Originally posted by nbarclay
I just had an interesting thought: why not make some experimentation with city spacing a part of Apolyton University? We could either have different people volunteer to try specific city patterns in AU 206 (and encourage replays with alternative city spacings to see how they change things) or have a series of two or three AU games each focusing on a specific city build pattern. A maximum-land pangea map with the player starting a bit away from the coast would probably be ideal for this type of experimentation.
Nathan
I just had an interesting thought: why not make some experimentation with city spacing a part of Apolyton University? We could either have different people volunteer to try specific city patterns in AU 206 (and encourage replays with alternative city spacings to see how they change things) or have a series of two or three AU games each focusing on a specific city build pattern. A maximum-land pangea map with the player starting a bit away from the coast would probably be ideal for this type of experimentation.
Nathan
Originally posted by Dominae
What would be required to show me that a particular pattern is better than others is many successful games across multiple map types.
What would be required to show me that a particular pattern is better than others is many successful games across multiple map types.
I may set this one up, so give me a call when you are ready! (if you want to! )
--Kon--
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