Rhothaerill, the Americans rock anyway as a builder civ (instant granaries = megarex). They're so strong I had to stop playing them and switch to the English for a challenge.
If sea-farers benefit from these changes, the English could benefit, but ironically they lose the expansionist trait. Seafaring looks more powerful than expansionist in the medium term though, if it allows more contacts and overseas rexing (built-in lighthouse). ROPs and galleys can solve the scout problem for non-expansionists.
If sea-farers benefit from these changes, the English could benefit, but ironically they lose the expansionist trait. Seafaring looks more powerful than expansionist in the medium term though, if it allows more contacts and overseas rexing (built-in lighthouse). ROPs and galleys can solve the scout problem for non-expansionists.
) . And until you have contact with that civ, the very opportunity to trade techs with that civ is gone. Also don't forget that the trade cost of techs depends on how many civs that you have contact with know the tech in question.
Comment