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Anyone want to beta test the new Conquests civs/UUs with me?

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  • #16
    Originally posted by FrustratedPoet
    If the Inca Scout is 20 shields it wil equate to paying 10 shields for an extra movement point over the JagWarrior. That doesn't sound unbalancing to me.
    but combined with the expansionist trait, you would be able to get better goodies from huts with the inca scout than the jag, so I think it's worth the extra shields.

    but comparing it with a normal scout, which it replaces, I think I'd prefer the normal scout.

    With the same shield investment, 2 scouts can explore in different directions, so more chances for huts and contacts, where one Inca scout will need to do more backtracking if it hits a coast.

    It's A/D rating isn't high enough to compete with other 20 shield units, but the 3 move will help it capture plenty of workers.

    So I guess it doesn't seem to be overpowered, but if it were to cost 10 shields.. that's a different story.

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    • #17
      Do we know for sure that the Inca's are Expansionist, or that the Inca Scout replaces the Scout, or are these just educated guesses? They would be very sensible guesses, of course, but I'm just wondering if they're established as fact yet.
      If I'm posting here then Counterglow must be down.

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      • #18
        I don't believe it's been confirmed, but I'm not following the development that closely.

        For all we know, the Inca scout is just a cheaper version of the warrior with normal movement.

        That'll give a new meaning to the words "cannon fodder" :lol

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        • #19
          You can't get cheaper than 10 shields. That it isn't necessarily a scout replacement is a good point though. However it would be confusing to call a unit that isn't a scout a scout and I can't see that they would do that.
          Never give an AI an even break.

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          • #20
            Does anyone follow all the rumor mills for Conquests? It would be nice to have some sort of list we could work with here. So far we're only discussing the Incan Scout.

            With the new screenshot, my guess becomes: 1/1/1 replaces the Scout, treats Mountains/Hills as Roads. That's a powerful unit, considering that the bumpy regions are the most useful for exploration, added to the fact that the Incans would start the game with an offensive unit (kind of makes Tiny maps seem unfair). I'm expecting all the new UUs to be pretty darn good (to boost Conquests sales) although this one is far from "broken".


            Dominae
            And her eyes have all the seeming of a demon's that is dreaming...

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            • #21
              Originally posted by Dominae
              So far we're only discussing the Incan Scout.
              The Hittite UU is called "Three Man Charioit", which is all we know about it - a city is building it in a screenshot.

              The Mayan UU is, IIRC, a Mayan Javelineer and the Sumerian one is an Enkidu Warrior.

              It's hard to imagine what they'll be like when you just know the names. AFAIK the Inca Scout is the only one of the units to appear in a screenshot.

              Another screenie features a Sokai (sp?) Warrior Monk, which is 2/3/2 - it seems likely that it is from one of the scenarios and not a normal UU though.
              If I'm posting here then Counterglow must be down.

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              • #22
                Of course, we don't need to come up with exactly what Firaxis is using for the new UUs. If they are reading this, and you guys come up with a cool, balanced unit, they might use it instead of what they are using. Or is it too late for that?

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                • #23
                  Here are my ideas for the Incan Scout. We already know it's 1/1/1, so I've gone from there. First we off we have to determine if it's a Scout or Warrior replacement. My guess is Scout, because it would be confusing if a Warrior would be named 'Scout'. If you're interested in this project, please take a minute to think these through (unless otherwise noted, all variants cost 10 Shields):

                  1. Ignore movement costs for Hills and Mountains
                  2. No Upkeep
                  3. Build Colony, Build Outpost
                  4. No special abilities (other than start with a Warrior if Expansionist)
                  5. Invisible, cost 20 Shields
                  6. Treat all terrain as Roads, cost 20 Shields

                  Please indicate which one you like best. I would really like to get this project off the ground, and now is a good time to start.

                  Edit: As alexman suggests, we could also come up with an Incan Scout that's not 1/1/1 even if those are the stats of the unit they're beta-testing right now. I just the stats as a guide, since there's so many possibilities.


                  Dominae
                  And her eyes have all the seeming of a demon's that is dreaming...

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                  • #24
                    Oh, and concerning #5 above, I would assume Outposts would be given the ability to spot Invisible units in response to this new UU, making them actually useful (when playing against the Incan civ, that is). Not unlike the invisibility mechanic in RTS games.


                    Dominae
                    And her eyes have all the seeming of a demon's that is dreaming...

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                    • #25
                      1/1/3... have one at the start of the game... can anyone say ultra early scout rush? MP - say opponent is 12 tiles away... if you're exploration is lucky then you can hit him on turn 4!! He probably hasn't made a warrior yet!

                      Now if Inca gets a normal scout to start with it is less unbalencing.
                      Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                      King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                      ---------
                      May God Bless.

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                      • #26
                        Quite right Panzer32, my #6 should strictly be a Warrior replacement.


                        Dominae
                        And her eyes have all the seeming of a demon's that is dreaming...

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                        • #27
                          1/1/1 all terrain as roads at 20 shields.

                          Better than a jag warrior for mobility but without the fast retreat option.

                          Mayan Javelineer - 2/2/1 spearman replacement for 20 shields?

                          Hittite Chariot 2/2/2 for 30 shields?
                          Never give an AI an even break.

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                          • #28
                            Your #6 as a replacement for warrior would probably be my favourite.
                            Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                            King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                            ---------
                            May God Bless.

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                            • #29
                              1. Ignore movement costs for Hills and Mountains
                              wouldn't make much sence as movement is only 1, so no difference if flat terrain or mountains or jungle

                              i s'pose no. 6 makes most sence. slightly faster than the jaguar warrior (3 instead of 1-2 movement), but only 1 "attack"-move
                              - Artificial Intelligence usually beats real stupidity
                              - Atheism is a nonprophet organization.

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                              • #30
                                I agree with #6.

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