If two AI civs go to war in the past, will the loser potentially try to get revenge in the future? Do they remember these things? or is it just that they just stay furious at each other and by default raising the chance of going to war in the future?
Same applies to how AI treats human players.
Same applies to how AI treats human players.
Thanks. But I'm just wondering if there are additional subroutines behind the AI to help it manage hostility and friendship. That doesn't appear to be the case. :/
should we tell him about the "Arrian Deception."
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