Now that I've got you in here, let me explain what I mean (no, I'm not a beta tester for Conquests, sorry):
There's a lot of discussion going around on the net as to what the new civs will be, specifically their trait combination and their UU. Everyone has their guesses, and some of them make a lot of sense. For instance, I'm betting the Incans will look like this:
Traits: Industrious/Expansionist
UU: Incan Scout, 0/0/1 treat all terrain as Roads
(If you're thinking that this UU is too good, consider that the Incans cannot trigger a GA with it, just like the Americans.)
So here's the idea: 1) we come up with a list of "best guesses" for all the new civs, 2) we create a mod/scenario with all these new civs added in (clearly a requirement for each new UU is that it can be created through the current PTW editor), 3) we play out the game, testing out these new civs before we even purchase a copy of Conquests.
Obviously we'll miss out on the cool new animations for the leader-heads, and we'll have to reuse old UU anims for each of our new variants (just like alexman did in the "Gallic Glory" AU, where stock Civ3 players played with "Gallic Swordsmen" which were nothing more than modded Jaguar Warriors).
Also, a lot depends on how good our info is on the Conquests civs and their UUs. Then again, it's not like we lose anything if we're wrong.
It would be cool to make this an AU course. It would be a chance to try something new to everyone, and we could discuss the viability of the theoretical new units afterwards.
Does this sound like a good idea to anyone (other than me!)?
Dominae
There's a lot of discussion going around on the net as to what the new civs will be, specifically their trait combination and their UU. Everyone has their guesses, and some of them make a lot of sense. For instance, I'm betting the Incans will look like this:
Traits: Industrious/Expansionist
UU: Incan Scout, 0/0/1 treat all terrain as Roads
(If you're thinking that this UU is too good, consider that the Incans cannot trigger a GA with it, just like the Americans.)
So here's the idea: 1) we come up with a list of "best guesses" for all the new civs, 2) we create a mod/scenario with all these new civs added in (clearly a requirement for each new UU is that it can be created through the current PTW editor), 3) we play out the game, testing out these new civs before we even purchase a copy of Conquests.
Obviously we'll miss out on the cool new animations for the leader-heads, and we'll have to reuse old UU anims for each of our new variants (just like alexman did in the "Gallic Glory" AU, where stock Civ3 players played with "Gallic Swordsmen" which were nothing more than modded Jaguar Warriors).
Also, a lot depends on how good our info is on the Conquests civs and their UUs. Then again, it's not like we lose anything if we're wrong.
It would be cool to make this an AU course. It would be a chance to try something new to everyone, and we could discuss the viability of the theoretical new units afterwards.
Does this sound like a good idea to anyone (other than me!)?
Dominae
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