I guess I just think that that 25% OCN makes a big difference at a key time in the game. And in the early game, the extra commerce bonus is magnified, and it compounds.
I still disagree with the Cathedrals. I don't think the WLTKD is worth 2-3 good offensive units per large city, which is the opportunity cost of a Cathedral. Suppose you have 12 large cities. In the time you build a Cathedral in each, you could build ~20-30 knights. I'll take the knights, especially if I am playing the Chinese.
I too wish there was a trait that made marketplaces cheap, but as you implied, it would upset game balance.
I have never tried to buy my way through the ancient age on emperor. I'll have to take your advice and try it. I usually don't like to buy early techs because I am an upgrade fiend and need all my gold for that. I've been playing on Monarch and experimenting with the new civs, especially Scandavia now that archers upgrade to Berzerks.
Culure does play a part in the score, but so does a swift victory. I guess somehow I slipped from being a builder to a pure warmonger.
I agree that industrious is probably the best. The early roads make a huge difference, and like I said, they make captured workers effective.
Bad luck can ruin any game. Militaristic does rely on luck, but good luck can break a game. If you get 5 or six leaders it is almost impossible to lose. I am playing a Scandy game and I have had 4 leaders by 1300 AD.
My favorite civ is China. Militaristic, Industrious and a great, well-timed UU.
I still disagree with the Cathedrals. I don't think the WLTKD is worth 2-3 good offensive units per large city, which is the opportunity cost of a Cathedral. Suppose you have 12 large cities. In the time you build a Cathedral in each, you could build ~20-30 knights. I'll take the knights, especially if I am playing the Chinese.
I too wish there was a trait that made marketplaces cheap, but as you implied, it would upset game balance.
I have never tried to buy my way through the ancient age on emperor. I'll have to take your advice and try it. I usually don't like to buy early techs because I am an upgrade fiend and need all my gold for that. I've been playing on Monarch and experimenting with the new civs, especially Scandavia now that archers upgrade to Berzerks.
Culure does play a part in the score, but so does a swift victory. I guess somehow I slipped from being a builder to a pure warmonger.
I agree that industrious is probably the best. The early roads make a huge difference, and like I said, they make captured workers effective.
Bad luck can ruin any game. Militaristic does rely on luck, but good luck can break a game. If you get 5 or six leaders it is almost impossible to lose. I am playing a Scandy game and I have had 4 leaders by 1300 AD.
My favorite civ is China. Militaristic, Industrious and a great, well-timed UU.
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