The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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Anyone want to beta test the new Conquests civs/UUs with me?
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
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May God Bless.
3,2,2 seems a little too powerful. it's like a gallic swordsman (60 or 70 shields!) without iron...
1,2,3 wouldn't be good for the upgrade path (less defence and 1 MP less for the same cost?)
1,1,3 is more like it, allthough it's still a difficult call for the upgrade. and "3-man" sounds to me like 1 navigator and 2 fighters... so an offensive unit.
but otherwise there's not much left in the low ADM point ranges :-(
btw: does anyone know what the swamp (as to be seen in the picture above) does? movement cost, worker actions, etc.
Kon, I was thinking of something along those lines too. It's either 1/1/3 20 Shields, or 1/2/3 30 Shields, and probably requires Horses (the second city is probably sitting on one).
Which one?
Dominae
And her eyes have all the seeming of a demon's that is dreaming...
I bet the Hittites start with The Wheel like the Japanese, allowing them to build their 1/1/3 UU almost right from the start to perform early rushes. Still seems inferior to the Jag, though.
Dominae
And her eyes have all the seeming of a demon's that is dreaming...
Doh! It cannot be a 20-Shield unit, so strike that option above.
How about this: 1/1/3, Blitz, requires Horses, 20 Shields. The Hittites would definitely be Militaristic, but maybe they could start with The Wheel, making their UU somewhat interesting.
Dominae
And her eyes have all the seeming of a demon's that is dreaming...
Originally posted by Konquest02
I think #2 is most probable because in the screenshot (shown below), the year is only 2030BC, so the prob. of getting up to HB is very very low.
I disagree!
With Wheel or Warrior Code as a start tech, they can get HBR with two 20-turn researches. This is very possible on regent or monarch, but they are probably testing it on chieftain!
There is no logical stat combo for a 30-shield chariot to have and still upgrade to horsemen. So it has to replace the horseman.
Ok, good, those suggestions make a lot more sense from a design perspective.
Which will it be, 2/1/3 or 2/2/2? Both units are Horsemen replacements, and therefore cost 30 Shields, are available with Horseback Riding, and require Horses. I assume the Three-Man will be wheeled. Those are fearsome units for a militaristic civ to have access to, although pound for pound I think the Mounted Warrior is better.
Dominae
And her eyes have all the seeming of a demon's that is dreaming...
Traits: Industrious, Religious
Techs: Ceremonial Burial, Masonry
UU: Incan Scout; replaces Warrior, 1/1/1, treat all terrain as Roads, 10 Shields
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This effectively makes the Incan Warriors super-Scouts. However, compare to the Jaguar Warrior and the Aztecs: the Incan Scout cannot retreat, and does not benefit from a Militaristic promotions and cheap Barracks. And, compare to Expansionist civs: the Incan Scout can still run into Barbs from Good Huts. This is the best balance that I could think of that fits all the facts. By the way, Religious need not be the second trait, I just picked one that's not Expansionist to avoid giving Incans a useless Scout unit.
With Wheel or Warrior Code as a start tech, they can get HBR with two 20-turn researches. This is very possible on regent or monarch, but they are probably testing it on chieftain!
There is no logical stat combo for a 30-shield chariot to have and still upgrade to horsemen. So it has to replace the horseman.
My guesses are 2/2/2 or 2/1/3.
There is no reason why it has to upgrade to horsemen - it could skip a link in the upgrade chain. For example, the immortal replaces the swordsman, but doesn't upgrade to medieval infantry, which the swordsman does. The hoplite replaces the spearman, but upgrades directly to musketmen, as does the numidian merc (which would have to downgrade to become a pike).
Given the kinds of UU seen in PtW, I could well believe a 2/1/3 unit replacing the chariot and upgrading directly to knights. (1/1/3 would be more of a normal civ 3 UU, costing the same as a chariot but with one improvement). Likewise a 2/2/2 chariot for 39 shields.
After some sleuthing on the internet, I've got a little more info about the new civs and UUs, giving rise to the info below.
I'm pretty sure that the Incan UU is a Scout replacement, as it is referred to as "a really fast Scout". From the screenshots it is also 1/1/1. Both these facts make it awkward to design. My best solution is to make the Incans Expansionist, but have them start without a Scout unit (as Kon pointed out, it would be too easy to rush). Of course, the unit could very well change during beta testing, but I think we should stick with the facts for now.
Please take a look at the info below and fill in the gaps with educated guesses.
Code:
1. Hittites
Traits: Militaristic, ?
Techs: The Wheel, ?
UU: Three-Man Chariot; replaces Horsemen, 2/2/2, Wheeled
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2. Incans
Traits: Expansionist, ?
Techs: Pottery, ?
UU: Chasqui Scout; replaces Scout, 1/1/1, treat all terrain as Roads
Special: Incans do not start with a Scout
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3. Mayans
Traits: Religious (the "mystical" Mayans), ?
Techs: Ceremonial Burial, ?
UU: Mayan Javelineer (replaces Archer); ?
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4. Sumerians
Traits: Scientific (the "innovative" Sumerians), ?
Techs: Bronze Working, ?
UU: Enkidu Warrior (replaces Warrior); ?
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