Just wanted to add another thing, which I know has been mentioned before, but belongs in a thread about scouting. Useful for any maps with less than all the civs.
After turn 1 check your demographics to get an idea of who else is in the game. This can help you direct your research by giving you 4 or 5 civ identities right off. By checking the F11 screen each turn, you can find out everyone in the game usually, because the top cities will keep changing around as the civs are producing Settlers.
Keep from getting the most common and/or most expensive starting tech from huts by researching it with no funding, to preserve trades. Or if relying on researching techs yourself, start in on a tech none of them would have, or are likely to research first. Bronze Working and Warrior code always seem to be the first techs an AI will research.
Even if you end up not being able to trade once contacts are made, those techs will be cheaper to research later on.
After turn 1 check your demographics to get an idea of who else is in the game. This can help you direct your research by giving you 4 or 5 civ identities right off. By checking the F11 screen each turn, you can find out everyone in the game usually, because the top cities will keep changing around as the civs are producing Settlers.
Keep from getting the most common and/or most expensive starting tech from huts by researching it with no funding, to preserve trades. Or if relying on researching techs yourself, start in on a tech none of them would have, or are likely to research first. Bronze Working and Warrior code always seem to be the first techs an AI will research.
Even if you end up not being able to trade once contacts are made, those techs will be cheaper to research later on.
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