I didn't have a lot of time this weekend, I have some family problems, but in the breaks I played the game till the modern age. Some impressions:
Spain sneak attacked me with a small expeditionary force. The stupidest war ever, because I was their only supplier with saltpeter. The war was short and not a threat for my cities at all.
Right after I discovered Replaceable Parts, one of my outposts detected a steady stream of Scandinavian units heading in my direction. They were led by cavalries and knights, the bulk consisted of muskets, pikes, longbows and medinfs. I looked up who they go for, decided it was me, and set up a "concave mirror defense" at the spot I expected them. So I call a typical mousetrap for the AI. All we know, that AI units don't leave their precalculated path if it's not blocked. Since they all started roughly at one point (Skandinavia is not very big) and are streamlined by the pathfinding algorithm, they should arrive all roughly at the same tile. I set up a concave arc of infantries (2-4 at each tile depending on terrain), some of them in quickly built fortresses, and placed 40 artilleries and 24 cavalries among them, so that all they focus at THE spot. It came as expected. Each turn a number (~5-6) AI units showed up at that spot, were pounded by 40 artillery rounds and their measly 1hp remainders were mopped up by cavalries. The cavalries got right back in file, since at my side all was railroaded. I didn't exactly count how many units my hollow mirror "burnt" this way, a rough estimation says about 40 or 50. It was more a boring slaughter than a real war. My losses were low, all in all I lost 4 units, mostly infantries, because I attacked with them when my cavalries had to heal and I didn't want to let 1hp units escape. The war gave me my 6th leader, who became an army, because there was nothing to build.
Russia (who had declared war on England) was eventually taken over by a multinational alliance. They asked me to participate, but no thanks. I had taken the juicy russian grasslands and plains, the English and Greeks got 4 hill crappy cities. Russia survived at their one tile island, but remained at war fairly long, because they were stuck in an alliance and MPP hell.
After I had my first 20 Panzers, Carthage (5 cities and backwards) declared war on England (20+ cities) without any need. Within the first 2 turns the English took 2 cities and razed one. I had a settler reserve and settled in the razed gap before the English could. To prevent England to get the remaining 2 cities of Carthage, my Panzers took them in a one turn war.
I entered the modern age shortly after 1700. The most advanced AI civ (France) was at the line Combustion/Scientific Method. They didn't have researched much in the past turns. France had Communism, England was a Monarchy, and both of them were involved in a gigantic world war. The Ottomans (tech leader at the other continent) too. I had a huge tech lead, a lead in score (1. Germany ~3000, 2. Ottomans ~2000, ...), power as much as the next two civs together and was world leader in culture. Given turn times of already 5 minutes and growing, I decided to end the game here. Cultural, scientific and diplomatic victory was off anyway, I had not the slightest desire to try domination or conquest, although it would be very easy given my standing army and about 30 cities able to build two turn Panzers. But a slug- and MM-fest like this, with 5 minute turns, brrrr, no thanks. 1750 AD I declared the game officially over.
Was that the farewell to PtW for me?
Not yet. I made some mistakes in the mod (like forgetting to make Ansars and Riders wheeled), and I want to playtest the 2-step cavalry currently discussed in the AU mod thread. So I set up a ByeByePtW mod 2.0, with these changes:
- Cities can be built again on forests, planting forest on tundra is disabled.
- Ansars and Riders are wheeled (silly me!
), Samurai are not (hey, they are foot units!)
- 3 new units, Light Cavalry (5.3.3/8), Light Sipahi (7.3.3/10), Light Cossack (5.4.3/8), all horses+saltpeter and wheeled, available at Military tradition
- Their originals were moved to Nationalism and are a free upgrade.
- 3 new units, Heavy Infantry (9.14.1/10) comes with Computers and Heavy Paratrooper (12.12.2/15,+1hp) and Heavy Marine (14.10.1/15,+1hp) are available with Synthetic Fibers. The latter two require additionally Aluminium. Infantry, Paratrooper and Marine upgrade to their "Heavy" equivalent. That is necessary, because after Computers there was no suitable foot unit for mountain warfare, since Mech Infs are wheeled. I know, that "Heavy Paratrooper" and "Heavy Marine" are stupid names, but hey... come with alternatives if you don't like them.
House rule: Clearing jungle is allowed only inside the 21 tile city radius AND the own cultural borders. I had played the other game without this rule, since I didn't yet know the AI problem when I started.
I started a new game, this time on a standard map (120x120, 12 civs), again as Germany and with England, France, Spain, Russia, America, Japan, China, India, Arabia, Zululand and one more civ (I forgot, heck, I'll see
). I played till 5:30am this morning. My wife called me crazy and said I was ripe for the mental home. But hey, that's civ. I just entered the medieval age, am in the middle of the powergraph and already was at war with all 4 civs at my continent (France, Spain, England, Russia). This is fun!
Spain sneak attacked me with a small expeditionary force. The stupidest war ever, because I was their only supplier with saltpeter. The war was short and not a threat for my cities at all.
Right after I discovered Replaceable Parts, one of my outposts detected a steady stream of Scandinavian units heading in my direction. They were led by cavalries and knights, the bulk consisted of muskets, pikes, longbows and medinfs. I looked up who they go for, decided it was me, and set up a "concave mirror defense" at the spot I expected them. So I call a typical mousetrap for the AI. All we know, that AI units don't leave their precalculated path if it's not blocked. Since they all started roughly at one point (Skandinavia is not very big) and are streamlined by the pathfinding algorithm, they should arrive all roughly at the same tile. I set up a concave arc of infantries (2-4 at each tile depending on terrain), some of them in quickly built fortresses, and placed 40 artilleries and 24 cavalries among them, so that all they focus at THE spot. It came as expected. Each turn a number (~5-6) AI units showed up at that spot, were pounded by 40 artillery rounds and their measly 1hp remainders were mopped up by cavalries. The cavalries got right back in file, since at my side all was railroaded. I didn't exactly count how many units my hollow mirror "burnt" this way, a rough estimation says about 40 or 50. It was more a boring slaughter than a real war. My losses were low, all in all I lost 4 units, mostly infantries, because I attacked with them when my cavalries had to heal and I didn't want to let 1hp units escape. The war gave me my 6th leader, who became an army, because there was nothing to build.
Russia (who had declared war on England) was eventually taken over by a multinational alliance. They asked me to participate, but no thanks. I had taken the juicy russian grasslands and plains, the English and Greeks got 4 hill crappy cities. Russia survived at their one tile island, but remained at war fairly long, because they were stuck in an alliance and MPP hell.
After I had my first 20 Panzers, Carthage (5 cities and backwards) declared war on England (20+ cities) without any need. Within the first 2 turns the English took 2 cities and razed one. I had a settler reserve and settled in the razed gap before the English could. To prevent England to get the remaining 2 cities of Carthage, my Panzers took them in a one turn war.
I entered the modern age shortly after 1700. The most advanced AI civ (France) was at the line Combustion/Scientific Method. They didn't have researched much in the past turns. France had Communism, England was a Monarchy, and both of them were involved in a gigantic world war. The Ottomans (tech leader at the other continent) too. I had a huge tech lead, a lead in score (1. Germany ~3000, 2. Ottomans ~2000, ...), power as much as the next two civs together and was world leader in culture. Given turn times of already 5 minutes and growing, I decided to end the game here. Cultural, scientific and diplomatic victory was off anyway, I had not the slightest desire to try domination or conquest, although it would be very easy given my standing army and about 30 cities able to build two turn Panzers. But a slug- and MM-fest like this, with 5 minute turns, brrrr, no thanks. 1750 AD I declared the game officially over.
Was that the farewell to PtW for me?
Not yet. I made some mistakes in the mod (like forgetting to make Ansars and Riders wheeled), and I want to playtest the 2-step cavalry currently discussed in the AU mod thread. So I set up a ByeByePtW mod 2.0, with these changes:
- Cities can be built again on forests, planting forest on tundra is disabled.
- Ansars and Riders are wheeled (silly me!
![Idiot](https://apolyton.net/core/images/smilies/debatinwitdornan.gif)
- 3 new units, Light Cavalry (5.3.3/8), Light Sipahi (7.3.3/10), Light Cossack (5.4.3/8), all horses+saltpeter and wheeled, available at Military tradition
- Their originals were moved to Nationalism and are a free upgrade.
- 3 new units, Heavy Infantry (9.14.1/10) comes with Computers and Heavy Paratrooper (12.12.2/15,+1hp) and Heavy Marine (14.10.1/15,+1hp) are available with Synthetic Fibers. The latter two require additionally Aluminium. Infantry, Paratrooper and Marine upgrade to their "Heavy" equivalent. That is necessary, because after Computers there was no suitable foot unit for mountain warfare, since Mech Infs are wheeled. I know, that "Heavy Paratrooper" and "Heavy Marine" are stupid names, but hey... come with alternatives if you don't like them.
House rule: Clearing jungle is allowed only inside the 21 tile city radius AND the own cultural borders. I had played the other game without this rule, since I didn't yet know the AI problem when I started.
I started a new game, this time on a standard map (120x120, 12 civs), again as Germany and with England, France, Spain, Russia, America, Japan, China, India, Arabia, Zululand and one more civ (I forgot, heck, I'll see
![Wink](https://apolyton.net/core/images/smilies/wink.gif)
![Stick Out Tongue](https://apolyton.net/core/images/smilies/tongue.gif)
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