Would anyone be interested in a max-water, 250x250, 24-civ archipelago map game? I know a lot of people don't have the computing power to handle it, but such a game could be an interesting challenge for those who do. I'm thinking in terms of scaling the size-related factors up from a standard huge map (160x160) roughly in proportion to how big the map would be. I'm also thinking in terms of having the person who sets up the game (ideally a volunteer who won't actually be playing) choose a relatively poor and isolated (although not terrible or completely isolated) starting position for the human player. The game could be made a part of the Apolyton University series if there is sufficient interest, but I wouldn't want to put the rest of AU on hold waiting for people to finish such a monster. ![Smile](https://apolyton.net/core/images/smilies/smile.gif)
By the way, the thing that got me interested in the idea is that I've never played a game with more than 16 civs in it. It seems like it could be interesting to do so.
![Smile](https://apolyton.net/core/images/smilies/smile.gif)
By the way, the thing that got me interested in the idea is that I've never played a game with more than 16 civs in it. It seems like it could be interesting to do so.
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