Count me in as an anachronistic player as I like pattern19 that yields 19 workable tiles per city. This is not always possible, due to the land or other civs.
Metros are sweat as they can crank out tanks quickly and or build wonders in the late game.
The two problems with this is that you may have trouble with the cultural borders not being expanded in time and that workers must really be managed to prevent improvements on tile that can not be worked for a long time.
It also means travel times are elongated. These are not insurmountable task.
It also means less waste on making early settlers for towns that are going to be abandon ( I hate abandoning). Of course happiness issues are increased, but corruption is not increased.
In short, I am not sure what is the optimal way, except in MP this is fatal. You can not do this against a decent human, only the AI.
Metros are sweat as they can crank out tanks quickly and or build wonders in the late game.
The two problems with this is that you may have trouble with the cultural borders not being expanded in time and that workers must really be managed to prevent improvements on tile that can not be worked for a long time.
It also means travel times are elongated. These are not insurmountable task.
It also means less waste on making early settlers for towns that are going to be abandon ( I hate abandoning). Of course happiness issues are increased, but corruption is not increased.
In short, I am not sure what is the optimal way, except in MP this is fatal. You can not do this against a decent human, only the AI.
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