) or a Pangea map for an Expansionist civ. Doing any of those things loads the dice a bit in the civ's favor, making the game not a valid test of how well the player could do with the same civ under less favorable conditions. (Although I'll admit that the difference for Agricultural civs depending on whether or not fresh water is available is probably a bit bigger.)
Also note that some AIs get better starting positions than others. Thus, if it averages taking three restarts to get a starting position I like on particular map settings, in an 8-civ game, there are probably a couple AIs with at least as good a starting position as I have. (And odds aren't bad that one of those civs is also agricultural.) In contrast, playing out a bad start practially guarantees that there will be AIs with better starting positions. So in terms of best-vs.-best, small numbers of restarts have an effect more along the lines of avoiding leaving the human player at a significant disadvantage than along the lines of providing an advantage.
Consequently, saying that some things are "too easy" or "too powerful" is often a direct reflection of the quality of your start, and not actually something in the game mechanics. On average, it is in fact a lot tougher to play the Philosophy game (on Emperor) than you make it out to be.
DominaeAnd her eyes have all the seeming of a demon's that is dreaming...
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@Catt:
No, your reasoning is very sound, makes a lot of sense. I was just trying to figure a tech that would fit in before Philosophy, that would allow you to win the Philosophy race. I'm skeptical of the ability to get CoL before Philosophy consistently; hence, I suggested mathematics. But there are others. Mysticism is generally taken by someone by this point, but it is not, somehow, then that would make a good sub-goal.
On the other hand, CoL is very valuable for trading; if you're not looking to get Republic right away you might as well get CoL as your free tech.
For me, the optimal path would be to get Monarchy for free... but rarely do I have Polytheism at this point. And that's just my playstyle; I like the stability of Monarchy, and Republic tends to give me a headache. I'm still learning, you see.You can't fight in here! This is the WAR room!
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Originally posted by Yahweh Sabaoth
No, your reasoning is very sound, makes a lot of sense. I was just trying to figure a tech that would fit in before Philosophy, that would allow you to win the Philosophy race. I'm skeptical of the ability to get CoL before Philosophy consistently; hence, I suggested mathematics. But there are others. Mysticism is generally taken by someone by this point, but it is not, somehow, then that would make a good sub-goal.
Catt
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