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  • Civ-Specific Strategy: English

    Does anyone have a viable strategy for the english? I personally cant see the comercial and expansionitic working well toegether and the UU isnt so great either. Got any ideas to turn this unattractive civ into a powerhouse nation in game?
    :-p

  • #2
    i only played the english once, on a map of europe

    i guess the cheap harbors / granaries would make for some b*tchin' early growth if used properly.

    i really just loathe the expansionistic trait myself.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

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    • #3
      Well, you're certainly not playing the English for their UU!

      Expansionist works best on larger maps, where there are enough huts to get you a large gold/tech lead early on. Commercial gives 25% less corruption in the industrial and modern ages, allowing your large map civ to become even larger.

      The one competition I think the English could win at is most gold by the end of a game.

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      • #4
        English UU becomes obsolete too quick. Commercial is better on larger maps, but unlike other traits, Commercial you cannot use... it just happens. So, see Aeson's Expansionist Thread & use the Expansionist trait as best you can.

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        • #5
          I played the English once for the Expansionism AU (forgot the course number...): I was not impressed, but was also pleasantly surprised to see that they're not horrible.

          As mentioned above, the English are good at two things: 1) sprawling empires across a large land mass, and 2) making money. The first obviously feeds into the second, to some extent. England's two traits are somewhat synergistic: Expansionist can get you off to a fast start city-wise, and then Commercial steps in and takes over for the long haul. The real problem is that the English are not very good if they do not start on a big continent (quite "unrealistic" as it were). Thus, they are probably the most "situational" civ, and thus the poorest overall.

          The UU doesn't help. It is quite easy for the English to trigger a GA through Wonders, so that use of their UU is inconsequential. Given that the English are only good on large continents (from above), a naval UU is also inconsequential. Finally, to add insult to injury, the Man'O-War's bonus stats are really not that impressive compared the standard Frigate. It would have been cool to make the English UU an Industrial age Fighter replacement, but comments like that belong in the General forum.


          Dominae
          And her eyes have all the seeming of a demon's that is dreaming...

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          • #6
            Originally posted by Dominae
            The UU doesn't help. It is quite easy for the English to trigger a GA through Wonders, so that use of their UU is inconsequential...

            Dominae
            I found this a tiny bit interesting.
            IIRC, you feel the Americans are a serious "powerhouse" civ, though they have the same UU problem and must also trigger the GA with Wonders.

            Do you find that the difference between Industrious and Commercial is the reason for the difference between "not horrible" and "powerhouse"?
            Or could the culture linking be more important here than normally?

            Not trying to start anything, just curious.
            I'm a big fan of Commercial, though usually only when paired with Industrious.
            Also, I tend to start my GAs with Wonders whenever possible. I prefer to get the Wonders, knowing I'll use my GA, than to hold off on it for UU-timing.
            I also don't play at your level, which probably makes a big difference in the importance of the UU-triggered GA.
            Anyway, I'm wondering what makes the Americans a killer civ and the Engilsh merely not horrible.
            "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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            • #7
              I have been trying to decide on whether to start a game as an expansionistic civ because I get a lot of early tech from goody huts, and I want to avoid barbarians. I have been leaning towards the English because of their Commercial trait, but their UU (as it has been said in this thread) isn't really useful. What do people think of the Russians as opposed to the English? What about the Americans?
              One OS to rule them all,
              One OS to find them,
              One OS to bring them all
              and in the darkness bind them.

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              • #8
                If you check out "Civ Specific Strategy: America" you'll find that some here think America is very very strong.

                Personally, if I were going to try out Expansionist, I'd probably go for Arabs (Religious) or America(Industrious).

                Also, people seem to like Arabia due to the UU - Sipahi, a cheap Knight level unit with one less defense.
                (EDIT: Ansar Warrior, not Sipahi. Sipahi are the extra-strength Cav UU for the Ottomans.)

                There's a "Civ-specific Strategy: Arabs" also, though not as fleshed out as America.

                Edit2 - The America thread - http://apolyton.net/forums/showthrea...threadid=70559
                "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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                • #9
                  Originally posted by ducki


                  I found this a tiny bit interesting.
                  IIRC, you feel the Americans are a serious "powerhouse" civ, though they have the same UU problem and must also trigger the GA with Wonders.

                  Do you find that the difference between Industrious and Commercial is the reason for the difference between "not horrible" and "powerhouse"?
                  Basically yes. But, there is a lot to be said for the "simple" difference of one civ being Industrious and one civ being Commercial. One, many people will rank Commercial at the bottom of the trait list, and Industrious at the top. Two, Industrious/Expansionist is highly synergistic especially early on, while Commercial/Expansionist requires a very specific map to be effective (and even then there's nothing to write home about). Third, although I've never used the F-15, I can imagine it being quite a bit more useful than the Man'O-War, simply because the Fighter is a more useful unit than the Frigate. Fourth, the Americans trigger GAs with Wonders more easily because they're Industrious (faster builds, on average).

                  Oh, and if you're trying to start a fight ducki, use the appropriate emoticons:








                  Dominae


                  P.S:
                  And her eyes have all the seeming of a demon's that is dreaming...

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                  • #10
                    ah - ok, I searched for threads with traits and expansionistic, but didn't notice this was the PTW forum. I don't have PTW, so the Arabs are out, but thanks, I'll check out the thread.
                    One OS to rule them all,
                    One OS to find them,
                    One OS to bring them all
                    and in the darkness bind them.

                    Comment


                    • #11
                      No, no. Not trying to start a fight.
                      Trying to connect the dots and learn more about Expansionist.

                      Since I like Industrious, I also like Commercial, but usually only as France(or Carthage, but prefer France).

                      Industrious is number 1 in my book, _except_ for when I'm Militaristic, in which case, I prefer Mil/Rel to Mil/Ind. Or maybe I just prefer Japan to China.

                      Anyway, I guess it seems like I take you to task more often than not Dominae. I apologize if it seemed confrontational, I just wanted to reconcile your opinions of two (in my mind) similar Civs.

                      "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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                      • #12
                        Don't worry ducki, I'm pretty sure you're being confrontational to force me to clarify my opinions, which is a good thing; criticism is a wonderful source of knowledge (for me and for you).

                        Although I never thought of it this way, I suppose the Americans and the English are quite similar. The major difference is just that the Amercians are way better, IMO.


                        Dominae
                        And her eyes have all the seeming of a demon's that is dreaming...

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                        • #13
                          I tried France out a couple of times...first time every AI hated me and kicked my butt ...second time (current game) every AI hates me and I am kicking their butts!!

                          Thanks,Apolyton Strateegery Forum



                          Oh this thread was about ENGLAND ....
                          What would you need for a Military Alliance vs. the Indians?

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                          • #14
                            Originally posted by Dominae
                            Given that the English are only good on large continents (from above), a naval UU is also inconsequential. Finally, to add insult to injury, the Man'O-War's bonus stats are really not that impressive compared the standard Frigate.


                            Dominae
                            I don't think so, england is the only civ starting with alphabet and pottery, so they got a good chance for the lighthouse. They fare better than others starting on an island and on a pure archipelago map, they got a huge advantage IMHO. Ok the ManOWar is of little use, but I think only because ironclads come directly after.
                            "Where I come from, we don't fraternize with the enemy - how about yourself?"
                            Civ2 Military Advisor

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                            • #15
                              Originally posted by SanPellegrino
                              I don't think so, england is the only civ starting with alphabet and pottery, so they got a good chance for the lighthouse. They fare better than others starting on an island and on a pure archipelago map, they got a huge advantage IMHO.
                              Good point. Unfortunately, England's two traits do not support this strategy: putting Scouts on boats is not the best use of resources, and even the Commercial trait doesn't help cross-island Corruption (in most cases). Although England probably has the best chance at the Great Lighthouse, it needs to rely on this bonus alone to win on Archipelago maps. It seems that England is a very situational civ, since it is only "good" at opposite ends of the spectrum (archipelago and large continents). IMO, it doesn't even excel in either of these situations.


                              Dominae
                              And her eyes have all the seeming of a demon's that is dreaming...

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