Hi Folks,
This is my first post on Apolyton. The Internet gets even available in the Swiss Alps javascript:smilie(''). I hope this message gets through.
But before the question of the day (E-REX or 2S-REX ?), just a few words about my playing style: I bought Civ III in December 2001 (Merry Xmas for me) and I played about 20 games so far.
What? Only 20 games over more than a year when we play 20 in a month?
Well, yes.
The reasons are (in alphabetical order): books, D&D, friends, hobbies, job, kids, sports, wife etc. etc.
Then I play only on HUGE maps, 8 Civs random, 50% archipelago, 50% random. Climate and Earth age always random. Barbarians set at sedentary. Sissy, I know javascript:smilie('').
I am a convinced pacifist, since I prefer to build my Empire on the sweat, endurance and hard labour of my citizens instead of on mountains of skulls and lakes of blood (nicely put, isn’t it?). javascript:smilie('')
Logically, my favourite Civ is… the French.
I managed now to win 8 or 10 games at Monarch, but before tackling the higher levels (Emperor, Deity, Overgod) I need some assistance from more experienced players (meaning all of you), even if I read most of your posts.
Well, I hope you are still with me and not javascript:smilie('')
Now, to the question of the day: E-REX or 2S-REX at higher levels ?
What is E-REX? E stands for Extreme and that means that except for the Capitol, which builds Wonders (or tries to), and the second city, which builds first another Wonder, all other cities build a Settler every time they reach size 3 and go on building a Settler once the reach size 3 again, with no exceptions, until you run out of unsettled land.
Here is an example: in my last play (Huge map, Monarch, French, 8 Civ random, Earth random), I started on a VERY isolated continent. After losing 8 galleys to the well-known ‘treacherous waters’, I gave up exploring and feeding the fish. For my dedication (to the fish), the AI gave me a bonus shark-shaped food tile, probably in recognition of all the poor sailors’ lost lives. javascript:smilie('')
In 130 BC, I finished settling my continent (which happened to be the biggest one) with following statistics:
Size (number of cities): 7 (1), 6 (5), 5 (4), 4 (4) for 14 cities with size 4> out of 27, for a total of 73 Pop points.
Wonders: missed the Pyramids by 5 turns and the Great Lighthouse by 2 turns, bagged the Great Library (which was of course completely useless!).
Gold: 2’000+
Science: I beelined for Map Making, then Education, then Construction, then Republic.
With science set to 4 turns, I just got all the Ancient Times techs in 130 BC.
In the meantime, the Egyptians finished the Sistine Chapel. javascript:smilie('')
Then I reloaded my game (I always save 3950 BC) and started with my 2S-REX, meaning that every city except the Capitol, which builds only 1 Settler and then goes after the Pyramids, and the second city, which builds first another Wonder, all other cities build 2 Settlers and then something else (but no more Settlers).
In 130 BC I had following cities: size (number of cities) 9 (1), 8 (3), 7 (3), 6 (4), 5 (1), 4 (7) for a total of 19 cities out of 25 and 111 Pop points.
Gold: 1’650
Science: as with E-REX
Wonders: missed the Pyramids by 5 turns but got the Great Lighthouse (I cheated a bit from the previous game, did not build a Warrior first javascript:smilie('')) and the Great Library (which was again completely useless!).
So the difference between E-REX and 2D-REX was 38 Pop, which means more than 5 size-7 cities or on average 1,5 more Pop per city.
This is my Sage advice and conclusion from my 20-odd games experience. javascript:smilie('')
But the most important was that half of ‘my’ continent was still not settled. If I were not in the middle of nowhere (a big ocean, in fact), I would have being forced to go to war (imagine!) to clear it from illegal trespassers.
The E-REX approach looks like a faster way to create Settlers and occupy the free land, but it has a big drawback: your cities are smaller, which means lesser shields (and gold), which means that I am usually at a big disadvantage for the Middle Ages Wonders (even if I pre-build the Palace), or city improvements.
Now, the question of the day is: what is the ‘best’ strategy at higher levels? The E-REX, the 2D-REX or something else?
P.S. I finished my two games, just to see the differences emerging from a common beginning. If somebody is interested, let me know, I can post them.
This is my first post on Apolyton. The Internet gets even available in the Swiss Alps javascript:smilie(''). I hope this message gets through.
But before the question of the day (E-REX or 2S-REX ?), just a few words about my playing style: I bought Civ III in December 2001 (Merry Xmas for me) and I played about 20 games so far.
What? Only 20 games over more than a year when we play 20 in a month?
Well, yes.
The reasons are (in alphabetical order): books, D&D, friends, hobbies, job, kids, sports, wife etc. etc.
Then I play only on HUGE maps, 8 Civs random, 50% archipelago, 50% random. Climate and Earth age always random. Barbarians set at sedentary. Sissy, I know javascript:smilie('').
I am a convinced pacifist, since I prefer to build my Empire on the sweat, endurance and hard labour of my citizens instead of on mountains of skulls and lakes of blood (nicely put, isn’t it?). javascript:smilie('')
Logically, my favourite Civ is… the French.
I managed now to win 8 or 10 games at Monarch, but before tackling the higher levels (Emperor, Deity, Overgod) I need some assistance from more experienced players (meaning all of you), even if I read most of your posts.
Well, I hope you are still with me and not javascript:smilie('')
Now, to the question of the day: E-REX or 2S-REX at higher levels ?
What is E-REX? E stands for Extreme and that means that except for the Capitol, which builds Wonders (or tries to), and the second city, which builds first another Wonder, all other cities build a Settler every time they reach size 3 and go on building a Settler once the reach size 3 again, with no exceptions, until you run out of unsettled land.
Here is an example: in my last play (Huge map, Monarch, French, 8 Civ random, Earth random), I started on a VERY isolated continent. After losing 8 galleys to the well-known ‘treacherous waters’, I gave up exploring and feeding the fish. For my dedication (to the fish), the AI gave me a bonus shark-shaped food tile, probably in recognition of all the poor sailors’ lost lives. javascript:smilie('')
In 130 BC, I finished settling my continent (which happened to be the biggest one) with following statistics:
Size (number of cities): 7 (1), 6 (5), 5 (4), 4 (4) for 14 cities with size 4> out of 27, for a total of 73 Pop points.
Wonders: missed the Pyramids by 5 turns and the Great Lighthouse by 2 turns, bagged the Great Library (which was of course completely useless!).
Gold: 2’000+
Science: I beelined for Map Making, then Education, then Construction, then Republic.
With science set to 4 turns, I just got all the Ancient Times techs in 130 BC.
In the meantime, the Egyptians finished the Sistine Chapel. javascript:smilie('')
Then I reloaded my game (I always save 3950 BC) and started with my 2S-REX, meaning that every city except the Capitol, which builds only 1 Settler and then goes after the Pyramids, and the second city, which builds first another Wonder, all other cities build 2 Settlers and then something else (but no more Settlers).
In 130 BC I had following cities: size (number of cities) 9 (1), 8 (3), 7 (3), 6 (4), 5 (1), 4 (7) for a total of 19 cities out of 25 and 111 Pop points.
Gold: 1’650
Science: as with E-REX
Wonders: missed the Pyramids by 5 turns but got the Great Lighthouse (I cheated a bit from the previous game, did not build a Warrior first javascript:smilie('')) and the Great Library (which was again completely useless!).
So the difference between E-REX and 2D-REX was 38 Pop, which means more than 5 size-7 cities or on average 1,5 more Pop per city.
This is my Sage advice and conclusion from my 20-odd games experience. javascript:smilie('')
But the most important was that half of ‘my’ continent was still not settled. If I were not in the middle of nowhere (a big ocean, in fact), I would have being forced to go to war (imagine!) to clear it from illegal trespassers.
The E-REX approach looks like a faster way to create Settlers and occupy the free land, but it has a big drawback: your cities are smaller, which means lesser shields (and gold), which means that I am usually at a big disadvantage for the Middle Ages Wonders (even if I pre-build the Palace), or city improvements.
Now, the question of the day is: what is the ‘best’ strategy at higher levels? The E-REX, the 2D-REX or something else?
P.S. I finished my two games, just to see the differences emerging from a common beginning. If somebody is interested, let me know, I can post them.
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