Dominae: I see your point about the map generator... but as agricultural gives half-priced aqueducts and hospitals (right?), people might still look at those and be tempted to play even if the start position is not optimal, right? Because people playing in a non-optimal start position are playing for a challenge, which they consider fun (whereas people like me just don't want their behinds to get kicked right off the bat and tend to reload, regardless of traits)
As far as I can tell, agricultural isn't the be-all-end-all trait. It's nice, but I think Industrious is still #1, because REXing only goes on for so long, and once the RCP bug is fixed, Commercial will probably still be damn good.
You might very well be right, but I think there's still hope.
But this is way OT I suppose.
One question that is on-topic I'd like to pose is: With the RNG giving the player so few luxuries, or so it seems, why would one want to high-tail it to Republic?
As far as I can tell, agricultural isn't the be-all-end-all trait. It's nice, but I think Industrious is still #1, because REXing only goes on for so long, and once the RCP bug is fixed, Commercial will probably still be damn good.
You might very well be right, but I think there's still hope.
But this is way OT I suppose.
One question that is on-topic I'd like to pose is: With the RNG giving the player so few luxuries, or so it seems, why would one want to high-tail it to Republic?
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