I have taken recently to playing archipelago maps with ROP's and alliances pushed back to Republic/Monarchy, Communications trading pushed back to Education and map trading to Navigation.
The main effect I noticed is that the AI's can no longer bring each other into alliances so early in the game. This helps the player get a decent military together and means that you can tell one AI to shove their demands knowing that they can't they get the rest to war with you.
The communications trading isn't such a big thing if you have galleys out and about. On a standard map at least, it doesn't take long to explore coastlines (unless you are on an isolated continent but then you're stuck anyway). Even though the AI's could contact each other by galley in most of my games they often don't and I end up selling communications when I get education.
The delayed map trading is quite a big handicap to aggressive players. Basically it means guesstimating how strong your enemy really is and also doing a lot more scouting whilst you invade. It makes early scouting (before the AI's build many cities and establish cultural borders) very important so get those warriors built and out. Definitely important for expansionists and Aztecs.
The main effect I noticed is that the AI's can no longer bring each other into alliances so early in the game. This helps the player get a decent military together and means that you can tell one AI to shove their demands knowing that they can't they get the rest to war with you.
The communications trading isn't such a big thing if you have galleys out and about. On a standard map at least, it doesn't take long to explore coastlines (unless you are on an isolated continent but then you're stuck anyway). Even though the AI's could contact each other by galley in most of my games they often don't and I end up selling communications when I get education.
The delayed map trading is quite a big handicap to aggressive players. Basically it means guesstimating how strong your enemy really is and also doing a lot more scouting whilst you invade. It makes early scouting (before the AI's build many cities and establish cultural borders) very important so get those warriors built and out. Definitely important for expansionists and Aztecs.
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